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Acrobatic Fighting


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I would like to see a new power set, that would mostly include jumping attacks with knockback or knockdown. You could also include a spinning leg sweep. This would be unique because most of the attacks would be ranged but instead of shooting or throwing anything, the character would jump toward his target then jump back to his starting place.

This would be awesome if paired with Super Reflexes.

You could do animations based on Spider-Man, Taekwondo and Wushu. 

Edited by The Mighty Paladin
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3 hours ago, kelika2 said:

what was that dance fighting thing from that one episode of bobs burgers from like 10 years ago?

ponytail melee

It's called Capoeira it's a fighting form created by slaves in Brazil. It looks like dancing because the people practicing it, had to conceal what they were doing. and it emphasizes kicks because the practitioners were often forced to wear chains.

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21 hours ago, The Mighty Paladin said:

I would like to see a new power set, that would mostly include jumping attacks with knockback or knockdown. You could also include a spinning leg sweep. This would be unique because most of the attacks would be ranged but instead of shooting or throwing anything, the character would jump toward his target then jump back to his starting place.

 

21 hours ago, The Mighty Paladin said:

You could do animations based on Spider-Man, Taekwondo and Wushu.

 

But a lot of this is already in the game, and it is a matter of how you move your character around verus making the animations do it for you and which power customizations you pick to use.

 

https://homecoming.wiki/wiki/Leaping#Jump_Kick

 

https://homecoming.wiki/wiki/Leaping#Spring_Attack

 

https://homecoming.wiki/wiki/Teleportation#Combat_Teleport

 

https://homecoming.wiki/wiki/Martial_Arts

 

Go along way to getting close.

Of course ...

https://homecoming.wiki/wiki/Kinetic_Melee puts you more in the wuxia animation range.

 

There is plenty of stuff around in The City in the open world and in missions to jump around and on top of while fighting.

How you style it up, is really up to you.

 

Depending on character conception, some of my character do a lot of jumping in and out of combat.

 

 

Edited by UltraAlt
to jump around and on top of while fighting
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If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

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On 9/22/2024 at 11:41 PM, The Mighty Paladin said:

You could also include a spinning leg sweep. This would be unique because most of the attacks would be ranged but instead of shooting or throwing anything, the character would jump toward his target then jump back to his starting place.

 

I'm all for new concepts, but I hope you realized you just described Martial Arts' Dragon Tail and Eagle Claw.

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  • 3 weeks later
On 9/23/2024 at 3:46 AM, UltraAlt said:

 

But a lot of this is already in the game, and it is a matter of how you move your character around verus making the animations do it for you and which power customizations you pick to use.

 

https://homecoming.wiki/wiki/Leaping#Jump_Kick

 

https://homecoming.wiki/wiki/Leaping#Spring_Attack

 

https://homecoming.wiki/wiki/Teleportation#Combat_Teleport

 

https://homecoming.wiki/wiki/Martial_Arts

 

Go along way to getting close.

Of course ...

https://homecoming.wiki/wiki/Kinetic_Melee puts you more in the wuxia animation range.

 

There is plenty of stuff around in The City in the open world and in missions to jump around and on top of while fighting.

How you style it up, is really up to you.

 

Depending on character conception, some of my character do a lot of jumping in and out of combat.

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none of this does what I'm talking about. I said an attack where you leap at the target and then bounce back to your original position.

An attack where you leap at a target and keep moving past him would be cool too. NOT an attack where you leap at the enemy and stop. That should be part of the set of course but that's all you're offering. And the animations for Kinetic melee are so slow I would never use the set. It sucks.

 

 

On 9/23/2024 at 3:46 AM, UltraAlt said:

 

 

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On 9/24/2024 at 9:03 PM, Techwright said:

I'm all for new concepts, but I hope you realized you just described Martial Arts' Dragon Tail and Eagle Claw.

Eagle claw does NOT jump at the enemy and then return you to your starting place. It jumps straight up in the air and hit a target that was already in melee range. 

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