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Solo-Focus Ice/Time/Soul Build Advice


Dinlek

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Was hoping to get some advice on building/slotting out an Ice/Time/Soul I've been leveling. I'm less concerned about clearing large groups and more interested in taking on AVs on my own. With my current build, I'm worried I might be cutting things too tight. It seems like I have a 2-second window to Chrono Shift every 90-seconds or I won't be able to maintain perma-hasten, which isn't ideal. Any advice would be great!

 

Villain Corruptor
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Ice Blast
  • Secondary powerset: Time Manipulation
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Sorcery
  • Ancillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Ice Bolt

  • A: Superior Malice of the Corruptor: Accuracy/Damage
  • 3: Superior Malice of the Corruptor: Damage/Recharge
  • 3: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 5: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • 5: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
  • 7: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage

Level 1: Time Crawl

  • A: Invention: Accuracy

Level 2: Temporal Mending

  • A: Panacea: Heal/Endurance
  • 7: Panacea: Endurance/Recharge
  • 9: Panacea: Heal/Recharge
  • 9: Panacea: Heal/Endurance/Recharge
  • 11: Panacea: Heal

Level 4: Time's Juncture

  • A: Invention: Slow
  • 11: Invention: Endurance Reduction

Level 6: Aim

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 8: Freeze Ray

  • A: Gladiator's Javelin: Accuracy/Damage
  • 13: Apocalypse: Damage
  • 13: Decimation: Accuracy/Damage
  • 15: Unbreakable Constraint: Chance for Smashing Damage
  • 15: Ghost Widow's Embrace: Chance of Damage(Psionic)
  • 50: Neuronic Shutdown: Chance of Damage(Psionic)

Level 10: Hasten

  • A: Invention: Recharge Reduction
  • 17: Invention: Recharge Reduction

Level 12: Ice Storm

  • A: Superior Scourging Blast: Accuracy/Damage
  • 17: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime
  • 19: Superior Scourging Blast: RechargeTime/PBAoE +End
  • 29: Superior Scourging Blast: Damage/RechargeTime
  • 39: Superior Scourging Blast: Accuracy/Damage/RechargeTime
  • 42: Superior Scourging Blast: Damage/Endurance/RechargeTime

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Distortion Field

  • A: Ice Mistral's Torment: Chance for Cold Damage
  • 19: Ghost Widow's Embrace: Chance of Damage(Psionic)
  • 21: Gladiator's Net: Chance of Damage(Lethal)
  • 21: Neuronic Shutdown: Chance of Damage(Psionic)

Level 18: Bitter Ice Blast

  • A: Superior Winter's Bite: Accuracy/Damage
  • 23: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 23: Apocalypse: Chance of Damage(Negative)
  • 25: Ice Mistral's Torment: Chance for Cold Damage
  • 25: Cloud Senses: Chance for Negative Energy Damage
  • 43: Apocalypse: Damage/Endurance

Level 20: Boxing

  • (Empty)

Level 22: Spirit Ward

  • A: Preventive Medicine: Chance for +Absorb

Level 24: Farsight

  • A: Red Fortune: Defense/Endurance
  • 33: Red Fortune: Defense/Recharge
  • 33: Red Fortune: Endurance/Recharge
  • 34: Red Fortune: Defense/Endurance/Recharge
  • 34: Red Fortune: Defense
  • 34: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 26: Blizzard

  • A: Ragnarok: Damage
  • 27: Ragnarok: Damage/Recharge
  • 27: Ragnarok: Damage/Recharge/Accuracy
  • 29: Ragnarok: Recharge/Accuracy
  • 39: Ragnarok: Damage/Endurance

Level 28: Slowed Response

  • A: Achilles' Heel: Defense Debuff
  • 39: Achilles' Heel: Defense Debuff/Recharge
  • 40: Achilles' Heel: Chance for Res Debuff

Level 30: Chrono Shift

  • A: Panacea: Heal/Endurance
  • 31: Panacea: Endurance/Recharge
  • 31: Panacea: Heal/Recharge
  • 31: Panacea: Heal/Endurance/Recharge
  • 33: Panacea: Heal
  • 43: Invention: Recharge Reduction

Level 32: Tough

  • A: Impervious Skin: Resistance/Endurance
  • 37: Impervious Skin: Resistance/Recharge
  • 37: Impervious Skin: Endurance/Recharge
  • 37: Impervious Skin: Resistance/Endurance/Recharge
  • 40: Impervious Skin: Status Resistance/Regeneration

Level 35: Dark Embrace

  • A: Unbreakable Guard: Resistance
  • 40: Unbreakable Guard: Resistance/Endurance
  • 42: Unbreakable Guard: Endurance/RechargeTime
  • 42: Unbreakable Guard: RechargeTime/Resistance
  • 43: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 46: Unbreakable Guard: +Max HP

Level 38: Power Boost

  • A: Invention: Recharge Reduction

Level 41: Soul Drain

  • A: Adjusted Targeting: Recharge
  • 48: Adjusted Targeting: To Hit Buff/Recharge
  • 48: Adjusted Targeting: Endurance/Recharge
  • 48: Adjusted Targeting: To Hit Buff/Endurance/Recharge
  • 50: Adjusted Targeting: To Hit Buff/Endurance

Level 44: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Red Fortune: Defense/Endurance
  • 45: Red Fortune: Defense/Recharge
  • 45: Red Fortune: Endurance/Recharge
  • 46: Red Fortune: Defense/Endurance/Recharge
  • 46: Red Fortune: Defense

Level 47: Mystic Flight

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 49: Rune of Protection

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 50: Steadfast Protection: Resistance/+Def 3%


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Scourge


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 36: Miracle: +Recovery
  • 36: Panacea: +Hit Points/Endurance

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 36: Performance Shifter: EndMod

Level 47: Translocation

 

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Edited by Dinlek
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Sorry, no advice, your goal is well above my skill level. But, I do have a question about the way you slotted Distortion Field, if you'll entertain it...

 

Will all those procs really hit? If I recall correctly, someone told me that powers like DF are like a pet -of sorts- and thus the procs are on a 10 second cycle and Mids % to land those procs is not accurate because that is based on the recharge of the power.

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