Project Posted November 6, 2024 Posted November 6, 2024 I know pvp has never been a big thing in this game, but just wondering how doms are actually doing? I mean I've only leveled one to around level 30 and they start becoming quite the powerhouse by then, but then again they are pretty dependent on their domination skill to really punch through, but that bar hardly will fill in a pvp fight?
Felis Noctu Posted November 11, 2024 Posted November 11, 2024 (edited) From what I understand, at 50+ levels, a dominator will destroy most stalkers/scappers/blappers in a straight one-on-one fight of raw DPS. In team fights, you're likely going to be playing more to a controller-style, since if you're in close and glowing as doms tend to do, you'll get dogpiled on. But that's also 50+, when doms really come into their own. Before 50, I'd assume you'll be more of an opportunist, like pre-50 stalkers, looking for lone squishies who aren't prepared to be yanked out of the sky by a hold and blapped. Doms are probably the hardest AT to master, and for optimal performance are also incredibly enhancement-reliant, so many still don't make it to 50 or get retired quickly. Once they get there though they're also one of, if not the, strongest in the game. It really depends on you to know your limits, think tactically, and judge situations accordingly, especially in PVP. Edited November 11, 2024 by Felis Noctu 1 Mids' Reborn : Hero Designer The build planner to make your awesome characters even more awesome! "... and so we went into that dark night, for we knew our dawn would come again..."~ The Meowcronomicon
Project Posted November 11, 2024 Author Posted November 11, 2024 Actually halfway excepted someone to scream they would be terrible xD but I guess your right about people giving up on them. 🙂 Thanks
Felis Noctu Posted November 12, 2024 Posted November 12, 2024 Haha, no, far from terrible, just hard! Running into an equal level one alone is almost always a death sentence. I guess the best way to put it is they have a high cost of entry, and most people don't have the patience for it. 1 Mids' Reborn : Hero Designer The build planner to make your awesome characters even more awesome! "... and so we went into that dark night, for we knew our dawn would come again..."~ The Meowcronomicon
Project Posted November 12, 2024 Author Posted November 12, 2024 Out of curiosity, which primary would be good? I mean they are all about control, and I would halfway except most other players to have enough mez protection that all the control in the world hardly will do much of a difference. So I'm thinking illusion, as the pets are quite devastating or gravity, because that is more about damage than anything else
Ringo Posted November 12, 2024 Posted November 12, 2024 Mind has Sleep, Hold, Confuse, Fear, Knock-up, and the TK repel/immob, which I think is slightly better than Illusion for finding an opponent's weakness to exploit. Dominantor Phantom Army doesn't have taunt 1
aethereal Posted November 12, 2024 Posted November 12, 2024 (edited) 2 hours ago, Project said: Out of curiosity, which primary would be good? I mean they are all about control, and I would halfway except most other players to have enough mez protection that all the control in the world hardly will do much of a difference. So I'm thinking illusion, as the pets are quite devastating or gravity, because that is more about damage than anything else Mez protection doesn't work in PvP. The way that mezzes work in PvP is REALLY different from how it works in PvE. Everyone -- even armored classes that are pretty much immune to mezzes in PvE -- will get mezzed in PvP, but only for very short amounts of time (for Dom/Troller holds I think it's 4 seconds base?), and then they have a cooldown period in which they're immune to mezzing. Edited November 12, 2024 by aethereal 1 1
MoonSheep Posted November 12, 2024 Posted November 12, 2024 7 hours ago, Project said: Out of curiosity, which primary would be good? I mean they are all about control, and I would halfway except most other players to have enough mez protection that all the control in the world hardly will do much of a difference. So I'm thinking illusion, as the pets are quite devastating or gravity, because that is more about damage than anything else pet damage is at best, a mild inconvenience. pets move slow and tend to have low burst damage your primary will mostly be used for firing off a few ST controls or laying some traps to slow people down - e.g earth for quicksand high damage assault sets like fire, energy and earth will give you the fast output you need to kill someone quickly 1 If you're not dying you're not living
Felis Noctu Posted November 13, 2024 Posted November 13, 2024 (edited) I'd echo the Mind recommendation. It's considered to be better on doms, and PVP-wise, it utilizes more uncommon mezzes that tend to see less resistance. There's plenty of sources of immob/hold, but sleep res is often ignored, as is confuse res, and repel res is almost unheard of. And like @aethereal mentioned about the mechanics of control in PVP, even though knock res is one of the more common ones, you're still likely to get bounces out of it, even if it's barely knocking them on their butt. It's still disruption! Mind/ has a great deck of cards for PVP. Edited November 13, 2024 by Felis Noctu 1 Mids' Reborn : Hero Designer The build planner to make your awesome characters even more awesome! "... and so we went into that dark night, for we knew our dawn would come again..."~ The Meowcronomicon
Project Posted November 15, 2024 Author Posted November 15, 2024 On 11/13/2024 at 12:59 PM, Felis Noctu said: I'd echo the Mind recommendation. It's considered to be better on doms, and PVP-wise, it utilizes more uncommon mezzes that tend to see less resistance. There's plenty of sources of immob/hold, but sleep res is often ignored, as is confuse res, and repel res is almost unheard of. And like @aethereal mentioned about the mechanics of control in PVP, even though knock res is one of the more common ones, you're still likely to get bounces out of it, even if it's barely knocking them on their butt. It's still disruption! Mind/ has a great deck of cards for PVP. really cool explanation, I'm trying out Electric control, it seems to have as many different effects as Mind, and it looks cooler at the same time 😄 Otherwise I would have picked something like gravity, but it's mostly just knockdowns, so not spreading out the mezzes very well I guess 🙂
jprewitt73 Posted November 15, 2024 Posted November 15, 2024 Anyone have a Mind/Fire build for PvP? I'd like to check it out, but it's been 15+ years since I've done any sort of PvP. 1
Hew Posted January 16 Posted January 16 Soft control. Fire/earth dom. Mudpots + hot feet. Seismic smash is your game winner. This is VERY HARD on the blue bar. VERY hard. Worth every bit of it,
Championess Posted January 20 Posted January 20 (edited) I mained a Mind/Nrg back on live before it was cool. I agree Mind does have lots of tricks up its sleeves with various mez timers they can play with. I used to get great use out of Power Push into Total Focus slotted for stun which then I could play with my prey. If anyone tried to save the mouse I had TK and all kinds of other controls to hold off any interlopers while I'd finish off my hunt. Unfortunately a lot more has changed since then. The damage output in particular from other ATs mez abilities with procs and proc bombs in general plus added survival abilities has made it real hard to justify playing a mez character. May as well play Ice blast. Mind/Fire was the OG king of dom pvp and likely is still. Edited January 20 by Championess
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