SeraphimKensai Posted Tuesday at 02:12 AM Posted Tuesday at 02:12 AM I noticed the following earlier running my fire/marine troller well soling Heldenjaeger's 1st mission of Pandora's Box Ep. 5 to farm fake nems. Server: Everlasting. Intermittently while engaging I noticed that both Tide Pool and Bonfire would tell me that I was out of range. This seemed to occur randomly while I was using Power of the Depths which increases my ranged bonus by ~69%. My build otherwise doesn't increase range. In order to facilitate using both powers I made a power exec location bind for each as follows: /bind shift+3, powexec_location target "Tide Pool". Bonfire is the same except uses shift+4. Every so often it would tell me I was out of range, even if I was within normal melee range of the target (as I was often enough running hot feet). I was able to click on the power icon normally and place the patches as I wanted, but the bind had the issue. As I moved around cleared the map sometimes the binds worked as intended and others they didn't. This is a relatively new toon so I don't have a lot of experience, but I've brought it around on other missions while I was teamed and never noticed this behavior. Perhaps on a team I want focusing on other things rather than power execution. Anyways given that the binds would intermittently work or not work and I could place the locational patches with mouse cursor, this leads me to believe that there's a geometry issue on the map. Tomorrow, I'll try to adjust the binds to set if I can have the patches places 1 unit up from the target to see if that resolves the issue. And I'll test on a few other maps as well. Hopefully it's just a geometry bug. Anyone else notice similar behavior with the powers on other maps? Thanks.
Wavicle Posted Tuesday at 05:10 AM Posted Tuesday at 05:10 AM Yea, it happens. And sometimes other weird issues with the location keybinds, such as the drop appearing on a surface below where the intended target is actually standing. Those keybinds were added into the game at some point and don't always quite work properly, and it does vary by map and location. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Glacier Peak Posted Tuesday at 06:10 AM Posted Tuesday at 06:10 AM (edited) Tide Pool won't work very well or at all in some cases when used with target location commands. I find even manually placing it will occasionally not work if I'm in the air or jumping, or if the target is above the ground, or if the target hit box is below the surface of the geometry, or randomly with no explanation. Though not specifically mentioned, the range boost from Power of the Depths decays over its buff period. Edit: Range boost does not decay. Edited Tuesday at 06:17 AM by Glacier Peak I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Wavicle Posted Tuesday at 06:14 AM Posted Tuesday at 06:14 AM 2 minutes ago, Glacier Peak said: Though not specifically mentioned, the range boost from Power of the Depths decays over its buff period. Nope, unlike the rest of the effects, the Range buff does not gradually dry out. It was changed in early beta, because the frustration of trying to target something at max range and then being unable to finish the cast was too annoying. 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
srmalloy Posted yesterday at 08:58 PM Posted yesterday at 08:58 PM On 1/20/2025 at 9:10 PM, Wavicle said: And sometimes other weird issues with the location keybinds, such as the drop appearing on a surface below where the intended target is actually standing. Oil Slick Arrow is vulneable to this on the docks at the southeast of Peregrine Island. I know from reporting players back on Live using it as an export that it used to be possible to get through a gap in the geometry to get under the northern dock, which allowed you to attack any mobs standing on the dock with impunity, so I expect that the location targeting is tagging geometry under the paved surface of the docks.
Wavicle Posted 21 hours ago Posted 21 hours ago Yea, the games geometry is a bit of a mess and often doesn't play well with the binds. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
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