VoidSpawn Posted Sunday at 12:30 AM Posted Sunday at 12:30 AM (edited) EDIT 20250119: In response to a query in Help last night, I posted this build to show how to optimize a Regen Brute. The concept is based upon building to certain requirements, then implementing a phased approach to using powers (powers, accolades, incarnate powers, etc.) to maintain a viable level of hardiness. (A tip of the hat again to @Spaghetti Betty for their most excellent demonstrations of Brute Regen; and, in other places, Battle Axe.) First, build the Regen Brute out to have the highest level of HP possible. I settled for just over 3,000 HP, which is close to the cap, and high enough to serve as a strong basis for leveraging some of the HP-based powers. Second, invest in +Recharge. We want this as high as possible, while not sacrificing everything to the stat, as some things will never be made practically permanent (such as Instant Healing). Here, we're basically looking at Dull Pain, Moment of Glory, Reconstruction, and Instant Healing. We're resolving this one, for this specific build, by adding Force Feedback: Chance for +Recharge to all applicable Battle Axe attacks. Doing this will effectively boost our +Recharge up to 300%, which is great. Third, Boost every possible IO you can logically boost. This is a min-max option, and is not required, though it is strongly suggested if you want to totally optimize the build by adding a few precious percentiles to your overall Personal Power Rating (which is a conveniently nonexistent stat at this time). Fourth, learn and implement how to Time Phase your powers in order to create a smoother, more well-rounded overall defense. There are many different combinations of usage during a Time Phase. We'll show one example below. Regen Brute Time Phase, Example (sans Incarnates): Phase 0: Brute is just outside combat range with a mob of multiple villains. Brute sets up combat by activating Dull Pain, which will last for 120 seconds, then MOG, which will last for 15 seconds. Phase 1: Brute closes to combat range with mob, takes Alpha. Brute and villains exchange attacks until MOG ticks down after approximately 15 seconds. Dull Pain is still in effect. Phase 2: Brute activates Rune of Protection after MOG expires. ROP lasts for 60 seconds. It also adds some Status Protections. Phase 3: Brute may activate Instant Healing at any time. It lasts for 90 seconds. Brute may also activate Reconstruction at will. It is, at this point of the character's development that we are chronicling, up once every 12 seconds. Phase 4: Brute may activate Eye of the Magus/Demonic accolade power, which lasts for 60 seconds, at will, to cover for any possible Resistance or Defense issues. The Time Phase is all about coverage and overlapping coverage (Defense in Depth) over combat time. Our goal is to weave all of our powers into a web, or matrix, that optimizes our overall combat defense over time. While there are a few that are mostly First Come, First Serve (viz., Reconstruction) where we fire them at will and/or when needed, the others mostly may be woven into a reliable matrix of defense, based upon their attributes, coverage, and durations. We won't cover Incarnates here, but several of them are applicable to the Time Phase. Barrier, Ageless, and several others count here. Some might prefer Barrier for generic defense and resistance over time, while others might select Ageless for excellent Debuff Resistance. Melee Core Embodiment is another choice to augment Resistance. It's possible to earn multiple incarnate powers per incarnate slot, too, so please keep that in mind. Questions? A very powerful min-maxed Regen Brute: Void0084Battle Axe Regeneration Brute 004.mbd Edited Sunday at 06:33 PM by VoidSpawn
WuTang Posted Monday at 07:39 PM Posted Monday at 07:39 PM I do like the regen, that's an amazing job. My only concern is your accuracy and +toHit being so low. Without Build up and the extremely low proc chance (9%) of Build up from Arcane bolt you are floating in the ~63%-91% range and that might give you some problems. 1
Spaghetti Betty Posted Monday at 08:07 PM Posted Monday at 08:07 PM Great write up! I'm glad to hear others trying to break out in playing Regen! It is a very strong set when played well. That being said, I took a look at your build! It's definitely a lot more defensive-leaning than my normal approach, and I do have some notes for you to mull over! -The big one, your Slow RES is extremely low! It won't be very noticeable if you team a lot (there are plenty of support sets that offer Slow RES to teammates), but for Regen I really like to emphasize "cap or bust". It's a good thing Rune and Melee are on fixed timers! -Keep in mind that the only cumulative aspect of the Force Feedback proc is the duration! It will only ever add +100% global recharge. It will still be a consistent buff since you're running Battle Axe! -Your accuracy across the board is a tad low! This is due to a couple of aspects: lack of +acc set bonuses and not much slotted in your attacks! Personally, I would switch out Obliteration (sans proc) and Armageddon (sans proc) in Pendulum and Cleave for some 53 acc/dams and run Vigor Core as your alpha. It should patch that up and also supercharge your healing! I don't feel like Resilient Core is adding much to your overall kit! -It kind of hurts not seeing Swoop in your build! It's your best DPA ST attack by far. I have a feeling you're using Cleave in your typical rotation, right? It has pretty poor DPA against a single target. If it were me, I would drop Physical Perfection for it. That isn't doing much for you overall except acting as a set mule, and I feel like you'd benefit from having another strong attack in your arsenal! -I can understand if you added the Decimation proc in Arcane Bolt as a "why not", just keep in mind it has a pitifully low chance of firing! This proc usually serves better in something like an Epic Hold (All Epic Holds were normalized to 24s, giving Decimation a high chance to fire), so maybe consider that as well! -Drop the two +DEF uniques! They are doing next to nothing for you and those 2 slots can go to much better use elsewhere! As a quick and easy example, you can put one in brawl and the other in boxing to mule a 2-piece Blistering Cold in each, giving you +30% Slow RES! Hope this helps! 1 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
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