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Just Panhandling for Advice on My DM/SR Build


WuTang

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I've been wanting to do another Brute, haven't built a new one in a while now, been on a Corruptor kick. I wanted to use two sets I've not used yet and landed on Dark Melee and Super Reflexes. My thoughts are since there is only one heal, I maxed out its healing potential. Then I got the positional defenses in the 50s and got the -toHit in Touch of Fear bumped up to 16% to really make him hard to hit, especially with all the other -5% built into the other attacks. I got the base resistances close to 40%, except for toxic and psi. Not sure how his endurance is going to act so I added Theft of Essense proc to Siphon life, but after incarnates it should be good-to-go.

 

Couple general questions...

How much accuracy/+toHit do I need to land 95% of hits on +4 AVs? (never have figured this out)

How much are debuffs reduced on +4 Avs? For instance, the -16% in ToF, would be what?

How quickly do the scaling resistances work?

 

And lastly....prob more importantly...

 

Build look good enough for any and everything? Been thinking about getting into some star runs.

 

Thanks in advance!!

DM-SR Brute.JPG

Brute - Dark Melee - Super Reflexes.mbd

Edited by WuTang
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I would slot Siphon Life and ToF for damage. You have three ST attacks and you slot one for healing. I believe a starting point for +0 AVs would be to resist a debuff by 75%, but that might also depend on the AV. I honestly don't find slotting for a debuff on a non-support AT generally worth it. I can see slotting the damage proc from a debuff set. I'm not sure the +End proc is all that great for Siphon Life either. You are hitting one target. That proc is far better in a power which hits multiple targets. I have a couple Dark Scrappers and both are using 1 Heal IO in Siphon Life with 5-slotting the rest with damage. My Dark/sr doesn't even have the slot for the Heal yet and solos 0/x4 for any map just fine. At a glance, number wise it seems fine. I just wouldn't want to run around soloing it due to the lack of damage.

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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19 hours ago, Without_Pause said:

I would slot Siphon Life and ToF for damage. You have three ST attacks and you slot one for healing. I believe a starting point for +0 AVs would be to resist a debuff by 75%, but that might also depend on the AV. I honestly don't find slotting for a debuff on a non-support AT generally worth it. I can see slotting the damage proc from a debuff set. I'm not sure the +End proc is all that great for Siphon Life either. You are hitting one target. That proc is far better in a power which hits multiple targets. I have a couple Dark Scrappers and both are using 1 Heal IO in Siphon Life with 5-slotting the rest with damage. My Dark/sr doesn't even have the slot for the Heal yet and solos 0/x4 for any map just fine. At a glance, number wise it seems fine. I just wouldn't want to run around soloing it due to the lack of damage.

Actually, looking back over it I'm not sure there still is enough DPS. Slotting as you suggested only increased ToF by 30 point, but Siphon Life did increase significantly more, but even still. Is SR maybe better on a Tanker?

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35 minutes ago, WuTang said:

Is SR maybe better on a Tanker?

SR and DM are both better on a tanker IMO. It's far easier to get your positional defense up, shadow maul gets a huge arc, and you'll get better tohit/tohit debuff values as well.

 

It potentially would free you up to add in more offensive procs to help boost your burst damage some.

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FYI, I don't use Shadow Maul on either of my Scrappers. Touch of Fear on my Dark/sr recharges in 2.36 seconds and animates faster as well. It frees up taking a ranged attack to help fill out an attack chain.

 

There is certainly some cases where Tankers win out between Brutes. Any SR can soft cap positional easy enough. Tankers just don't need something like Weave to do so. I never finished planning out my SR/dark Tanker, but even in it's current state, its mitigation numbers are rather absurd. I started to try out a Shield/dark Tanker, but it didn't look right in Mid's to me. I think taking Taunt forced me into one more power than I wanted to, but I need to go back and rework it. I already have a Dark/shield Scrapper, so any SR or Shield build needs to make me want to roll it. 

 

I will say I use a damage proc in pretty much every attack power even on my Dark Scrappers. 

Edited by Without_Pause
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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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  • 2 weeks later

So, this is the build now. Got it geared out and got T2 Alpha.

