ShardWarrior Posted November 17, 2024 Posted November 17, 2024 Not sure if this is possible or not. It would be spiffy if the buildings near and under the South tram in Skyway City could be locked out from the list of potential mission doors on the Synapse TF. Due to the proximity to the tram, Babbage is getting droned before he can be engaged. I have seen this happen enough times now that it is something of a nuisance, and it is quite frustrating as we have no control over what doors we get. If possible, have the doors in proximity to any of the train stations and drone locations get locked out to prevent Babbage from going poof. Thanks. 8 2
PoptartsNinja Posted November 22, 2024 Posted November 22, 2024 IIRC the mission doors are randomly chosen from the zone list and there's no way to lock doors without giving that mission a fixed location. That said? Maybe the doors under that tram aren't really vital to the zone and could just be boarded up and removed from the zone list. Or move them farther away from the tram, there's probably a parking garage nearby they could be crammed into. 1
Rudra Posted November 22, 2024 Posted November 22, 2024 41 minutes ago, PoptartsNinja said: IIRC the mission doors are randomly chosen from the zone list and there's no way to lock doors without giving that mission a fixed location. That said? Maybe the doors under that tram aren't really vital to the zone and could just be boarded up and removed from the zone list. Or move them farther away from the tram, there's probably a parking garage nearby they could be crammed into. Or that specific TF mission could be assigned to a specific door.
PoptartsNinja Posted November 22, 2024 Posted November 22, 2024 Probably a good thing I mentioned "giving that mission a fixed location" then. 1
Rudra Posted November 22, 2024 Posted November 22, 2024 (edited) 2 minutes ago, PoptartsNinja said: Probably a good thing I mentioned "giving that mission a fixed location" then. Didn't realize that was your proposal from how that line was written. Sorry. (Edit: Your post read more as you were requesting those doors be removed from the game to me.) Edited November 22, 2024 by Rudra
srmalloy Posted November 23, 2024 Posted November 23, 2024 23 hours ago, PoptartsNinja said: IIRC the mission doors are randomly chosen from the zone list and there's no way to lock doors without giving that mission a fixed location. Randomly chosen from a small list specific to the mission, or are fixed. The 'Defeat Clockwork Lord, his minions' that precedes the Babbage ambush picks its doors from a block north of the south tram or the E/W side of the warehouse north of the E/W road on the east side of the zone, and nowhere else. The first mission in the TF seems to almost always be in the building to the north of the gate to Siren's Call, although it can be either the S or W door, and that building is also where you get sent to defeat Long Tom. Overall, the number of doors that are used for mission entrances is a much smaller number than the number of doors that are available in each zone, and over the years it's been a bit depressing how many times you get sent back to the same doors in each zone -- particularly when doing repeatable missions; I believe there are only about six doors in the entirety of Dark Astoria that Ephram Sha will send you to for the 'Destroy the Cask of Djer' mission, for example. 1
ShardWarrior Posted November 24, 2024 Author Posted November 24, 2024 Frustratingly, this happened again this evening. Our team unfortunately had the mission door right beneath the South tram in Skyway on the weekly Saturday Night Synapse. If there is any way to remove this location from the possible list, that would be splendid. It is very frustrating to go through the whole TF to that point only to have Babbage not show up. 1
ZacKing Posted November 24, 2024 Posted November 24, 2024 Yeah Babbage getting droned from that specific warehouse location is annoying. It happens frequently on the SNS. This would be a great change if that location can be scrapped.
ShardWarrior Posted January 9 Author Posted January 9 With Synapse being the WST, this has happened several more times this week unfortunately. Would be delightful if this could be looked at and some solution put in place to prevent Babbage from getting droned. Thank you. 1 1
Ghost Posted January 11 Posted January 11 Wouldn’t it be easier to just write/code/whatever a rule that says Synapse spawned Babbage can’t be affected by drones?
Rudra Posted January 11 Posted January 11 (edited) 3 minutes ago, Ghost said: Wouldn’t it be easier to just write/code/whatever a rule that says Synapse spawned Babbage can’t be affected by drones? Probably not. Would most likely be simpler to make Babbage spawn at a set location. (Besides, if Skyway City Babbage can ignore drones, then why can't the Supa Trolls since they like to get droned by the AE building drones?) Edited January 11 by Rudra Edited to correct "drones" to "droned".
Ghost Posted January 11 Posted January 11 (edited) 49 minutes ago, Rudra said: Probably not. Would most likely be simpler to make Babbage spawn at a set location. (Besides, if Skyway City Babbage can ignore drones, then why can't the Supa Trolls since they like to get droned by the AE building drones?) If he spawned at a set location, wouldn’t that eventually lead to issues? People camping that spot waiting to kill Babbage before the team that spawned him can get there? I could be wrong. I’m just envisioning MMs camping like they do the Halloween event and Adamastor Guess the spawn point could be right outside the Synapse mission door Edited January 11 by Ghost
Super Atom Posted January 11 Posted January 11 9 minutes ago, Ghost said: If he spawned at a set location, wouldn’t that eventually lead to issues? People camping that spot waiting to kill Babbage before the team that spawned him can get there? I could be wrong. I’m just envisioning MMs camping like they do the Halloween event and Adamastor Guess the spawn point could be right outside the Synapse mission door ok, you delay the timer to give the team and others to arrive. 2 minutes, spawns in one spot, marks it for the TF? that cover the concerns? 1
Techwright Posted January 11 Posted January 11 On 11/22/2024 at 12:43 PM, PoptartsNinja said: IIRC the mission doors are randomly chosen from the zone list and there's no way to lock doors without giving that mission a fixed location. 14 minutes ago, Ghost said: If he spawned at a set location, wouldn’t that eventually lead to issues? People camping that spot waiting to kill Babbage before the team that spawned him can get there? I've been watching the Manticore TF for a while now. It seems that the starting door for the TF is set to a random possibility of 4, perhaps 5 specific doors, a couple of which are far from the others. Likewise at certain key points in the TF the mission door is one of only a handful. That seems to suggest to me that a TF can have multiple fixed location doors. Spread out enough, this could possible prevent camping, at least from a sizable force, while still setting the few doors far enough from police drones that stolen Babbages shouldn't be a problem.
Rudra Posted January 11 Posted January 11 (edited) 1 hour ago, Ghost said: If he spawned at a set location, wouldn’t that eventually lead to issues? People camping that spot waiting to kill Babbage before the team that spawned him can get there? Yes, it would. However, I'm not advocating for it, simply stating that would be an easier solution. Hells, back on Live, my Dark/Dark Scrapper exited an instance mission only to find Babbage right there in front of me and I immediately attacked him until the team doing the TF asked me to stop. (At which point I did and left to resume my solo missions.) So there are considerations for any option to be implemented. Edit: 42 minutes ago, Techwright said: I've been watching the Manticore TF for a while now. It seems that the starting door for the TF is set to a random possibility of 4, perhaps 5 specific doors, a couple of which are far from the others. Likewise at certain key points in the TF the mission door is one of only a handful. That seems to suggest to me that a TF can have multiple fixed location doors. Spread out enough, this could possible prevent camping, at least from a sizable force, while still setting the few doors far enough from police drones that stolen Babbages shouldn't be a problem. That is the OP's request. Edited January 11 by Rudra
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