lyra Posted 6 hours ago Share Posted 6 hours ago (edited) Just make all KB powers to KD and add KD->KB Enh Edited 2 hours ago by lyra why so serious lol 3 Link to comment Share on other sites More sharing options...
Rudra Posted 4 hours ago Share Posted 4 hours ago (edited) 2 hours ago, ValiantBlu said: Not to bring this back up but I really wanted to address this in more detail and my comment was already long enough. Let’s discuss some meteorology. “Hurricanes aren’t known to at tract” But actually, they do. First as I mentioned before, it would make more sense for enemies to orbit you with hurricane active. Hurricanes don’t push outwards from the center, the air rotates around the center (always counter clockwise in the northern hemisphere). If you’ve ever seen a video of debris flying in a hurricane, it certainly looks like it’s being pushed (because it is); but it’s being pushed by the air which is moving counter clockwise around the center. More to my point, though, hurricanes are low pressure weather systems (hence LPS). Air always moves from high pressure to low pressure, and the point of lowest pressure in a hurricane is at the eye of the hurricane (where it’s finally reaching equilibrium). So not only do hurricanes spin… they pull. In fact the reason they spin is because of how quickly they pull, creating a vortex. All wind actually does this, wind never moves in a straight line, it’s always circling around a pressure system; counter clockwise and inward for low pressure systems and clockwise/outward for high pressure systems. Wind is just air trying to reach equal pressure, so it pushes out from high pressure and pulls in from low pressure. The only reason wind appears to be moving in a straight line is often those pressure systems are so large that you can’t observe any curve in its path. TL;DR Hurricane having a repel property makes the least sense, thematically. Going with what they’re known for they would primarily orbit, but eventually get sucked in. I take it you have never seen objects actually being thrown by hurricane winds. They don't orbit anything. The more massive the object, the more linear the path it takes until it impacts something not being moved by the winds or gets far enough that the momentum given it by the wind drops off and it hits the ground. Hurricanes don't make objects orbit, and they definitely don't draw objects in towards its center. I'm not talking fine particles like sand or water vapors, which to a point can circle which is why when you fly over a hurricane you can see its circular appearance. (Which is the water vapors.) From things as light as playing cards to things as massive as fishing boats, they are hurled in progressively more linear (edit: and less chaotic) paths as their mass increases. Why? Because you still have to deal with the object's mass and inertia. Even if you just try to spin an object not on its axis, it will always spin away from the center because of centrifugal force. (When you spin a gyro or coin, you are spinning it on one of its axes, so it stays more or less spinning in place. Try spinning it not on itself and watch it whip away unless you have some sort of tether to keep it orbiting the center.) Edited 4 hours ago by Rudra Link to comment Share on other sites More sharing options...
Zect Posted 4 hours ago Share Posted 4 hours ago So, as an ardent stormie, I really appreciate this post. It is clear that you have thought seriously about the subject and I can sympathize with the viewpoint of wanting KB to be more impactful - storm is one of the highest dps and most effective support sets out there, but there's just something sad about the lack of ragdolls it's forced into. However, I think the flaw in your suggestion is it doesn't go far enough. Most of what you suggest is designed to make KB play nice with others. But why should it have to? I think we need more radical changes, ones that make tossing hapless mooks every which way the new meta way to play, replacing the current herd n' spank meta. I personally think every damaging attack in the game (yes every single one, from every AT) should KB and the further you toss enemies the more damage they take. Bring on the pinballs, baby! 1 Link to comment Share on other sites More sharing options...
Troo Posted 3 hours ago Share Posted 3 hours ago 1 hour ago, Zect said: the further you toss enemies the more damage they take this please. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Bionic_Flea Posted 2 hours ago Share Posted 2 hours ago 1 hour ago, Zect said: the further you toss enemies the more damage they take I have always liked this idea. Link to comment Share on other sites More sharing options...
tidge Posted 2 hours ago Share Posted 2 hours ago I don't think there is an issue with Storm that requires 'fixing'. From memory, the main thing I didn't like (but isn't wrong, at least not in a certain context) is the inherent 0.9 base Accuracy in Gale. This isn't unusual for (most) Control AoE, but it is a rather big difference when compare to cone attacks from Blast sets. FWIW I checked my slotting for Tornado, it is: Soulbound Allegiance: Accuracy/Recharge (boosted) Soulbound Allegiance: Damage/Endurance (boosted) Overwhelming Force: Damage/KB->KD Overwhelming Force: Endurance/Recharge Achilles' Heel: %-Resistance Touch of Lady Grey: %Negative Link to comment Share on other sites More sharing options...
ValiantBlu Posted 2 hours ago Author Share Posted 2 hours ago (edited) 1 hour ago, Zect said: … I can sympathize with the viewpoint of wanting KB to be more impactful… … Most of what you suggest is designed to make KB play nice with others. But why should it have to?… To be clear I love the energy you brought in with you but I really want to be abundantly clear on these two things I want the KB to more controllable and I think that’s an important distinction from impactful. And it should play nice with others because it’s a support set. It doesn’t need to work in every single team, but I don’t believe this proposed changes do that. I, do however believe it broadens the sets horizons to playing well with others. lastly, the proposed changes don’t impact anyone’s current playstyle by much. The most drastic changes are losing thunderclap but snowstorm would effectively fill the same role; and tornado, which if you just skip the LPS ability or toggle it off, has largely the same function (especially when slotting SA, enemies will still fall, it just won’t move far but enemies won’t have to be right on top of it). Edited 2 hours ago by ValiantBlu Clarity Link to comment Share on other sites More sharing options...
ValiantBlu Posted 2 hours ago Author Share Posted 2 hours ago 5 minutes ago, tidge said: I don't think there is an issue with Storm that requires 'fixing'. From memory, the main thing I didn't like (but isn't wrong, at least not in a certain context) is the inherent 0.9 base Accuracy in Gale. This isn't unusual for (most) Control AoE, but it is a rather big difference when compare to cone attacks from Blast sets. FWIW I checked my slotting for Tornado, it is: Soulbound Allegiance: Accuracy/Recharge (boosted) Soulbound Allegiance: Damage/Endurance (boosted) Overwhelming Force: Damage/KB->KD Overwhelming Force: Endurance/Recharge Achilles' Heel: %-Resistance Touch of Lady Grey: %Negative I just think most people slotting KB>KD into tornado to make it usable is a problem. if a power needs a certain enhancement to be viable, it’s not a good power i would be satisfied if the only change I proposed that made it into HC is reduce the movement speed and give it a wide radius to compensate. Forget LPS, forget dropping thunderclap, forget buffing O2 boost, and forget buffing snowstorm. The only truly needed rework is tornado. i just think the idea of LPS is a major QoL improvement that would make the KB easier to control and provide additional uses to the set’s most delicate powers Link to comment Share on other sites More sharing options...
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