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Posted (edited)

So it start the one week in LFG Chat..someone says ' Baby Troller LFT..'

 

And went from there, with myself and a few others throwing out Baby Control powers. I have no idea HOW the baby bit works..but I picture your character carrying a literally baby on their back or front, stapped in. Then you somehow..use the babies powers on baddies. Again, NFI how it works. But I think it would be fun. I also basically just cut and pasted Fire Control powers.

 

 

 

Power 1, Level 1 – Death Grip: Ranged, Moderate Damage (Smash), Foe Immobilize

Everyone knows how strong a baby’s grip is, and once their small hand locks around something, it is almost impossible to break free.

 

Power 2, Level 1 – The Gaze:  Ranged, Moderate DoT(Psionic), Foe Hold, Special (random effect on cast)

 

Either wide eyed and innocent, or red faced and bawling, a baby’s stare can catch someone totally unprepared, either leaving them slack jawed at the cuteness (-acc) and trembling in anticipation of the screaming to come (-def)

 

Power 3, Level 2 - Trouble Underfoot : Ranged (Targeted AoE), Minot DoT(Smash), Foe Immobilize, Low change of Knockdown

Babies are known for leaving objects all over the floor. Lego’s, drawing pins, marbles, whatever has been scattered over a wide area will cause the foe to sop moving, lest they slip and tumble.

 

Power 4, Lever 6 - Rockabye: Targeted AoE, -Damage, Foe Sleep

 By singing a soothing tune to the baby, the child’s feelings are projected towards a foe, sending then into a deep sleep. Even if woken, they will be befuddled and have their damage reduced for a short time

 

Power 5, Lever 8 – Waterworks: Targeted Location, Minor DoT (Cold), Knockback

The pain and suffering (real or not) of the baby are manifested in a flood of tears, doing minor cold damage to the foe as well as causing them to slip and fall.

 

Power 6, Level 12 – Temper Tantrum: Targeted Location, Moderate (Psionic), Foe Fear, - damage

The temper of a baby knows no bounds, and everyone nearby lives in dread of the moment when the child will erupt into fits of rage. When this does happen, the foe will be rooted to the spot in terror, taking moderate Psi damage and having their own damage reduced.

 

Power 7, Level 18 – Group gaze: PBAoE, Foe Hold, Foe Confuse (secondary to hit chance for the confuse effect)

As the baby grows older, it becomes more conscious of the way it can bend a group of onlookers to its will, either by overwhelming cuteness, or terryfying them into obedience to its every whim. Even if not held, foes may be momentarily confused and bump allies by mistake.

 

Power 8, Level 22 – Oh, Shiny Things! Toggle, PBAoE, Minor Damage (Smash), Foe Slow and knockdown

Babies are known for grabbing anything within reach, especially if it shines. The baby you carry does exactly that, gathering a collection of objects which soon start spilling from its small hands. The objects scatter around you as you move, doing minor damage to a foe and impeding their movement, possibly making then fall over.

 

Power 9. Level 26 – Twins: Summon Babies

What is more scary then One baby? Two babies! You summon 2 additional children, who are a few years old then the child on your person. The babies follow you, and have weaker versions of Death Grip, The Gaze and Temper Tantrum, along with a Basic Baby Brawl melee attack for Moderate smashing damage.

 

 

Edited by Razor Cure
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  • Razor Cure changed the title to New Power set - Baby Control!
Posted

     What if you have a stack of babies in a sort of baby sack, and you use the baby sack stack as a resource you consume during powers.  You can throw babies as parts of certain Control powers, which reduces the baby sack stack, but your set is centered around "Summon Stork" which refills your sack with 10 fresh babies.  Maybe the AoE hold incudes vomiting because it's a stinky baby poop power?

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Treating everyone fairly is great; unfair discrimination is badwrong!

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The Definitive Empathy Rework

Posted

The thought of this ridiculous set brings me great joy!

SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen

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