Agorazium Posted September 7 Share Posted September 7 (edited) I've wanted to make this combo work for a while but found it boring and on the weaker side. Decided to try again now that Liquefy is a usable power and it feels a lot better, but I think the build could be improved. The downside of Sonic is still there - it's not great for IO sets so I'm still quite far away from perma-PA (17 seconds without FF Recharge procs). I'm not really sure where I can squeeze more recharge in without dropping a bunch of powers. I dropped Spectral Terror on purpose. It's nice in low-level content but once PA, Flash and Liquefy are all slotted up it doesn't see much use since Liquefy in particular just does it all better. I have been enjoying Force of Will for a better attack chain and more AOE damage but I anticipate that'll have to go if I want perma-PA. Hero ControllerBuild plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Illusion Control Secondary powerset: Sonic Resonance Pool powerset (#1): Leadership Pool powerset (#2): Force of Will Pool powerset (#3): Speed Pool powerset (#4): Flight Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Thunderstrike: Accuracy/Damage 3: Thunderstrike: Damage/Endurance 3: Thunderstrike: Accuracy/Damage/Endurance 5: Thunderstrike: Damage/Endurance/Recharge 5: Unbreakable Constraint: Chance for Smashing Damage 7: Apocalypse: Chance of Damage(Negative) Level 1: Sonic Siphon A: Invention: Accuracy Level 2: Deceive A: Coercive Persuasion : Confused 9: Coercive Persuasion : Confused/Recharge 11: Coercive Persuasion : Confused/Recharge/Accuracy 11: Coercive Persuasion : Recharge/Accuracy 13: Coercive Persuasion : Confused/Endurance 13: Coercive Persuasion : Contagious Confusion Level 4: Sonic Barrier A: Unbreakable Guard: Resistance 15: Unbreakable Guard: Resistance/Endurance Level 6: Sonic Haven A: Unbreakable Guard: Resistance 15: Unbreakable Guard: Resistance/Endurance Level 8: Flash A: Superior Will of the Controller: Accuracy/Control Duration 17: Superior Will of the Controller: Control Duration/Recharge 17: Superior Will of the Controller: Endurance/Recharge 19: Superior Will of the Controller: Accuracy/Control Duration/Endurance 33: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge 33: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 10: Superior Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed 19: Luck of the Gambler: Defense/Endurance Level 12: Maneuvers A: Red Fortune: Defense/Endurance 21: Red Fortune: Defense/Recharge 21: Red Fortune: Endurance/Recharge 23: Red Fortune: Defense/Endurance/Recharge 23: Red Fortune: Defense 25: Red Fortune: Endurance Level 14: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 34: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Level 16: Disruption Field A: Invention: Endurance Reduction Level 18: Phantom Army A: Expedient Reinforcement: Accuracy/Recharge 25: Expedient Reinforcement: Accuracy/Damage 27: Expedient Reinforcement: Damage/Endurance 27: Expedient Reinforcement: Accuracy/Damage/Recharge 29: Expedient Reinforcement: Endurance/Damage/Recharge 29: Expedient Reinforcement: Resist Bonus Aura for Pets Level 20: Sonic Dispersion A: Impervium Armor: Resistance/Endurance 31: Impervium Armor: Resistance 31: Impervium Armor: Resistance/Endurance/Recharge 31: Impervium Armor: Resistance/Recharge 33: Gladiator's Armor: TP Protection +3% Def (All) Level 22: Group Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 24: Mighty Leap A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 34: Blessing of the Zephyr: Knockback Reduction (4 points) Level 26: Phantasm A: Sovereign Right: Accuracy/Damage 36: Sovereign Right: Damage/Endurance 36: Sovereign Right: Accuracy/Damage/Endurance 36: Soulbound Allegiance: Chance for Build Up 50: Sudden Acceleration: Knockback to Knockdown Level 28: Project Will A: Thunderstrike: Accuracy/Damage 34: Explosive Strike: Chance for Smashing Damage 37: Thunderstrike: Damage/Endurance 37: Thunderstrike: Accuracy/Damage/Endurance 37: Thunderstrike: Damage/Endurance/Recharge Level 30: Liquefy A: Cloud Senses: ToHit Debuff 39: Cloud Senses: Accuracy/ToHitDebuff 39: Cloud Senses: Accuracy/Recharge 39: Cloud Senses: ToHit Debuff/Endurance/Recharge 40: Cloud Senses: Accuracy/Endurance/Recharge 40: Cloud Senses: Chance for Negative Energy Damage Level 32: Hasten A: Invention: Recharge Reduction 40: Invention: Recharge Reduction Level 35: Power Blast A: Thunderstrike: Accuracy/Damage 42: Thunderstrike: Damage/Endurance 42: Thunderstrike: Accuracy/Damage/Endurance 42: Thunderstrike: Damage/Endurance/Recharge 43: Force Feedback: Chance for +Recharge Level 38: Temp Invulnerability A: Steadfast Protection: Resistance/+Def 3% 43: Impervium Armor: Resistance 43: Impervium Armor: Resistance/Endurance Level 41: Energy Torrent A: Positron's Blast: Accuracy/Damage 45: Positron's Blast: Damage/Endurance 45: Positron's Blast: Damage/Range 45: Positron's Blast: Accuracy/Damage/Endurance 46: Positron's Blast: Chance of Damage(Energy) 46: Bombardment: Chance for Fire Damage Level 44: Wall of Force A: Positron's Blast: Accuracy/Damage 46: Positron's Blast: Damage/Endurance 48: Positron's Blast: Damage/Range 48: Positron's Blast: Accuracy/Damage/Endurance 48: Positron's Blast: Chance of Damage(Energy) 50: Bombardment: Chance for Fire Damage Level 47: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Sonic Repulsion A: Force Feedback: Chance for +Recharge 50: Sudden Acceleration: Knockback to Knockdown ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery 7: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: EndMod 9: Performance Shifter: Chance for +End Level 24: Takeoff https://api.midsreborn.com/build/download/FoOoIZGyHsSDf614 Edited September 7 by Agorazium Link to comment Share on other sites More sharing options...
Uun Posted September 7 Share Posted September 7 Replace one of the Thunderstrike sets with Apocalypse. Swap Red Fortune in Maneuvers for LOTG Drop the resist bonus piece from Phantom Army and move the Soulbound %BU from Phantasm Slot Phantasm with 4x Expedient Reinforcement plus the KB>KD Why are you skipping Spectral Wounds? Much better DPA than Project Will or Power Blast. Recharges in Hasten should be +5. Uuniverse Link to comment Share on other sites More sharing options...
Agorazium Posted September 8 Author Share Posted September 8 17 hours ago, Uun said: Replace one of the Thunderstrike sets with Apocalypse. Swap Red Fortune in Maneuvers for LOTG Drop the resist bonus piece from Phantom Army and move the Soulbound %BU from Phantasm Slot Phantasm with 4x Expedient Reinforcement plus the KB>KD Why are you skipping Spectral Wounds? Much better DPA than Project Will or Power Blast. Recharges in Hasten should be +5. Thanks! Re: Spectral Wounds, the only time I'm ever spamming my ST chain is against AVs really, and with the healing I assumed it would be lower damage over time than the other two. Link to comment Share on other sites More sharing options...
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