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Posted (edited)

When Homecoming released, the very first thing I did was resurrect my very first toon I created on the Champion server back in about '08. He's a Natural Martial Arts/Regeneration Scrapper. I chose powers as I probably did back in the day and enhanced with minimal understanding. I then did a deep dive on the wiki and bought/invented some enhancement sets, including both Scrapper Archetype sets, which I upgraded to Superior. Lately I've noticed that, despite six-slotting both Stamina (Inherent Fitness pool) and Quick Recovery (Secondary Regeneration pool), and fully equipping all six attuned enhancements from Performance Shifter and Efficacy Adaptor (respectively). I have noticed that, during certain missions, trials, TF's etc., my Endurance drops more rapidly than I would expect (not including mobs of Sappers et. al. where I would expect it) and is slower to recover than I would hope. Also, I feel like other scrappers are doing more DPS than I am. Basically what I need is for one of you geniuses who understand all of the details and quirks (that go right over my head) to tell me which powers I shouldn't bother taking, which ones to enhance (with how many slots and which sets) and if I'm being an idiot with Power Pools.

 

My power list is a real fluster-cluck at the moment (I took all four of the original Travel Powers for some reason) but I will be including a table of my planned powers for my respec (lemme know if I'm an idiot) and the enhancement sets that I currently own (all have been attuned). The power table show 6 of the powers enhanced +5 (which is how they are now) leaving 37 enhancement slots left to place (if my math is correct).

Respec1.png

Respec2.png

Edited by DethMonger
  • DethMonger changed the title to MA/Regen Scrapper build help.
Posted (edited)

Even just looking at the spreadsheet, I have a few suggestions:
 

1) Mids Reborn Hero Planner - It lives, it is up to date for Homecoming, and it is just as useful as Mids was for Legacy.
2) You're definitely overslotted on passives.
3) IO's are a supplement to regular slotting - don't slot IO sets for bonuses exclusively, slot for enhancements and grab useful bonuses along the way.

4) SO slotting rules are still valid - e.g. 1 Acc/3 Dam in attacks, 3 Rech in clicks, 3 Heal or Def or Res in defensive powers.

That should help a LOT on rebuilding and making the character more effective and viable, and less likely to run out of gas.

A small trick I use, Health and Stamina usually got +2 slots under SO slotting - my IO builds retain that, except I'm usually slotting the unique from Numina's, Miracle, and Panacea in Health, and the globals from Performance Shifter and Power Transfer, as well as Power Transfer's EndMod. While 5/6 of those enhancements aren't actually enhancing the powers they're in, I get better overall numbers on Regen/Recovery than if I slotted them conventionally. If I have extra slots, I'll go for enhancing the powers as well.

So, that means on a /Regen, I'd have 2x PerfShift Chance for End, and 2x PowTrans Chance for Heal, with ~40% EndMod enhancement in both Stamina and QR.

Edited by Errants

Death is the best debuff.

Posted

If I'm reading this correctly, you're running Maneuvers, Assault, Tactics, Tough, Weave, Acrobatics and Focused Accuracy. Even if with end reduction slotted in all of those, that's a lot of toggles. Acrobatics is completely unnecessary and should be dropped. You don't need both Tactics and Focused Accuracy - pick one. I would also consider dropping Assault and Maneuvers.

 

You generally want to 5 or 6-slot your attacks with Melee IO sets. Mako's Bite is good, but Bonesnap, Pulverizing Fisticuffs and Bruising Blow are low-level sets that cap at lvl 25 or 30. Look at Touch of Death and Crushing Impact instead. You also have too many attacks. At a minimum drop Thunder Kick.

 

Even with the set bonuses, 6-slotting an IO set in auto powers like Fast Healing, Quick Recovery, Health and Stamina is inefficient. Since these powers don't require recharge or end reduction, you don't need more than 2-3 slots in each. If you're not aware, slotting more than 3 of an enhancement type in a power has diminishing returns (https://homecoming.wiki/wiki/Enhancement_Diversification). Rather than slotting full sets, focus on slotting the globals and procs (Numina's +regen/+recovery, Miracle +recovery, Performance Shifter %end, Panacea +health/+end). This will help your endurance.

 

Don't skip Dull Pain and Instant Healing. Regeneration already under-performs enough without skipping core powers. Both of those should be 6-slotted with a Healing set (as should Reconstruction and Integration). 

