ShardWarrior Posted November 17 Share Posted November 17 Not sure if this is possible or not. It would be spiffy if the buildings near and under the South tram in Skyway City could be locked out from the list of potential mission doors on the Synapse TF. Due to the proximity to the tram, Babbage is getting droned before he can be engaged. I have seen this happen enough times now that it is something of a nuisance, and it is quite frustrating as we have no control over what doors we get. If possible, have the doors in proximity to any of the train stations and drone locations get locked out to prevent Babbage from going poof. Thanks. 5 1 Link to comment Share on other sites More sharing options...
PoptartsNinja Posted yesterday at 05:43 PM Share Posted yesterday at 05:43 PM IIRC the mission doors are randomly chosen from the zone list and there's no way to lock doors without giving that mission a fixed location. That said? Maybe the doors under that tram aren't really vital to the zone and could just be boarded up and removed from the zone list. Or move them farther away from the tram, there's probably a parking garage nearby they could be crammed into. Link to comment Share on other sites More sharing options...
Rudra Posted yesterday at 06:25 PM Share Posted yesterday at 06:25 PM 41 minutes ago, PoptartsNinja said: IIRC the mission doors are randomly chosen from the zone list and there's no way to lock doors without giving that mission a fixed location. That said? Maybe the doors under that tram aren't really vital to the zone and could just be boarded up and removed from the zone list. Or move them farther away from the tram, there's probably a parking garage nearby they could be crammed into. Or that specific TF mission could be assigned to a specific door. Link to comment Share on other sites More sharing options...
PoptartsNinja Posted yesterday at 06:38 PM Share Posted yesterday at 06:38 PM Probably a good thing I mentioned "giving that mission a fixed location" then. Link to comment Share on other sites More sharing options...
Rudra Posted yesterday at 06:39 PM Share Posted yesterday at 06:39 PM (edited) 2 minutes ago, PoptartsNinja said: Probably a good thing I mentioned "giving that mission a fixed location" then. Didn't realize that was your proposal from how that line was written. Sorry. (Edit: Your post read more as you were requesting those doors be removed from the game to me.) Edited yesterday at 06:41 PM by Rudra Link to comment Share on other sites More sharing options...
srmalloy Posted 4 hours ago Share Posted 4 hours ago 23 hours ago, PoptartsNinja said: IIRC the mission doors are randomly chosen from the zone list and there's no way to lock doors without giving that mission a fixed location. Randomly chosen from a small list specific to the mission, or are fixed. The 'Defeat Clockwork Lord, his minions' that precedes the Babbage ambush picks its doors from a block north of the south tram or the E/W side of the warehouse north of the E/W road on the east side of the zone, and nowhere else. The first mission in the TF seems to almost always be in the building to the north of the gate to Siren's Call, although it can be either the S or W door, and that building is also where you get sent to defeat Long Tom. Overall, the number of doors that are used for mission entrances is a much smaller number than the number of doors that are available in each zone, and over the years it's been a bit depressing how many times you get sent back to the same doors in each zone -- particularly when doing repeatable missions; I believe there are only about six doors in the entirety of Dark Astoria that Ephram Sha will send you to for the 'Destroy the Cask of Djer' mission, for example. Link to comment Share on other sites More sharing options...
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