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Posted (edited)

What if Regen gain the ability to fight beyond the 0 HP mark?  Instead of just a revive ability. We also have an option called "Damaged Vitals" as the alternative while alive.  "Damaged Vitals" grants you an extension of negative HP beyond 0.

 

It could be a % of Maxhp, or the equivalent of +absorb numbers for scrappers and brutes to simplify things. It also changes the effects of Reconstruction, Dull Pain, and IH. Clicking Reconstruction only gives 100hp up front, and the rest comes in a 10 tick, heal over time effect. Dull Pain auto reduces all damage by 50%. IH becomes Instant Regret, granting  Brute max damage cap. Scrapper and stalker attacks remain in 100% crit state while "Damaged Vitals" is active. All debuffs convert to heal over time effects.

 

If you're defeated while "Damaged Vitals" is active. No revive abilities or inspirations will work on you. Once you reach 1HP. Recon, DP, and IH return to normal,  but are only half effective until revive power recharges. It's the penalty for having to use such a drastic ability. 

 

What say you? Too much seasoning, or is this cooking at the right temperature?

Edited by Xion80
Typo
  • Xion80 changed the title to Regen Ability "Damaged Vitals"
Posted

Well, they said they won't do alternate power choice anymore.

 

But I have to say, I'm thinking some -Regen Resist in whatever powers, Intergration being able to be fully enhanced and some Slow Resist and Defense put into Resilience, would do a lot for the set.

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