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Posted

Hi guys.

I never really understood Bio Armor so I never played it but I've seen how good the survivability is on this set so I finally made a Bio/Energy tank and I really like it. So much that I finally made it to lvl 50.

My problem is I don't have the skills to make a good build for this so can anyone help with a good build?

 

Thank you for your time 😊

Posted
5 hours ago, Psyonico said:

Herr is my Bio/EM build, its pretty sturdy and does, in fact, hit like an angry moose.

Fuchsia Fighter - Tanker (Bio Armor - Energy Melee).mbd 44.03 kB · 2 downloads

 

Mynd you, moose bites Kan be pretti nasti...

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Posted
On 12/1/2024 at 2:05 AM, Xandyr said:

there's others out there that would say this build is stupid/weak/sub-optimal because I did not "proc" out my attacks or whatever.

 

That's not the issue with this poorly-designed build. The issue is the build goals are unfocused and it's not clear what breakpoints, if any, are being aimed for. Even if we assume that this mishmash of low recharge and minor def/res bonuses makes sense, the build is hampered by omitting several powerful uniques, such as the unbreakable guard 7.5, and utilizing inefficient slotting. Of particular note is slotting 2-3 different sets in the same power, eg. you slot 3x doctwounds and 2x panacea in parasitic. This costs 4 added slots but gains only 3 bonuses (the weakest ones from both sets). While there are many situations where slotting different sets in the same power is beneficial, for example to pick up a convenient 2-piece bonus from a proc/unique already in the same power, repeating this unnecessarily across the whole build causes the disadvantage to add up.

 

With only minor changes to the posted build, we can install about 28% more rech and 200 more max HP on it while keeping, more or less, all your original stats. This only scratches the surface of what proper application of build design principles achieves.

 

image.thumb.png.51b0cdc4c1e409be39fab124d78c7d18.png

 

However, I do give you credit for a few things: 1) toggling on offensive, and 2) improving the slot-efficiency - it is nowhere as bad as the last one I saw from you. It is clear that you have taken at least some of my criticisms to heart.

 

On 12/1/2024 at 2:05 AM, Xandyr said:

The beauty of this game is that 2 people can build the Bio/EM tank and end up with vastly different builds.

 

What's relevant is that 2 builds for the Bio/EM tank can end up with vastly different performance even given the same build goals. This is why builds are offered and feedback is sought: the potential of improvement. Hence, be clear and objective in what a build offers - breakpoints met, strategies pursued, stats achieved and dps dealt, along with the target threat environment, mission profile and playstyle. If you choose to pursue a design direction that is not optimal, indicate that it is not optimal so that others can make an informed decison. And if you choose not to take advantage of increased performance (whatever the reason), let it be a conscious decision to leave that additional performance on the table while being satisficed. Decision, not delusion.

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Posted
10 hours ago, Zect said:

2 builds for the Bio/EM tank can end up with vastly different performance

 

To be fair, two people could be using the exact same build and have vastly different performance due to play style.

 

For example, @Linea has a Katana/Energy scrapper that is neigh unkillable, however, me using basically the identical build, can't drive it anywhere near as hard because.

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What this team needs is more Defenders

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