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Incnetive for folks to start TFs or SFs


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A leadership type toggle accolade with non-stacking mini assault, manuevers, and tactics that depletes and needs to be "recharged" by leading more would be my type of reward for this. Charged up to 3 hours or something - after depletion it just greys out. Badge unlocked not by hard mode (use already exising team badges and a lore related badge) because accessibility. Thematic and interesting possibilities for minmaxing. 

Edited by VashNKnives
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Lots of interesting comments

 

I agree, if a reward is going to be given to a person, who went through the annoyance of forming an SF/TF team, it has to be in a way that it is not exploitable.

By definition a team is not solo, so that exploit would go away

Seems in that venue, that the reward would be commensurate on how large the team formed was, say 2 versus 8

The reward itself needs to be juicy enough to encourage leadership to form a team, but not game breaking

Temp power may be of interest if it last like for a day not mere minutes, otherwise, not worth it. I would not dedicate half an hour of begging for folks to join for a mere salvage piece

 

Incidentally doing the SF/TF is fun, forming the team is not, just a comment

Another note, while you may not be good at leading, you can still form the team and lead it, and let other players do the mentoring

 

Did I miss any other observations?

 

regards

 

 

 

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21 minutes ago, DrRocket said:

the reward would be commensurate on how large the team formed was, say 2 versus 8

I'm against the idea as a whole, but this in particular. Sometimes there's only 5 or 6 people who want to run a TF, I'd hate for a leader to decide "I want the extra shiny" so they kill another 30 minutes looking for a couple more people when they could just as easily run with 5-6.

 

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What this team needs is more Defenders

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On 9/16/2024 at 3:19 PM, Psyonico said:

I'm against the idea as a whole, but this in particular. Sometimes there's only 5 or 6 people who want to run a TF, I'd hate for a leader to decide "I want the extra shiny" so they kill another 30 minutes looking for a couple more people when they could just as easily run with 5-6.

 

Good point

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Personally I am a little confused 😄 The incentive already exists in the fact I can run whatever I want to as a leader, whether that be a Trial, TF, Missions, RP hang out sessions in Pocket D etc. It's not a burden I am forced with and need to be compensated for with temporary powers or extra rewards and I feel if that is the incentive to run a team you will get some people who don't want to lead doing it for the better rewards and Snarky will have a lot more Pug stories to tell about leaders 😄

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