 

https://midsreborn.com/

Posted (edited)

For instance, here is a down and dirty, rough concept for an MA/Regen on just common IO's/SO's.

While you don't have to copy the power choices, the slotting/enhancement of the attacks should be your minimum to shoot for when using sets. Alternately, if the IO's you're slotting doesn't give you a better bang for the buck than offa SO's... You may want to rejigger the build.

Hero Scrapper
Build plan made with Mids' Reborn v3.7.4 rev. 9
──────────────────────────────

  • Primary powerset: Martial Arts
  • Secondary powerset: Regeneration
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Flight
  • Epic powerset: Weapon Mastery

──────────────────────────────

Powers taken:

Level 1: Storm Kick

  • A: Invention: Accuracy
  • 3: Invention: Damage Increase
  • 3: Invention: Damage Increase
  • 5: Invention: Damage Increase
  • 37: Invention: Endurance Reduction
  • 43: Invention: Recharge Reduction

Level 1: Fast Healing

  • A: Invention: Healing
  • 11: Invention: Healing
  • 11: Invention: Healing

Level 2: Cobra Strike

  • A: Invention: Accuracy
  • 5: Invention: Damage Increase
  • 7: Invention: Damage Increase
  • 7: Invention: Damage Increase
  • 37: Invention: Endurance Reduction
  • 42: Invention: Recharge Reduction

Level 4: Quick Recovery

  • A: Invention: Endurance Modification
  • 9: Invention: Endurance Modification
  • 9: Invention: Endurance Modification

Level 6: Focus Chi

  • A: Invention: Recharge Reduction
  • 36: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 8: Reconstruction

  • A: Invention: Recharge Reduction
  • 13: Invention: Recharge Reduction
  • 13: Invention: Recharge Reduction
  • 15: Invention: Healing
  • 15: Invention: Healing
  • 17: Invention: Healing

Level 10: Dull Pain

  • A: Invention: Recharge Reduction
  • 17: Invention: Recharge Reduction
  • 19: Invention: Recharge Reduction
  • 19: Invention: Healing
  • 21: Invention: Healing
  • 21: Invention: Healing

Level 12: Kick

  • A: Invention: Accuracy

Level 14: Tough

  • A: Invention: Resist Damage
  • 23: Invention: Resist Damage
  • 23: Invention: Resist Damage
  • 48: Invention: Endurance Reduction

Level 16: Integration

  • A: Invention: Healing
  • 25: Invention: Healing
  • 25: Invention: Healing
  • 48: Invention: Endurance Reduction

Level 18: Crippling Axe Kick

  • A: Invention: Accuracy
  • 27: Invention: Damage Increase
  • 27: Invention: Damage Increase
  • 29: Invention: Damage Increase
  • 39: Invention: Endurance Reduction
  • 42: Invention: Recharge Reduction

Level 20: Resilience

  • A: Invention: Resist Damage
  • 39: Invention: Resist Damage
  • 39: Invention: Resist Damage

Level 22: Dragon's Tail

  • A: Invention: Accuracy
  • 34: Invention: Damage Increase
  • 36: Invention: Damage Increase
  • 36: Invention: Damage Increase
  • 40: Invention: Endurance Reduction
  • 42: Invention: Recharge Reduction

Level 24: Instant Healing

  • A: Invention: Recharge Reduction
  • 29: Invention: Recharge Reduction
  • 31: Invention: Recharge Reduction
  • 50: Invention: Healing
  • 50: Invention: Healing
  • 50: Invention: Healing

Level 26: Eagles Claw

  • A: Invention: Accuracy
  • 31: Invention: Damage Increase
  • 31: Invention: Damage Increase
  • 33: Invention: Damage Increase
  • 40: Invention: Endurance Reduction
  • 40: Invention: Recharge Reduction

Level 28: Hasten

  • A: Invention: Recharge Reduction
  • 33: Invention: Recharge Reduction
  • 33: Invention: Recharge Reduction

Level 30: Moment of Glory

  • A: Invention: Recharge Reduction
  • 34: Invention: Recharge Reduction
  • 34: Invention: Recharge Reduction

Level 32: Assault

  • A: Invention: Endurance Reduction

Level 35: Caltrops

  • A: Invention: Slow

Level 38: Tactics

  • A: Invention: Endurance Reduction

Level 41: Targeting Drone

  • A: Invention: Endurance Reduction

Level 44: Exploding Shuriken

  • A: Invention: Accuracy
  • 45: Invention: Damage Increase
  • 45: Invention: Damage Increase
  • 45: Invention: Damage Increase
  • 46: Invention: Endurance Reduction
  • 46: Invention: Recharge Reduction

