WindDemon21 Posted January 10 Posted January 10 So as stupid as the knockDOWN nerf was to the power, could these epic versions still at least have the regular radius back. Intending to use it withOUT the kb-kd on it, the radius hurts even more because it makes the knockback angles from the center point wider and then you can't use it to try to keep the mobs knocked mostly in the same direction due to this dumb smaller radius. Please fix this. (obv etter to have the old knockdown chances back but at the very least make it as useful as it should be when NOT using the kb-kd.
WindDemon21 Posted Friday at 08:39 PM Author Posted Friday at 08:39 PM I'm honestly surprized the radius was nerfed at all given how much the KD was nerfed. Just extra insult to injury but really hurts the power being actually useful even for it's kb only. Please fix this.
kelika2 Posted Saturday at 02:10 AM Posted Saturday at 02:10 AM so it knocksdown by default now? your telling me i have like 50 characters with the epic version of bonfire slotted for KB2KD? thats like 100m just farting around my characters wtf nows a good time of this post to invest in unslotters
WindDemon21 Posted Saturday at 02:17 AM Author Posted Saturday at 02:17 AM 5 minutes ago, kelika2 said: so it knocksdown by default now? your telling me i have like 50 characters with the epic version of bonfire slotted for KB2KD? thats like 100m just farting around my characters wtf nows a good time of this post to invest in unslotters No you still need to use a kb-kd on it to make it knocked but the chance for knockdown was majorly nerfed if you do. On top if that the epic versions radius was lowered to 15ft which is just dumb and even ruins it's use if you kept it as knockback. Just dumb.
Uun Posted Saturday at 04:10 PM Posted Saturday at 04:10 PM 13 hours ago, WindDemon21 said: No you still need to use a kb-kd on it to make it knocked but the chance for knockdown was majorly nerfed if you do. Correct, but the chance for knockdown isn't reduced if the target(s) are immobilized. Uuniverse
WindDemon21 Posted Saturday at 06:35 PM Author Posted Saturday at 06:35 PM 1 hour ago, Uun said: Correct, but the chance for knockdown isn't reduced if the target(s) are immobilized. Which for one is dumb and seems more like a bug (since it also changes the proc timing and I'm sure is connected to the -kb those immobilizes do not an intended effect) and should just work properly as it is like it did before, but here we're talking about the epic bonfire versions which can't get aoe immobilizes and with the smaller radius get extra extra screwed since it highly ruins it even as just a kb power.
Rudra Posted Saturday at 06:46 PM Posted Saturday at 06:46 PM 7 minutes ago, WindDemon21 said: Which for one is dumb and seems more like a bug (since it also changes the proc timing and I'm sure is connected to the -kb those immobilizes do not an intended effect) and should just work properly as it is like it did before, but here we're talking about the epic bonfire versions which can't get aoe immobilizes and with the smaller radius get extra extra screwed since it highly ruins it even as just a kb power. What are you talking about? No version of Bonfire gets AoE immobilizes. You need other powers for that. And for say Blasters, a Frozen Blast in an AoE attack can immobilize the affected targets and a Razzle Dazzle in an AoE stun can immobilize the affected targets.
WindDemon21 Posted Saturday at 07:06 PM Author Posted Saturday at 07:06 PM 14 minutes ago, Rudra said: What are you talking about? No version of Bonfire gets AoE immobilizes. You need other powers for that. And for say Blasters, a Frozen Blast in an AoE attack can immobilize the affected targets and a Razzle Dazzle in an AoE stun can immobilize the affected targets. That was the entire point lol. Uun said about the current bug where on control fire cages will alter the effect, but I'm talking about the epic versions which I mentioned don't have fire cages. Those procs don't fire off anywhere near enough, last long enough, nor would they likely even do that alteration. Which even if they did still doesn't change the point of this post.
Uun Posted Sunday at 01:05 AM Posted Sunday at 01:05 AM 5 hours ago, WindDemon21 said: That was the entire point lol. Uun said about the current bug where on control fire cages will alter the effect, but I'm talking about the epic versions which I mentioned don't have fire cages. It's not a bug, it's by design. And there are quite a few immobilizes available to blasters and masterminds. Uuniverse
WindDemon21 Posted 23 hours ago Author Posted 23 hours ago On 1/18/2025 at 8:05 PM, Uun said: It's not a bug, it's by design. And there are quite a few immobilizes available to blasters and masterminds. That site just lists things AS THEY ARE currently existing. No matter what is "intended" or not. If it was intended (which *is* possible) then that would only be known if you can show me exactly where the devs stated it was intentional. Regardless even if it was it is still a TERRIBLE design, and by the nature of this post still doesn't address the issue of how the radius decrease highly ruins the use of the power as an actual knockback power instead of using the kb-kd. And also no. There are not any AOE (st doesnt matter for anything here) immobilizes available to all blasters or masterminds who choose the FIRE EPIC to get bonfire. Only dark blast, and *some* mm pets have some and they're not reliable enough to matter nor does it address the issue that you must go with those sets, or again, the entire point of this post which is that the powers radius nerf ruins the powers use of it's actual knockback when not using kb-kd. 1
Uun Posted 21 hours ago Posted 21 hours ago 1 hour ago, WindDemon21 said: Looks like something you'd post when you can't justify what you're trying to say.. Also, this one is more appropriate here in response. Seriously the lengths you'll go through to try to justify everything the devs do is literally insane.. seriously how much are they paying you.. I wasn't saying anything other than that the reduction in knockdown rate doesn't occur if the targets are immobilized. I wasn't trying to justify the change, I was simply stating a fact. I said nothing for or against the radius reduction. On the other hand, you've been ranting about the Bonfire changes since they went through almost a year ago. You keep reposting the same complaints ad nauseum with no support other than your dislike of the changes. 1 1 Uuniverse
WindDemon21 Posted 21 hours ago Author Posted 21 hours ago (edited) 12 minutes ago, Uun said: I wasn't saying anything other than that the reduction in knockdown rate doesn't occur if the targets are immobilized. I wasn't trying to justify the change, I was simply stating a fact. I said nothing for or against the radius reduction. On the other hand, you've been ranting about the Bonfire changes since they went through almost a year ago. You keep reposting the same complaints ad nauseum with no support other than your dislike of the changes. It definitely didn't sound like that. Regardless I am not. While the kb-kd changes are still terrible and should be reverted, this post is specifically about the radius of Bonfire in the epic versions, not even about the kb-kd. Edit: also you must not have been paying any actual attention to the Bonfire change thread. There was a ton of support of people hating the change. And the way you respond listing reasons against it is also implicitly stating your agreement on the matter. Just because you don't say the actual words "but it's ok because.." doesn't mean that it wasn't implied or at the very least easily inferred as such. Edited 21 hours ago by WindDemon21 1
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