 

The attack chain feels pretty good. Even without Ageless Core it isn't bad, just keep my runs toggled off for now and I only have to eat a blue occasionally.

 

I kept Shadow Maul, for a 3 attack AOE combo and I proc'd Siphon Life. It may still need some tweaking, but it feels good and durable.

Brute - Dark Melee - Super Reflexes_6.mbd

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Question about Super Reflexes...

 

I ran a farm with my boy last night so I could watch a few things in a no pressure environment. The scaling resistances don't seem to match MIDs, by quite alot. MIDs, if I understand it correctly, shows that at 50% HP I should have 90% resistances to all but toxic and psi, but that was not the case, at about 30% HP they were mid to high 70s. Now I managed, didn't die, didn't hit an insp, and my HP regained, but is this how it is in practice? Seems a good bit off and makes me worry that outside of a farm the build might not be in the right place.

Edited by WuTang
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On 9/11/2024 at 6:42 AM, WuTang said:

Question about Super Reflexes...

 

I ran a farm with my boy last night so I could watch a few things in a no pressure environment. The scaling resistances don't seem to match MIDs, by quite alot. MIDs, if I understand it correctly, shows that at 50% HP I should have 90% resistances to all but toxic and psi, but that was not the case, at about 30% HP they were mid to high 70s. Now I managed, didn't die, didn't hit an insp, and my HP regained, but is this how it is in practice? Seems a good bit off and makes me worry that outside of a farm the build might not be in the right place.

Scaling resists run from 0% to 60%, the scaling proc can add 3 to 13% more.  Those values will be added to the appropriate damage resist base you have.  And that's where the math exceeds my current brain power.  

 

Edit:  Are you running Ageless for Endurance support, recharge or??

Edited by Doomguide2005
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2 hours ago, Doomguide2005 said:

Scaling resists run from 0% to 60%, the scaling proc can add 3 to 13% more.  Those values will be added to the appropriate damage resist base you have.  And that's where the math exceeds my current brain power.  

 

Edit:  Are you running Ageless for Endurance support, recharge or??

 

Oh the scaling isn't my HP but the amount of % added to the base resists...I thought that was health loss. I had it backwards.

 

Hey I am SO sorry! 

 

Edited by WuTang
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3 minutes ago, WuTang said:

 

Oh the scaling isn't my HP but the amount of % added to the base resists...I thought that was health loss. I had it backwards. Now go F yourself.

??

Excuse me.

It's both.  The scaling is up to 60% when you're all but dead and my understanding is the scaling resists start kicking in when you're at 60% health.  If I'm wrong I apologize for any misinformation on my end.  The IO starts scaling from full health.

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1 hour ago, Doomguide2005 said:

??

Excuse me.

It's both.  The scaling is up to 60% when you're all but dead and my understanding is the scaling resists start kicking in when you're at 60% health.  If I'm wrong I apologize for any misinformation on my end.  The IO starts scaling from full health.

My bad man! That's on me.....I read in haste and thought you said "your" not my.

I sincerely apologize! 

Edited by WuTang
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1 hour ago, Doomguide2005 said:

??

Excuse me.

It's both.  The scaling is up to 60% when you're all but dead and my understanding is the scaling resists start kicking in when you're at 60% health.  If I'm wrong I apologize for any misinformation on my end.  The IO starts scaling from full health.

Dude please just...ugh I am sorry. I read what your posted wrong and thought you took a shot at me.

Edited by WuTang
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Siphon Life can be slotted with Theft of Essence, Panacea and then various options for damage. Touch of Death allows 4-slotting with decent bonuses and no internal recharge. While it's not at ED limits, the proc counter-balances this. Slotting this way allows you to create a 'negative endurance' attack in your single target chain to deal with SR's lack of endurance management. Used rotationally, Siphon Life will probably restore more health than you ever need even with no health slotting.

 

Your recharge is wonky. You're not even close to perma-Hasten, nor do you need to be. As a general rule, Hasten is only useful on builds that have some very long recharge power needing perma-Hasten (which this doesn't have). You should absolutely be using Hecatomb and Armageddon - and probably find a way to use two other purple sets as well. Adding Gloom to your single target rotation would make it smoother and Soul Mastery allows for slotting Apocalypse, Ragnarok and Expedient Reinforcement.

