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Dr. Kahn Task Force train boarding choices


chuckv3

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When running the Dr. Kahn task force recently, the "board the train" choice appears multiple times on the menu that comes up when clicking on the train door. On the first mission the choice appeared 6 times (we had 6 players, so maybe that's related?). On the next 2 (or 3?) missions it also appeared multiple times.

TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051

TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor

Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others.

@Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion

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Specifically, its an issue with the alignment system. Since the missions are marked as Hero, if anyone is a Rogue and are in a coop zone like Ouroboros, the game won't let the mission be set and instead tries to spawn a mission for each player.

From Champion (Hero) and Infinity (Villain), currently playing on Everlasting.

Former member of the Hammers of Justice on Champion.

Raid leader for 'Everlasting TFs'.

Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters.

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  • 3 weeks later
On 8/21/2024 at 11:13 AM, Hedgefund said:

That will happen when one of the team members is not in the same zone.  Have everyone in the same zone and you should be fine.

nope. we were all in the zone for sure. 

TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051

TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor

Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others.

@Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion

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On 8/21/2024 at 11:18 AM, Burk said:

Specifically, its an issue with the alignment system. Since the missions are marked as Hero, if anyone is a Rogue and are in a coop zone like Ouroboros, the game won't let the mission be set and instead tries to spawn a mission for each player.

I think it's a bug of a different nature. Showing more than 4 choices wouldn't make sense if there are only 4 possible alignments

TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051

TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor

Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others.

@Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion

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2 hours ago, chuckv3 said:

I think it's a bug of a different nature. Showing more than 4 choices wouldn't make sense if there are only 4 possible alignments

It can if the game breaks for one member having a conflicting alignment. At which point the game can then just do so for everyone involved. Not saying it did, just that it can.

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It's not trying to spawn one for each alignment, but for each team member. (Granted I have no idea why that's what the game decides to do)

From Champion (Hero) and Infinity (Villain), currently playing on Everlasting.

Former member of the Hammers of Justice on Champion.

Raid leader for 'Everlasting TFs'.

Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters.

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6 minutes ago, Burk said:

It's not trying to spawn one for each alignment, but for each team member. (Granted I have no idea why that's what the game decides to do)

Yes. If the game gets confused and tries to generate doors for more than one character, it will typically try to do that for all the characters. So say you're on a team of 8 with all 4 alignments equally represented. You wouldn't get 4 door choices, you would get 8 because the game has its version of a mental breakdown.

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