Level 47: Vengeance

  • A: Invention: Healing

Level 49: Revive

  • A: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Brawl

  • A: Invention: Accuracy

Level 1: Critical Hit


Level 1: Sprint

  • A: Invention: Endurance Reduction

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Health

  • A: Invention: Healing
  • 43: Invention: Healing
  • 43: Invention: Healing

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Invention: Endurance Modification
  • 46: Invention: Endurance Modification
  • 48: Invention: Endurance Modification


──────────────────────────────
Stats Breakdown:

- Defense -

  • Smashing:0%
  • Lethal:0%
  • Fire:0%
  • Cold:0%
  • Energy:0%
  • Negative:0%
  • Toxic:0%
  • Psionic:0%
  • Melee:0%
  • Ranged:0%
  • AoE:0%


- Resistance -

  • Smashing:32.26%
  • Lethal:32.26%
  • Fire:14.66%
  • Cold:14.66%
  • Energy:14.66%
  • Negative:14.66%
  • Toxic:14.66%
  • Psionic:14.66%


- HP & Endurance -

  • Regeneration:570.67%
  • Max HP:1339
  • End Recovery:3.46/s
  • End Use:1.81/s End. (Net gain: 1.65/s)
  • Max End:100


- Movement -

  • Run Speed:35.39 mph
  • Jump Speed:38.35 mph
  • Jump Height:13.39 ft
  • Fly Speed:0 mph


- Stealth & Perception -

  • Stealth (PvE):0 ft
  • Stealth (PvP):0 ft
  • Perception:1042.2 ft


- Misc -

  • Haste:170%
  • ToHit:32%
  • Accuracy:20%
  • Damage:210.5%
  • End Rdx:0%
  • Threat:300


- Status Protection -

  • Held:10.38
  • Stunned:15.57
  • Sleep:10.38
  • Immobilized:39.62
  • Knockback:10
  • Repel:
  • Confused:3.63
  • Terrorized:
  • Taunt:
  • Placate:
  • Teleport:


- Status Resistance -

  • Held:0%
  • Stunned:173%
  • Sleep:60.55%
  • Immobilized:0%
  • Knockback:10000%
  • Repel:0%
  • Confused:42.39%
  • Terrorized:42.39%
  • Taunt:42.39%
  • Placate:42.39%
  • Teleport:0%


- Debuff Resistance -

  • Defense:0%
  • Endurance:0%
  • Recovery:0%
  • PerceptionRadius:96.33%
  • ToHit:69.2%
  • RechargeTime:0%
  • SpeedRunning:0%
  • Regeneration:53.04%

──────────────────────────────

Set Effects Breakdown

──────────────────────────────

Set Buffs Totals

Edited by Errants

Death is the best debuff.

Posted

First of all, @Errants and @Uun, thank you both so much. I knew that ED was a thing but I didn't really understand how it worked. @Uun I can see now the redundancy of some of my power selections (thank you for pointing them out) but, simply put, I really hate missing. I expect to miss occasionally on anything yellow and up, but when I miss on blue, green and grey it really bugs me. I'll have to live with it, though. A big part of the reason why I chose two +Def powers is that I solo most of the time (I work at night so, even on my days off, I'm up until at least 6am and asleep when most people are online) so I don't have healers or tanks. @Errants I figured six-slotting the autopowers might've been overkill, which is part of why I went asking for help. In my defense when I first started playing, my friends really hammered it into my head that I did NOT want to run out of endurance, so I just always maxed those out. The pow/enh breakdown is gonna be extremely helpful as a guide.

 

P.S. another, "In my defense,": the first thing I did when I decided I needed to respect was download Mids' Reborn. Installed and opened,  and it immediately asked me to update. I clicked update,  it starts installing, closes the window ... and never reopens. I open it again, and rinse and repeat a few times. Same thing. So finally I tell it I'll update later and get to work building. After a few minutes of choosing powers and adding slots. It freezes. Restart, build again (saving every few changes), freezes again. I really tried to do it on my own, but Mids' hates me apparently.

Posted

Remember, you're still gonna miss 1/20 attacks, due to ToHit being capped at 95%.

Otherwise, regarding Mids... Try a new install, and/or check the discord for help.

Death is the best debuff.

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