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Tighten ToT spawn location


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It's far too late to do anything about it this year, and it only seems to be an issue when ToTing in a league and knocking on a door when another part of the league is already fighting, but is it possible to tighten up where "trick" mobs spawn?

 

When your're solo, or in a group small enough that you're only knocking at one door at a time, any "trick" mobs will come out that door, or a door immediately adjacent to it (i.e., double, or occasional quad doors). If you have a league that's hitting several doors at once, and already fighting a spawn at another door, that's no longer the case. If you get a "trick" response from knocking, the spawn will almost always come out a door where there are already "trick" mobs present, and that door can be several doors over, or even on a different floor of the building where you're ToTing.  For example, if you're at the 'murder motel', and you knock at the door on the ground floor closest to the bottom of the stairs to the upper level, get a "Trick" result, and there are other characters already fighting  a spawn in the adjacent corner of the upper level, the mobs spawning from the 'trick' will spawn on the upper floor where the fight is going on, even though it's more than fifty feet away and up one floor.

 

Once you have mobs spawning out a given door, other characters clicking on the door they came out of will get mobs spawning out that door as you would expect, but knocking on a door and getting the resulting mobs spawning somewhere else significantly dilutes the perception and effect of a "trick" result.

 

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It's very similar to if you logout near a door, you'll probably come out of that door next time you login.  If you're near several, it's hard to tell which one.   I just looked at the old code for the event, and looks like it picks the location and then figures out nearest spaces to spawn which can cause it to spill over to other doors.  (At least I think so, and the bit I'm looking at is pre-HC, but I doubt they changed that logic)

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