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Posted (edited)

https://api.midsreborn.com/build/download/FDVFOS9OvDF305zT

Data Chunk

Spoiler

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Corruptor (Psychic Blast - Kinetics).mbd

 

Spoiler

Villain Corruptor
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Psychic Blast
  • Secondary powerset: Kinetics
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Fighting
  • Ancillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Subdue

  • A: Thunderstrike: Accuracy/Damage
  • 3: Thunderstrike: Damage/Endurance
  • 3: Thunderstrike: Damage/Recharge

Level 1: Transfusion

  • A: Numina's Convalesence: Heal/Endurance
  • 5: Numina's Convalesence: Endurance/Recharge
  • 5: Numina's Convalesence: +Regeneration/+Recovery
  • 7: Numina's Convalesence: Heal
  • 7: Numina's Convalesence: Heal/Recharge
  • 9: Numina's Convalesence: Heal/Endurance/Recharge

Level 2: Telekinetic Blast

  • A: Superior Winter's Bite: Accuracy/Damage
  • 9: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 11: Superior Winter's Bite: Damage/RechargeTime
  • 11: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 13: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 13: Sudden Acceleration: Knockback to Knockdown

Level 4: Siphon Power

  • A: D-Sync Provocation

Level 6: Fly

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 45: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 8: Will Domination

  • A: Superior Malice of the Corruptor: Accuracy/Damage
  • 15: Superior Malice of the Corruptor: Damage/Recharge
  • 15: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 17: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • 17: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage
  • 19: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge

Level 10: Siphon Speed

  • A: D-Sync Provocation

Level 12: Psionic Lance

  • A: Sting of the Manticore: Accuracy/Damage
  • 33: Sting of the Manticore: Chance of Damage(Toxic)
  • 33: Sting of the Manticore: Damage/Endurance/Recharge
  • 34: Sting of the Manticore: Damage/Endurance
  • 34: Sting of the Manticore: Damage/Interrupt/Recharge
  • 34: Apocalypse: Chance of Damage(Negative)

Level 14: Hasten

  • A: Invention: Recharge Reduction

Level 16: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Luck of the Gambler: Defense
  • 40: Reactive Defenses: Scaling Resist Damage
  • 42: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 18: Psionic Tornado

  • A: Superior Scourging Blast: Accuracy/Damage
  • 19: Superior Scourging Blast: Accuracy/Damage/RechargeTime
  • 21: Superior Scourging Blast: Damage/Endurance/RechargeTime
  • 21: Javelin Volley: Chance of Damage(Lethal)
  • 23: Force Feedback: Chance for +Recharge
  • 23: Explosive Strike: Chance for Smashing Damage

Level 20: Speed Boost

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 22: Scramble Minds

  • A: Artillery: Accuracy/Damage
  • 36: Artillery: Damage/Endurance
  • 36: Artillery: Accuracy/Damage/Recharge
  • 36: Artillery: Endurance/Recharge/Range
  • 37: Artillery: Damage/Recharge
  • 37: Artillery: Accuracy/Recharge/Range

Level 24: Kick

  • A: Touch of Death: Accuracy/Damage
  • 25: Touch of Death: Damage/Endurance
  • 25: Touch of Death: Damage/Recharge
  • 27: Touch of Death: Accuracy/Damage/Endurance
  • 27: Touch of Death: Chance of Damage(Negative)
  • 29: Touch of Death: Damage/Endurance/Recharge

Level 26: Psychic Wail

  • A: Obliteration: Damage
  • 29: Obliteration: Damage/Recharge
  • 31: Obliteration: Accuracy/Recharge
  • 31: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 31: Obliteration: Chance for Smashing Damage
  • 33: Obliteration: Accuracy/Damage/Recharge

Level 28: Transference

  • A: D-Sync Provocation

Level 30: Fulcrum Shift

  • A: D-Sync Provocation

Level 32: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 39: Unbreakable Guard: +Max HP
  • 39: Unbreakable Guard: Resistance
  • 39: Unbreakable Guard: Resistance/Endurance
  • 40: Unbreakable Guard: RechargeTime/Resistance

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense
  • 50: Kismet: Accuracy +6%

Level 38: Tactics

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 42: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 42: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 43: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 43: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 43: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance

Level 41: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 45: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 44: Dark Embrace

  • A: Unbreakable Guard: Resistance
  • 46: Unbreakable Guard: Resistance/Endurance
  • 46: Unbreakable Guard: RechargeTime/Resistance
  • 46: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 47: Soul Drain

  • A: Superior Avalanche: Accuracy/Damage
  • 48: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 48: Superior Avalanche: Recharge/Chance for Knockdown
  • 48: Superior Avalanche: Damage/Endurance
  • 50: Superior Avalanche: Accuracy/Damage/Endurance
  • 50: Superior Avalanche: Accuracy/Damage/Recharge

