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Illusion/Sonic


Agorazium

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I've wanted to make this combo work for a while but found it boring and on the weaker side. Decided to try again now that Liquefy is a usable power and it feels a lot better, but I think the build could be improved. The downside of Sonic is still there - it's not great for IO sets so I'm still quite far away from perma-PA (17 seconds without FF Recharge procs). I'm not really sure where I can squeeze more recharge in without dropping a bunch of powers.

 

I dropped Spectral Terror on purpose. It's nice in low-level content but once PA, Flash and Liquefy are all slotted up it doesn't see much use since Liquefy in particular just does it all better. 

 

I have been enjoying Force of Will for a better attack chain and more AOE damage but I anticipate that'll have to go if I want perma-PA.

 

Hero Controller
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Illusion Control
  • Secondary powerset: Sonic Resonance
  • Pool powerset (#1): Leadership
  • Pool powerset (#2): Force of Will
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Flight
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Blind

  • A: Thunderstrike: Accuracy/Damage
  • 3: Thunderstrike: Damage/Endurance
  • 3: Thunderstrike: Accuracy/Damage/Endurance
  • 5: Thunderstrike: Damage/Endurance/Recharge
  • 5: Unbreakable Constraint: Chance for Smashing Damage
  • 7: Apocalypse: Chance of Damage(Negative)

Level 1: Sonic Siphon

  • A: Invention: Accuracy

Level 2: Deceive

  • A: Coercive Persuasion : Confused
  • 9: Coercive Persuasion : Confused/Recharge
  • 11: Coercive Persuasion : Confused/Recharge/Accuracy
  • 11: Coercive Persuasion : Recharge/Accuracy
  • 13: Coercive Persuasion : Confused/Endurance
  • 13: Coercive Persuasion : Contagious Confusion

Level 4: Sonic Barrier

  • A: Unbreakable Guard: Resistance
  • 15: Unbreakable Guard: Resistance/Endurance

Level 6: Sonic Haven

  • A: Unbreakable Guard: Resistance
  • 15: Unbreakable Guard: Resistance/Endurance

Level 8: Flash

  • A: Superior Will of the Controller: Accuracy/Control Duration
  • 17: Superior Will of the Controller: Control Duration/Recharge
  • 17: Superior Will of the Controller: Endurance/Recharge
  • 19: Superior Will of the Controller: Accuracy/Control Duration/Endurance
  • 33: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge
  • 33: Superior Will of the Controller: Recharge/Chance for Psionic Damage

Level 10: Superior Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 19: Luck of the Gambler: Defense/Endurance

Level 12: Maneuvers

  • A: Red Fortune: Defense/Endurance
  • 21: Red Fortune: Defense/Recharge
  • 21: Red Fortune: Endurance/Recharge
  • 23: Red Fortune: Defense/Endurance/Recharge
  • 23: Red Fortune: Defense
  • 25: Red Fortune: Endurance

Level 14: Tactics

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 34: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance

Level 16: Disruption Field

  • A: Invention: Endurance Reduction

Level 18: Phantom Army

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 25: Expedient Reinforcement: Accuracy/Damage
  • 27: Expedient Reinforcement: Damage/Endurance
  • 27: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 29: Expedient Reinforcement: Endurance/Damage/Recharge
  • 29: Expedient Reinforcement: Resist Bonus Aura for Pets

Level 20: Sonic Dispersion

  • A: Impervium Armor: Resistance/Endurance
  • 31: Impervium Armor: Resistance
  • 31: Impervium Armor: Resistance/Endurance/Recharge
  • 31: Impervium Armor: Resistance/Recharge
  • 33: Gladiator's Armor: TP Protection +3% Def (All)

Level 22: Group Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Mighty Leap

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 34: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 26: Phantasm

