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Rad Armor "mini-nukes"


MonteCarla

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I'm playing a Rad Armor tanker for the first time in a while, and looking at both Radiation Therapy and Ground Zero.

 

Both have the option to hold a number of damage procs and become a mini-nuke (Perfect Zinger, Touch of Nictus or Touch of Lady Grey, and Obliteration and Eradication, with a purple in there later)

These mini-nukes can deliver up to 280 damage (4 procs going off), enough to almost kill all minions, which is not bad.

(Blaster Nova for comparison is 250 damage, doubled when slotted)

 

The proc activation chances are:

 

Radiation Therapy:

89% (no slotting for recharge)

64% (slotted with two Heal/Rech's)

 

Ground Zero:

166% (no slotting for recharge)

95% (slotted with 2 boosted recharge IOs) 

 

Ground Zero looks like I'll go with the 2xRecharge, 4xDamage proc slotting. It has an accuracy of 1.2 which with various set bonuses and Focussed Accuracy, looks like enough.

The base damage could also be boosted, since its 100 or so when you include the DoT.

I'm sacrificing the chance to boost my teammate heal here.

 

Radiation Therapy... hmm. I'm giving up a source of healing and end management, although I don't seem to be short of either after my last respec.

I'll probably go for the 4 damage procs, plus the Armageddon one in there, and maybe a heal IO. It has accuracy of 3.0, so no need to worry about that! 

 

Any feedback on this? Has anyone tried slotting these powers for heal or friendly procs and liked it? What about -Res procs? - Ground Zero could take an Achilles Heel. And also Shield Breaker for extra damage.

 

 

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For Radiation Therapy you use a Theft of Essence if you want a little extra for the endurance. I have a Scrapper I built last if you want to see the GZ and RT slotting I did.

 

Scrapper (Fire Melee - Rad Armor).mbd

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3 hours ago, Sovera said:

For Radiation Therapy you use a Theft of Essence if you want a little extra for the endurance.

 

I do this in conjunction with NOT adding extra slots to Stamina or Health for endurance procs/IOs and it works very well.   Even so, I often only need to use RT for endurance replenishment when I am under heavy endurance drain assault (Carnies, Malta, Arachnos, Freaks, etc.)

 

Thing to remember about RT is that although it has a generous AoE area, it also has a target limit of 10.   Still, it's not a bad way to grab aggro when team tanking if GZ is on cooldown.  Ground Zero, of course... is nuts.  It hits a total of 30 allies/enemies, so if you're well ahead of the team laying down the first strike on a new spawn... it will hit every one of them.  I trade one damage proc for the Avalanche KD proc.  Again, more of a team tanking decision but I find it communicates "come and get 'em!" to the team better than words when one shot of GZ puts damned near every enemy in the room on their butts.  It's also nice for interrupting their damage for a few seconds if a teammate is in danger, on top of which it shoots your ally with some moderate healing and HoT.

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Oh! My! Goddess! 

I did the Croatoa Part 4 arc last night with these two powers slotted with 4 damage procs each, and it was amazing! 🙂

 

I know this isn't exactly a new idea, but it was the first time I've tried it out for myself. Still have to add Shield Breaker, and I'll definitely try the Knockdown proc when I get to 50.

 

I've done Theft of Essence in Dark Armor's heal before. Makes sense that it would be equally good in Radiation Therapy - I'll try that if I do develop end issues.

 

Thanks for the good advice!

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