Level 49: Power Boost

  • A: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Scourge


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Preventive Medicine: Chance for +Absorb

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

Level 4: Afterburner


Level 49: Quick Form

──────────────────────────────
Incarnates:

Agility Core ParagonAssault Radial Embodiment

 

Edited by blue4333
Posted (edited)

A couple of some comments:

  • you are using old mids. Soul Drain is now Spirit Drain and has different stats.
  • Soul Drain is just not needed on a kinetic corruptor. Basically any epic is better.
  • Increase Density is a good thing to pick up since it can mule unique resist IOs.
  • I don't normally pick up Siphon Power on a kin corruptor but it is a point of disagreement between various builders/players.
  • you have a lot of + up IOs that don't do anything. Like the Sudden Accel in TK blast
  • Kick slotted is a choice.
  • I do slot Transference, six efficiency adapter is what I did, but I have also franken slotted it before.
  • I personally avoided hasten and used Force Feedback haste procs in TK blast and Psionic Tornado.
  • I feel like the d-sync's taunt acc/recharge is overused given its cost. BUT you should have two of them in Fulcrum Shift.
  • Hover doesn't need the Flight speed boost, you have siphon speed for that.
  • You overuse damage procs when you should be slotted a couple -res procs in their place. -Res overperforms heavily on a kinetic build.
  • I do run panacea, numina rec/regen, and miracle +rec in health. If I were to rebuild I would swap the miracle with the +absorb in preventative medicine.
  • I don't run a kb protection unique, I get that from using hover and the gladiator's armor 3 set bonus.
  • I also use overwhelming force in TK blast since I can run SBB 5 times very easily.
  • I don't know what you are using power boost for. Kinetics is already animation blocked.
  • OH I just noticed, you have ZERO accuracy in Transfusion and it really needs it. I run the touch of the nictus set.

My personal build is not highly tuned though. It is a team build that has soft cap S/L/E and is missing some uniques. If I were to redo it I would change some things but hopefully I gave some pointers.

Edited by Teklord
Posted

Everything Teklord said. I'm going to further reitierate that you should never slot Brawl or Kick to get set bonuses. Try to exclusively slot powers you actually use. Everything in your build should have its place and be useful. If you look at the build I shared, the only power that has zero use is Brawl and I slotted it accordingly.

Something like this would get you a lot of mileage. You could slot the D-Sync Acc/Rech... but I mean... 3 of them will run you 600-750 MILLION lol. You could fund almost an entirely new build with that. I never use them unless I naturally get one.  

Anyways. This build uses the Fire Epic for max DPS. It feels really good with the Psi damage and you'll be grateful to have 2 attacks that don't do almost exclusively Psi damage. Greater Fire Sword is AWESOME. It's your hardest hitting attack before procs and does that much more with them. 

Corruptor (Psychic Blast - Kinetics).mbd

Posted (edited)
On 1/2/2025 at 4:15 PM, blue4333 said:

https://api.midsreborn.com/build/download/FDVFOS9OvDF305zT

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Corruptor (Psychic Blast - Kinetics).mbd 43.67 kB · 7 downloads

 

  Reveal hidden contents

Villain Corruptor
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Psychic Blast
  • Secondary powerset: Kinetics
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Fighting
  • Ancillary powerset: Soul Mastery

 

──────────────────────────────

Powers taken:

Level 1: Subdue

  • A: Thunderstrike: Accuracy/Damage
  • 3: Thunderstrike: Damage/Endurance
  • 3: Thunderstrike: Damage/Recharge

 

Level 1: Transfusion

  • A: Numina's Convalesence: Heal/Endurance
  • 5: Numina's Convalesence: Endurance/Recharge
  • 5: Numina's Convalesence: +Regeneration/+Recovery
  • 7: Numina's Convalesence: Heal
  • 7: Numina's Convalesence: Heal/Recharge
  • 9: Numina's Convalesence: Heal/Endurance/Recharge

 

Level 2: Telekinetic Blast

  • A: Superior Winter's Bite: Accuracy/Damage
  • 9: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 11: Superior Winter's Bite: Damage/RechargeTime
  • 11: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 13: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 13: Sudden Acceleration: Knockback to Knockdown

 

Level 4: Siphon Power

  • A: D-Sync Provocation

 

Level 6: Fly

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 45: Blessing of the Zephyr: Knockback Reduction (4 points)

 

Level 8: Will Domination

  • A: Superior Malice of the Corruptor: Accuracy/Damage
  • 15: Superior Malice of the Corruptor: Damage/Recharge
  • 15: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 17: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • 17: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage
  • 19: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge

