normalperson Posted 7 hours ago Posted 7 hours ago I watch the damage bonus on my brute when I'm single player mission running, and it stays pretty close to +150% most of the time. So long as most of my attacks are already hitting, would that additional +80% really make a noticeable difference?
biostem Posted 4 hours ago Posted 4 hours ago 2 hours ago, normalperson said: I watch the damage bonus on my brute when I'm single player mission running, and it stays pretty close to +150% most of the time. So long as most of my attacks are already hitting, would that additional +80% really make a noticeable difference? I find the tohit is just as useful, especially versus some enemies that can really drop your chance to hit via debuffs. Additionally, you can slot a unique IO like Gaussian's, to essentially get double the benefit. It's also great as an opener, if you don't have a lot of fury built up, and can provide just that little bit of extra "oomph" to take out a particularly tough or troublesome enemy... 1
Maelwys Posted 2 hours ago Posted 2 hours ago In addition to what was said above, it can be a useful place to stick a Rectified Reticle +Perc if your secondary doesn't have an inherent Perception boost. I've fought enough stealthing CoT/Tsoo/Knives/etc over the years that the idea of playing a toon with just the default perception gives me the heeby jeebies. 1
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