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Posted (edited)

 

New thing: a franchise-mashing adventure in a toy world where diverse... heroes...

...hang on. Haven't we seen this before?

 

If the name 10/10 Games sounds oddly familiar, 10/10 are refugees from Traveller's Tales, who made all those Lego games...

...and were bought a while back by Warner Brothers, so you can have a guess why they left. *

 

There's a lot of franchises they've pulled from, a lot of them Universal. If you haven't guessed 10/10 are a Brit studio, Shaun Of The Dead and Hot Fuzz feature prominently, but also XenaMasters Of The Universe, Scott Pilgrim, FNAF, Invincible, Back To The Future, Jurassic Park, and The Thing

 

What do we think? At the very least, I'm happy to see a bunch of decent devs deciding their own destiny.

 

*If you want the specifics...

 

Spoiler

Tt Games seem to be not quite as cuddly on the inside as their Lego products make out, and it's got worse since the WB/D merger.

 

For example: on Skywalker Saga, someone from management thought it would be a Terribly Good Idea to develop their own in-house 3D engine - to create valuable intellectual property and avoid licence fees - rather than just use Unreal. That's an insane amount of unnecessary work.

 

But. It was then decided to do this as "crunch" sprints. For non-nerds, a sprint is when you work focusedly on one project or item at a time for a set period. "Crunch" is when things are screwed, and you're working to a nasty deadline which requires cancelling leave and enforced overtime. It happens, usually due to management obstinacy, client miscommunications, screwups, or the occasional genuine disaster: I think my worst was 72, maybe 80 hours straight. It's not good for teams, especially if it happens a lot.

 

But when it becomes the norm or seen as desirable/macho, combined with a hefty dose of imported techbro aggro attitude, you get "crunch culture".  In Tt's case, this allegedly included deliberately unreasonable deadlines to push productivity metrics, with stiff penalties for failure (public humiliation, bonus cuts, removal to junk projects, dismissal). That's the kind of thing that breaks teams and individuals, not to mention delivering worse product outcomes.

 

Which it did. Skywalker Saga was disappointingly glitchy on release, which slowed down sales: and once they heard about some of the things that had been happening at the studio, Lego removed licence exclusivity from Tt. Ouch. 

 

I don't wanna spin the Wheel Of Morality about this, but take it from an old nerd. Hard work can be good and is sometimes necessary. But there is no gig, coding or otherwise, that is worth suffering that kind of garbage. Nobody will thank you, and there'll always be another way for boss to grab back that end of year bonus. When it's a strong market out there for qualified coders, you can do better than that man.

 

Edited by ThaOGDreamWeaver

WAKE UP YA MISCREANTS AND... HEY, GET YOUR OWN DAMN SIGNATURE.

Look out for me being generally cool, stylish and funny (delete as applicable) on Excelsior.

 

Posted
3 hours ago, ThaOGDreamWeaver said:

 

New thing: a franchise-mashing adventure in a toy world where diverse... heroes...

...hang on. Haven't we seen this before?

 

If the name 10/10 Games sounds oddly familiar, 10/10 are refugees from Traveller's Tales, who made all those Lego games...

...and were bought a while back by Warner Brothers, so you can have a guess why they left. *

 

There's a lot of franchises they've pulled from, a lot of them Universal. If you haven't guessed 10/10 are a Brit studio, Shaun Of The Dead and Hot Fuzz feature prominently, but also XenaMasters Of The Universe, Scott Pilgrim, FNAF, Invincible, Back To The Future, Jurassic Park, and The Thing

 

What do we think? At the very least, I'm happy to see a bunch of decent devs deciding their own destiny.

 

*If you want the specifics...

 

  Reveal hidden contents

Tt Games seem to be not quite as cuddly on the inside as their Lego products make out, and it's got worse since the WB/D merger.

 

For example: on Skywalker Saga, someone from management thought it would be a Terribly Good Idea to develop their own in-house 3D engine - to create valuable intellectual property and avoid licence fees - rather than just use Unreal. That's an insane amount of unnecessary work.

 

But. It was then decided to do this as "crunch" sprints. For non-nerds, a sprint is when you work focusedly on one project or item at a time for a set period. "Crunch" is when things are screwed, and you're working to a nasty deadline which requires cancelling leave and enforced overtime. It happens, usually due to management obstinacy, client miscommunications, screwups, or the occasional genuine disaster: I think my worst was 72, maybe 80 hours straight. It's not good for teams, especially if it happens a lot.

 

But when it becomes the norm or seen as desirable/macho, combined with a hefty dose of imported techbro aggro attitude, you get "crunch culture".  In Tt's case, this allegedly included deliberately unreasonable deadlines to push productivity metrics, with stiff penalties for failure (public humiliation, bonus cuts, removal to junk projects, dismissal). That's the kind of thing that breaks teams and individuals, not to mention delivering worse product outcomes.

 

Which it did. Skywalker Saga was disappointingly glitchy on release, which slowed down sales: and once they heard about some of the things that had been happening at the studio, Lego removed licence exclusivity from Tt. Ouch. 

 

I don't wanna spin the Wheel Of Morality about this, but take it from an old nerd. Hard work can be good and is sometimes necessary. But there is no gig, coding or otherwise, that is worth suffering that kind of garbage. Nobody will thank you, and there'll always be another way for boss to grab back that end of year bonus. When it's a strong market out there for qualified coders, you can do better than that man.

 

Its quirky, I like it. Will wait on reviews but it has Invincible in it which I’m a sucker for so it has that going for it for me.

Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

Posted

Some gameplay:

  • Smashing stuff to collect tokens is very familiar.
  • Someone knows their BSG lore...
  • Environment swaps the blocky Lego to an appropriately more rounded style.
  • Collecting specific items from chest and taking them to an injection moulder lets you create powerups (eg: an auto turret.)
  • Gold Bricks => Gold Crowns.

It's almost surprising they got away with this direct of a lift, but looks pretty playable...

WAKE UP YA MISCREANTS AND... HEY, GET YOUR OWN DAMN SIGNATURE.

Look out for me being generally cool, stylish and funny (delete as applicable) on Excelsior.

 

Posted

I'd want a much better control system than what I got with Lego games.  I've owned 4 or 5 Lego games and the PC controls felt like a throw back to the pre-mouse era of the 1980s.  I  did enjoy the Lego games otherwise (though I did feel they were a bit grindy) but the control issue was so out-of-place for the new millenium that I stopped buying them. 

 

I've no real interest in Funko stuff, other than a mild curiosity, but an inventive game would be of interest regardless of the brand. 

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