Cheapshot Posted October 8 Posted October 8 (edited) Greetings! Returning to the game after a couple years and I got started with my DP/MC blaster. The build seems to do the stuff I want it to, but I hate the stealth. I want to SEE my character the whole time, but running Stealth for the +DEF(all) bonus annoys me. It's not my build and I don't know enough to tweak it without the Concealment pool, and still keep the defense. ANY suggestions or criticisms regarding the build are welcome. Thanks CoH Community! CheapshotBuild plan made with Mids' Reborn v3.7.4 rev. 8 ────────────────────────────── Primary powerset: Dual Pistols Secondary powerset: Martial Combat Pool powerset (#1): Leaping Pool powerset (#2): Fighting Pool powerset (#3): Leadership Pool powerset (#4): Concealment Epic powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Dual Wield A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge 3: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 3: Superior Winter's Bite: Accuracy/Damage 5: Superior Winter's Bite: Accuracy/Damage/Endurance 5: Superior Winter's Bite: Accuracy/Damage/Recharge Level 1: Ki Push A: Superior Blistering Cold: Recharge/Chance for Hold 7: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 7: Superior Blistering Cold: Accuracy/Damage 9: Superior Blistering Cold: Damage/Endurance 9: Superior Blistering Cold: Accuracy/Damage/Endurance Level 2: Empty Clips A: Bombardment: Accuracy/Damage/Recharge/Endurance 11: Bombardment: Chance for Fire Damage 11: Bombardment: Accuracy/Damage/Recharge 13: Positron's Blast: Chance of Damage(Energy) 13: Achilles' Heel: Chance for Res Debuff 15: Touch of Lady Grey: Chance for Negative Damage Level 4: Storm Kick A: Kinetic Combat: Accuracy/Damage 15: Kinetic Combat: Damage/Endurance 17: Kinetic Combat: Damage/Recharge 17: Kinetic Combat: Damage/Endurance/Recharge 19: Touch of Death: Chance of Damage(Negative) 19: Gladiator's Strike: Chance for Smashing Damage Level 6: Swap Ammo Level 8: Reach for the Limit Level 10: Combat Jumping A: Kismet: Accuracy +6% 21: Luck of the Gambler: Defense/Increased Global Recharge Speed 21: Shield Wall: +Res (Teleportation), +5% Res (All) Level 12: Bullet Rain A: Superior Blaster's Wrath: Accuracy/Damage 23: Superior Blaster's Wrath: Damage/Recharge 23: Superior Blaster's Wrath: Accuracy/Damage/Recharge 25: Superior Blaster's Wrath: Accuracy/Damage/Endurance 25: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge 27: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 14: Burst of Speed A: Eradication: Chance for Energy Damage 27: Eradication: Damage 29: Eradication: Accuracy/Recharge 29: Avalanche: Recharge/Chance for Knockdown 31: Obliteration: Chance for Smashing Damage 31: Fury of the Gladiator: Chance for Res Debuff Level 16: Dragon's Tail A: Obliteration: Damage 31: Obliteration: Accuracy/Recharge 33: Obliteration: Damage/Recharge 33: Obliteration: Accuracy/Damage/Recharge 33: Obliteration: Accuracy/Damage/Endurance/Recharge 34: Obliteration: Chance for Smashing Damage Level 18: Executioner's Shot A: Superior Defiant Barrage: Accuracy/Damage 34: Superior Defiant Barrage: Damage/RechargeTime 34: Superior Defiant Barrage: Accuracy/Damage/RechargeTime 36: Superior Defiant Barrage: Accuracy/Damage/Endurance 36: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime 36: Superior Defiant Barrage: RechargeTime/+Status Level 20: Reaction Time A: Preemptive Optimization: Accuracy/Recharge 37: Preemptive Optimization: EndMod/Endurance 37: Preemptive Optimization: EndMod/Recharge 37: Preemptive Optimization: EndMod/Accuracy/Endurance 39: Preemptive Optimization: EndMod/Accuracy/Recharge 39: Preemptive Optimization: EndMod/Endurance/Recharge Level 22: Boxing (Empty) Level 24: Tough A: Steadfast Protection: Resistance/+Def 3% 39: Gladiator's Armor: TP Protection +3% Def (All) 40: Unbreakable Guard: Resistance/Endurance/RechargeTime 40: Unbreakable Guard: Resistance 40: Unbreakable Guard: Resistance/Endurance 42: Unbreakable Guard: RechargeTime/Resistance Level 26: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 42: Luck of the Gambler: Defense 42: Luck of the Gambler: Defense/Endurance Level 28: Inner Will A: Preventive