 

Maneuvers is a more efficient source of +defense than enhancement sets.

 

There's a dropdown box in the top center of your screen that sets relative enemy level. If you set it to +3, you'll see your hit chance against +4 AV/GM when you have Alpha Slot completed (with the +1 level shift). In all likelihood, you need neither Kismet nor Focused Accuracy if you use purple sets.

 

A level 54 AV/GM will reduce your -hit debuffs to 65% of their normal value. They will then reduce that number by another 87%. In total, this means your -hit is 8.45% of the listed value. Given the relatively small values on the -hit on your Dark Melee attacks, trying to improve them for fighting AV/GM is normally a waste of time.

 

The scaling resistances scale linearly below 60%. If you've got all three powers and Reactive Defenses proc, 30% resist (before scaling resists) means that your effective health will eventually stay constant as your health declines (at a very low level). Over 40% resist means your effective health will actually be higher at low health totals.

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3 hours ago, Hjarki said:

Siphon Life can be slotted with Theft of Essence, Panacea and then various options for damage. Touch of Death allows 4-slotting with decent bonuses and no internal recharge. While it's not at ED limits, the proc counter-balances this. Slotting this way allows you to create a 'negative endurance' attack in your single target chain to deal with SR's lack of endurance management. Used rotationally, Siphon Life will probably restore more health than you ever need even with no health slotting.

 

Your recharge is wonky. You're not even close to perma-Hasten, nor do you need to be. As a general rule, Hasten is only useful on builds that have some very long recharge power needing perma-Hasten (which this doesn't have). You should absolutely be using Hecatomb and Armageddon - and probably find a way to use two other purple sets as well. Adding Gloom to your single target rotation would make it smoother and Soul Mastery allows for slotting Apocalypse, Ragnarok and Expedient Reinforcement.

 

Maneuvers is a more efficient source of +defense than enhancement sets.

 

There's a dropdown box in the top center of your screen that sets relative enemy level. If you set it to +3, you'll see your hit chance against +4 AV/GM when you have Alpha Slot completed (with the +1 level shift). In all likelihood, you need neither Kismet nor Focused Accuracy if you use purple sets.

 

A level 54 AV/GM will reduce your -hit debuffs to 65% of their normal value. They will then reduce that number by another 87%. In total, this means your -hit is 8.45% of the listed value. Given the relatively small values on the -hit on your Dark Melee attacks, trying to improve them for fighting AV/GM is normally a waste of time.

 

The scaling resistances scale linearly below 60%. If you've got all three powers and Reactive Defenses proc, 30% resist (before scaling resists) means that your effective health will eventually stay constant as your health declines (at a very low level). Over 40% resist means your effective health will actually be higher at low health totals.

OH! You are looking at the first build I posted. I'm on like rev 6 now. I posted the more current build later down the thread, but I didn't screen shot it.

 

DM-SR.6.JPG

Edited by WuTang
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6 hours ago, Doomguide2005 said:

Scaling resists run from 0% to 60%, the scaling proc can add 3 to 13% more.  Those values will be added to the appropriate damage resist base you have.  And that's where the math exceeds my current brain power.  

 

Edit:  Are you running Ageless for Endurance support, recharge or??

Yes I took Ageless Core for both those reasons.

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3 hours ago, Hjarki said:

Your recharge is wonky. You're not even close to perma-Hasten, nor do you need to be. As a general rule, Hasten is only useful on builds that have some very long recharge power needing perma-Hasten (which this doesn't have). You should absolutely be using Hecatomb and Armageddon - and probably find a way to use two other purple sets as well. Adding Gloom to your single target rotation would make it smoother and Soul Mastery allows for slotting Apocalypse, Ragnarok and Expedient Reinforcement.

 

Holy crap! Dude I get on auto-pilot sometimes and don't even think...You are right about Hasten, it's really pointless in this build. Hasten is just one of those that I take so often it's sort defaulted in.

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