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Posted

Founders Falls safeguard mission. I stop a jailbreak and exit the police station.

 

I fall through the map.

 

Fly up using a jet pack and I am stuck below the surface of the water in the canal. Why is there a giant empty box beneath the map?

 

I can't find any way back up so I have to exit the mission.

 

This could not come at a worse time because I had not yet collected the exploration badge in the mission. So now I must trudge through five more radio missions to get the safeguard mission again.

 

I was looking forward to playing after work tonight but this has killed my enthusiasm.

 

I also faced a 'Galaxy Archon' which was quite clearly an Ascendant.

Posted

Every map is basically suspended in nothing. The Founder's Falls mayhem's police station is prone to dropping things off the map, which seriously needs to be fixed, but any map where you can find yourself under the actual map will reveal that there is a massive empty space under the maps before you hit the bottom of the zone. Building interiors are placed in these open ares below the map because the interiors of buildings you can enter as part of the map are bigger than the space their exteriors take up on the actual map. That's why if you are on a zone map, and the Safeguards/Mayhems are partial zone maps, and you have a team mate enter a building and you have them selected, you will see them suddenly shift somewhere below the map.

 

Unfortunately, when you find a map break like the Founder's Falls Safeguard jail, there isn't a way back on the map without a team mate that can recall you to them or a GM assisting you.

Posted

I used to be an out of bounds hunter and spent a good amount of time out of bounds.  Using the /stuck command will usually bring you back inbounds and deposit you at the nearest door.  If you have any fly and teleport power you can sometimes jam your head through the floor and teleport back in bounds.  Most mission maps dont have a lower safeguard barrier but dropping down to the bottom of the map will place you back inbounds on the maps that have one.

 

The giant empty box under the map is actually filled with the interior rooms.  It is usually a black box when viewed from the inside and its purpose is to prevent tiny cracks on interior rooms from showing exterior map geometry.

 

 

Posted (edited)
12 minutes ago, TheZag said:

I used to be an out of bounds hunter and spent a good amount of time out of bounds.  Using the /stuck command will usually bring you back inbounds and deposit you at the nearest door.  If you have any fly and teleport power you can sometimes jam your head through the floor and teleport back in bounds.  Most mission maps dont have a lower safeguard barrier but dropping down to the bottom of the map will place you back inbounds on the maps that have one.

 

The giant empty box under the map is actually filled with the interior rooms.  It is usually a black box when viewed from the inside and its purpose is to prevent tiny cracks on interior rooms from showing exterior map geometry.

 

 

The /stuck command didn't work for me on the times when exiting the jail on the Founder's Falls map dropped me below the map. It would move me to just under the map at which point if I didn't have a flight power, I would drop back to the invisible floor for more massive damage.

 

(Edit: And if I had a flight power and flew up to just under the map to use /stuck? I would stay where I was.)

Edited by Rudra
Posted

Thanks for the explanation.

 

The same thing happened again on my second attempt, but I picked up the exploration badge before I started the side missions. If I ever run the FF safeguard again, I'll just avoid the police station.

Posted
59 minutes ago, SuperJames said:

Thanks for the explanation.

 

The same thing happened again on my second attempt, but I picked up the exploration badge before I started the side missions. If I ever run the FF safeguard again, I'll just avoid the police station.

Or, you know, you can just do it last.

  • 2 weeks later
  • Developer
Posted

I just figured this one out, should be good for next Page; There were a handful of invisible map move markers for that door under the Founder's Safeguard map, that the original map artist must have lost when editing.

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