Medicine: Chance for +Absorb 43: Preventive Medicine: Heal/RechargeTime Level 30: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Luck of the Gambler: Defense 43: Luck of the Gambler: Defense/Endurance Level 32: Hail of Bullets A: Armageddon: Chance for Fire Damage 45: Armageddon: Damage/Endurance 45: Armageddon: Damage 45: Armageddon: Damage/Recharge/Accuracy 46: Armageddon: Recharge/Accuracy 46: Eradication: Chance for Energy Damage Level 35: Tactics A: Cytoskeleton Exposure Level 38: Eagles Claw A: Hecatomb: Chance of Damage(Negative) 46: Hecatomb: Damage/Endurance 47: Hecatomb: Damage 47: Hecatomb: Damage/Recharge/Accuracy 48: Hecatomb: Recharge/Accuracy 48: Touch of Death: Chance of Damage(Negative) Level 41: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Luck of the Gambler: Defense 49: Luck of the Gambler: Defense/Endurance Level 44: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Stealth A: Karma: Knockback Protection Level 49: Infiltration A: Reactive Defenses: Scaling Resist Damage ────────────────────────────── Inherents: Level 1: Defiance Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Panacea: +Hit Points/Endurance Level 2: Stamina A: Performance Shifter: Chance for +End Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Edited October 8 by Cheapshot
terrasmash Posted October 9 Posted October 9 (edited) Could swap stealth with CJ, think does near the same thing and adss imbo res. IDK of another spot pool for another res based io set. Edited October 9 by terrasmash
WuTang Posted October 10 Posted October 10 Infiltration has the same effect as Stealth. Spec out of Concealment and into Flight, take Hover and Fly. But, it looks like you've already spec'd into ever pool that has defense as an option.
tidge Posted October 19 Posted October 19 I looked at the posted build, and at some of my Blasters... I'll make some comments on different choices, but I'm not implying anything is wrong. I like your approach to Inner Will, but I have 2 slots of Heal/Recharge (from a D-Sync) and I keep that power on auto. I have the %Absorb piece elsewhere. I slot Reaction Time with 2x Health 50+5, a Power Transfer %Heal and a 50+5 Power Transfer EndMod. I see what you are going for. I split the Blaster's Wrath into two 3-slots, with one half of them in Burst of Speed. If you haven't noticed yet: %damage goes up as slotted accuracy (in the power) goes up. You have a few %damage choices that I think more slotted Accuracy could help. Global (player) bonuses to Accuracy and ToHit don't help the %procs, which also need a ToHit roll, in addition to the first ToHit from the attack and the %proc roll. I have a few more comments about %damage... My experience has been that the reason to add %damage to a build is to reduce the number of attacks a character has to make to clear a spawn. For this reason I prefer %damage in AoE over single target attacks. %damage is inherently unreliable, so (potentially) applying it to multiple critters at the same time is the way to get some critters not being targeted to the point where they will be eliminated (or close to it) by the time you actually do target them. A bunch of single targets that needs two (single target) attacks to defeat requires more attacks than a bunch that will (eventually) only need one (single target) attack to defeat. With that written above; I find that Blasters' high inherent baseline damage rarely get true utility from non-set %damage. Blasters can also get some nice 5/6-piece set bonuses (as seen in the build above), but I try to get a single-target attack close to max damage and only consider a %damage if it's going to be very reliable. I skipped Storm Kick, it looks like a poor choice for %damage slotting. Blasters, because they have access to so many different sets that offer great bonuses, can choose to add %damage to power they are going to use anyway that don't otherwise do great damage (like Burst of Speed). It looks like you have a pretty good balance with %damage choices, but I recommend doing some testing (use unslotters) and check logs to see how the choices you have made a re working out. 1
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