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Posted

We know that it can be done, because Kheldians were tweaked so that, when changing forms, unavailable toggle abilities were suppressed rather than detoggled. There are quite a few missions, like Heather Townsend's personal story, where you enter the mission, take Heather's form, and all your regular powers are disabled, toggling off. This requires you to restart all of your toggles when you exit the mission, which can take a bit of time for toggle-heavy builds, and while the game code does appear to try to despawn mobs right outside a mission door before you/your team exits, that doesn't always work; having your toggles suppress during the mission and reactivate immediately on exit would close a (possibly) unintended window of vulnerability.

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Posted

I'm not for or against it. 

 

On one hand, how many personal story missions or character change missions are there in the game to warrant the developer time to change?

 

On the other hand, the inconvenience of having to turn powers back on is minor, but enough that a player would create a suggestion thread about it. 

Posted
1 hour ago, Glacier Peak said:

I'm not for or against it. 

 

On one hand, how many personal story missions or character change missions are there in the game to warrant the developer time to change?

 

On the other hand, the inconvenience of having to turn powers back on is minor, but enough that a player would create a suggestion thread about it. 

 

This is a really "might as well" issue. Might as well bring it up, it would be more elegant and convenient for toggles to suppress rather than drop. If it's easy, might as well do it.

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Posted
On 1/6/2025 at 9:13 AM, Glacier Peak said:

On the other hand, the inconvenience of having to turn powers back on is minor, but enough that a player would create a suggestion thread about it. 


There is no inconvenience so minor that someone won't advocate (often, err... *strongly*) that it be fixed.  This post is of the rarely seen "mellow and reasonable" subvariant.

That being said, I agree with Blastit, if it's easy, might as well go ahead and do it...

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