  • A: Sovereign Right: Accuracy/Damage
  • 36: Sovereign Right: Damage/Endurance
  • 36: Sovereign Right: Accuracy/Damage/Endurance
  • 36: Soulbound Allegiance: Chance for Build Up
  • 50: Sudden Acceleration: Knockback to Knockdown

Level 28: Project Will

  • A: Thunderstrike: Accuracy/Damage
  • 34: Explosive Strike: Chance for Smashing Damage
  • 37: Thunderstrike: Damage/Endurance
  • 37: Thunderstrike: Accuracy/Damage/Endurance
  • 37: Thunderstrike: Damage/Endurance/Recharge

Level 30: Liquefy

  • A: Cloud Senses: ToHit Debuff
  • 39: Cloud Senses: Accuracy/ToHitDebuff
  • 39: Cloud Senses: Accuracy/Recharge
  • 39: Cloud Senses: ToHit Debuff/Endurance/Recharge
  • 40: Cloud Senses: Accuracy/Endurance/Recharge
  • 40: Cloud Senses: Chance for Negative Energy Damage

Level 32: Hasten

  • A: Invention: Recharge Reduction
  • 40: Invention: Recharge Reduction

Level 35: Power Blast

  • A: Thunderstrike: Accuracy/Damage
  • 42: Thunderstrike: Damage/Endurance
  • 42: Thunderstrike: Accuracy/Damage/Endurance
  • 42: Thunderstrike: Damage/Endurance/Recharge
  • 43: Force Feedback: Chance for +Recharge

Level 38: Temp Invulnerability

  • A: Steadfast Protection: Resistance/+Def 3%
  • 43: Impervium Armor: Resistance
  • 43: Impervium Armor: Resistance/Endurance

Level 41: Energy Torrent

  • A: Positron's Blast: Accuracy/Damage
  • 45: Positron's Blast: Damage/Endurance
  • 45: Positron's Blast: Damage/Range
  • 45: Positron's Blast: Accuracy/Damage/Endurance
  • 46: Positron's Blast: Chance of Damage(Energy)
  • 46: Bombardment: Chance for Fire Damage

Level 44: Wall of Force

  • A: Positron's Blast: Accuracy/Damage
  • 46: Positron's Blast: Damage/Endurance
  • 48: Positron's Blast: Damage/Range
  • 48: Positron's Blast: Accuracy/Damage/Endurance
  • 48: Positron's Blast: Chance of Damage(Energy)
  • 50: Bombardment: Chance for Fire Damage

Level 47: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Sonic  Repulsion

  • A: Force Feedback: Chance for +Recharge
  • 50: Sudden Acceleration: Knockback to Knockdown


──────────────────────────────

Inherents:

Level 1: Containment


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Miracle: +Recovery
  • 7: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 9: Performance Shifter: Chance for +End

Level 24: Takeoff


https://api.midsreborn.com/build/download/FoOoIZGyHsSDf614

Edited by Agorazium
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  • Replace one of the Thunderstrike sets with Apocalypse.
  • Swap Red Fortune in Maneuvers for LOTG
  • Drop the resist bonus piece from Phantom Army and move the Soulbound %BU from Phantasm
  • Slot Phantasm with 4x Expedient Reinforcement plus the KB>KD
  • Why are you skipping Spectral Wounds? Much better DPA than Project Will or Power Blast.
  • Recharges in Hasten should be +5.
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17 hours ago, Uun said:
  • Replace one of the Thunderstrike sets with Apocalypse.
  • Swap Red Fortune in Maneuvers for LOTG
  • Drop the resist bonus piece from Phantom Army and move the Soulbound %BU from Phantasm
  • Slot Phantasm with 4x Expedient Reinforcement plus the KB>KD
  • Why are you skipping Spectral Wounds? Much better DPA than Project Will or Power Blast.
  • Recharges in Hasten should be +5.

Thanks! Re: Spectral Wounds, the only time I'm ever spamming my ST chain is against AVs really, and with the healing I assumed it would be lower damage over time than the other two.

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