 

Level 10: Siphon Speed

  • A: D-Sync Provocation

 

Level 12: Psionic Lance

  • A: Sting of the Manticore: Accuracy/Damage
  • 33: Sting of the Manticore: Chance of Damage(Toxic)
  • 33: Sting of the Manticore: Damage/Endurance/Recharge
  • 34: Sting of the Manticore: Damage/Endurance
  • 34: Sting of the Manticore: Damage/Interrupt/Recharge
  • 34: Apocalypse: Chance of Damage(Negative)

 

Level 14: Hasten

  • A: Invention: Recharge Reduction

 

Level 16: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Luck of the Gambler: Defense
  • 40: Reactive Defenses: Scaling Resist Damage
  • 42: Shield Wall: +Res (Teleportation), +5% Res (All)

 

Level 18: Psionic Tornado

  • A: Superior Scourging Blast: Accuracy/Damage
  • 19: Superior Scourging Blast: Accuracy/Damage/RechargeTime
  • 21: Superior Scourging Blast: Damage/Endurance/RechargeTime
  • 21: Javelin Volley: Chance of Damage(Lethal)
  • 23: Force Feedback: Chance for +Recharge
  • 23: Explosive Strike: Chance for Smashing Damage

 

Level 20: Speed Boost

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)

 

Level 22: Scramble Minds

  • A: Artillery: Accuracy/Damage
  • 36: Artillery: Damage/Endurance
  • 36: Artillery: Accuracy/Damage/Recharge
  • 36: Artillery: Endurance/Recharge/Range
  • 37: Artillery: Damage/Recharge
  • 37: Artillery: Accuracy/Recharge/Range

 

Level 24: Kick

  • A: Touch of Death: Accuracy/Damage
  • 25: Touch of Death: Damage/Endurance
  • 25: Touch of Death: Damage/Recharge
  • 27: Touch of Death: Accuracy/Damage/Endurance
  • 27: Touch of Death: Chance of Damage(Negative)
  • 29: Touch of Death: Damage/Endurance/Recharge

 

Level 26: Psychic Wail

  • A: Obliteration: Damage
  • 29: Obliteration: Damage/Recharge
  • 31: Obliteration: Accuracy/Recharge
  • 31: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 31: Obliteration: Chance for Smashing Damage
  • 33: Obliteration: Accuracy/Damage/Recharge

 

Level 28: Transference

  • A: D-Sync Provocation

 

Level 30: Fulcrum Shift

  • A: D-Sync Provocation

 

Level 32: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 39: Unbreakable Guard: +Max HP
  • 39: Unbreakable Guard: Resistance
  • 39: Unbreakable Guard: Resistance/Endurance
  • 40: Unbreakable Guard: RechargeTime/Resistance

 

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense
  • 50: Kismet: Accuracy +6%

 

Level 38: Tactics

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 42: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 42: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 43: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 43: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 43: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance

 

Level 41: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 45: Blessing of the Zephyr: Knockback Reduction (4 points)

 

Level 44: Dark Embrace

  • A: Unbreakable Guard: Resistance
  • 46: Unbreakable Guard: Resistance/Endurance
  • 46: Unbreakable Guard: RechargeTime/Resistance
  • 46: Unbreakable Guard: Resistance/Endurance/RechargeTime

 

Level 47: Soul Drain

  • A: Superior Avalanche: Accuracy/Damage
  • 48: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 48: Superior Avalanche: Recharge/Chance for Knockdown
  • 48: Superior Avalanche: Damage/Endurance
  • 50: Superior Avalanche: Accuracy/Damage/Endurance
  • 50: Superior Avalanche: Accuracy/Damage/Recharge

 

Level 49: Power Boost

  • A: Invention: Recharge Reduction

 


──────────────────────────────

Inherents:

Level 1: Scourge


Level 1: Brawl

  • (Empty)

 

Level 1: Sprint

  • (Empty)

 

Level 2: Rest

  • (Empty)

 

Level 1: Swift

  • (Empty)

 

Level 1: Hurdle

  • (Empty)

 

Level 1: Health

  • A: Preventive Medicine: Chance for +Absorb

 

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

 

Level 4: Afterburner


Level 49: Quick Form

──────────────────────────────
Incarnates:

Agility Core ParagonAssault Radial Embodiment

 

I don’t really use mids so can’t comment on the specifics but would advise:

Take Hover and stay just out of melee.

Take Combat Jumping and Acrobats, this will give you some resistance to mez.

Take the Dark or Psy Mastery forOP or WoC, this will give some additional survivabilty in melee.

Build for ranged defence.

Slot a Stealth IO in sprint and run it constantly, this will reduce ranged damage and your threat level.

Edited by Psiphon
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