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Cheapshot

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Everything posted by Cheapshot

  1. Wow! Thanks for the advice! This is exactly what I was looking for.
  2. I have a nice theme for my Rad/SR scrapper, but I've never played either set. Was wondering if there were any experienced players out there that might help me avoid any early pitfalls. Would slotting Radiation Siphon for healing be silly? Do people skip Practiced Brawler? Are these two sets a bad combination? Thanks for any help!
  3. I never knew! All this time I assumed blasters were just ranged DPS. After getting the proper sets, they can wade in for massive melee damage! Has anyone started a blapper builds discussion? Can someone point me in the right direction please?
  4. Has anyone ever checked for a name and saw that it was available, then created a character only to find that now for some reason the name is taken? Is this a glitch or did someone just happen to grab the name a second later?
  5. Hey thanks for the build. Certainly will look into it.
  6. Has anyone out there cornered a solid Dual Pistols/Martial Combat build? I'm level 45 right now and I mostly solo. I'm being picky here, but I have managed to not take any of the melee powers – favoring all of the ranged attacks from DP except suppressive fire. From Martial I have taken only Ki Push, Reach for the Limit, Reaction Time, and Inner Will. I have found that Reaction Time a must-have power. Running many defensive toggles for survivability such as Tough, Weave, Combat Jumping, Acrobatics, and all the Leadership toggles. With Reaction Time (slotted up with End Mods), I get all the endurance I could want. I also took Munitions Mastery to pick up Body Armor. No travel power desired, as this is a themed natural toon. And I'm sure stealth is a go-to, but I like seeing my awesome costume! (told you I was being picky) I'm happy with how things are going so far running at +0/x5or6, but I'm looking for an end game build with set bonuses that will help push my character forward in the same direction. Any help is GREATLY appreciated.
  7. Do you use all of the water attacks, or are some of them mules?
  8. I too am working on a Water/Will Sent and I am a terrible build creator so I tend to rely on the experts. I am sort of wondering how this build would work if stealth was removed? Any ideas on what could replace it?
  9. I'm not looking for a build, in fact I am practicing my own build-making skills with an Electric/Atomic concept, but I don't really know a whole lot about the sets. I'm looking for some savvy advice from seasoned electric primary and atomic secondary blaster players. I'd like to know what the good picks are for each set, and what the bad picks to avoid. Thanks so much for your time!
  10. Wow! Thanks for your input! Are there standard builds for TW/Bio or do they vary?
  11. Was curious if TW/Bio was a better set on Scrappers or Brutes? What's the general consensus? Are there pros and cons to both, or does one outshine the other?
  12. Looking for a super awesome Mercenaries/Thugs build with loads of cool factor. I've got a theme going where my character is using mind control to make the soldiers perform acts of kindness, so I'm not sure what a good secondary would be (I was thinking a recolored-to-purple Pain Domination or Empathy would work). Any help is very appreciated.
  13. Why hasn't anyone responded to this I wonder? Something wrong with Psi/MM?
  14. Thanks for all of the input! Here's Megavolt's bio for those of you who might be interested in the level of my immaturity. Based on that bio this character really could be any AT. Blaster, Brute, Stalker, Scrapper, Defender, etc. Electricity is all over the place! I tried the Elec/Shield scrapper combo, but I really missed the constant AoE goodness. Should I stick with scrapper? Reroll as a Blaster? Join the millions of satisfied Brute players?
  15. Thematically, I love two things in this game: Scrappin' and shockin'! I have a fantastically awesome backstory for my hero involving pee and an electric fence at a nuclear power plant and the costume I made is exactly what I want. So now the big question is, can I make Elec/Elec a thing? Looking for veteran build makers who can help me create a great all-around build that won't leave me winded and with lots of AoE action. Is it possible? Can someone rise to the challenge?
  16. Aha! It's the ally in the mission! Adding that allows you to raise the difficulty of the mission packs.
  17. Here's the part I don't get. I'm trying to make my own outdoor map with mob packs that stay put. But when I load it up with my own custom characters I can't seem to get the groups as big as the ones in the outdoor comic con mission. In the video, when you add patrols you set the difficulty of the patrol to hard to maximize the size/exp gain from that patrol. But if you don't use patrols (you just want static groups), how do you maximize the size/exp of the groups? My custom group has 23 minions, 8 lieutenants, and 4 bosses. Is this an acceptable number? As I said, I am trying to emulate Brigg's outdoor city block farm. No patrols, just big packs of mobs you can jump in between. One 'pack' in his farm contains 20 mobs with multiple bosses, LTs, and even an elite boss. Yet one 'pack' in my outdoor farm (same map) contains around 12 mobs, 3 of which are LTs and one is a boss. These packs seems to be spread out a little more than in Brigg's outdoor farm too. Can't figure out what I'm doing wrong.
  18. Couldn't find one either, so I messaged Brigg and he was nice enough to make a video. Here's the link!
  19. I'm interested in building my own fire farm, and I'm wondering if there is a guide out there somewhere that details the 'how to' part of it.
  20. Option #1 worked. You are a life saver!
  21. I'm having a recent problem with keymapping for some reason. It's like the game is ignoring my input on newer characters, yet the same keybinds work on my older characters. All I'm doing is going to options, and remapping a button like I always do. In options it's changed, but when I actually push the button it's as if it's still on default.
  22. TW/WP is such a great combo, I haven't stopped playing it yet. I am very happy to see this thread and can't wait to see what other builds might arrive here. Nightmarer was kind enough to give me an extremely cost effective build and with it I have been very successful with very little investment. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Body Mastery Hero Profile: Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(45) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), Heal-I(45), Heal-I(45), Heal-I(46) Level 2: Titan Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39) Level 4: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5), NmnCnv-Heal/Rchg(7) Level 6: Follow Through -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(36) Level 8: Build Momentum -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(9), RechRdx-I(9) Level 10: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def(36) Level 12: Mind Over Body -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15) Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Rchg+(15), ShlWal-ResDam/Re TP(17) Level 16: Super Jump -- Jump-I(A) Level 18: Rend Armor -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42) Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21) Level 22: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal(43), Prv-Heal/EndRdx(46) Level 24: Boxing -- Empty(A) Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 28: Heightened Senses -- Rct-ResDam%(A), Rct-Def/EndRdx(29), Rct-Def/EndRdx/Rchg(29), Rct-Def(36), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(48) Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 32: Arc of Destruction -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg(50) Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg(50) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- Pnc-Heal/+End(A) Level 47: Strength of Will -- GldArm-3defTpProc(A) Level 49: Hover -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A)[color=#B1 C9F5], [/color]Heal-I(23), Heal-I(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 1: Momentum Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Agility Core Paragon ------------
  23. Cheapshot

    TW advice

    This is true to a point with Bio. All three stances, even with effects turned off, still show snake-like coils emanating from the body, and upon using ablative carapace your character is enveloped within an ugly slime ball before breaking out. Not sure about the other powers....
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