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Posted
1 hour ago, Xion80 said:

Nothing forces you to play in that mode. It's no different then turning on a perma death mode. You can still play however you enjoy.

I don’t want any consequences for using rise of the phoenix every 2 minutes.  I don’t mind the extra deaths for the extra damage and fun of taking on mobs by myself or ahead of the tank.

Posted
4 minutes ago, MaxEternal said:

I don’t want any consequences for using rise of the phoenix every 2 minutes.  I don’t mind the extra deaths for the extra damage and fun of taking on mobs by myself or ahead of the tank.

Right! That mean you wouldn't turn on the mode, an continue your scheduled program.

Posted
2 minutes ago, Xion80 said:
8 minutes ago, MaxEternal said:

I don’t want any consequences for using rise of the phoenix every 2 minutes.  I don’t mind the extra deaths for the extra damage and fun of taking on mobs by myself or ahead of the tank.

Right! That mean you wouldn't turn on the mode, an continue your scheduled program.

And miss out on your stated opportunity for better rewards. The way you have this presented is either players put themselves in a bad spot and play the way you want them to, making it extremely difficult to solo as a squishy, or they play as is and lose access to the unstated "great rewards".

Posted
1 minute ago, Rudra said:

And miss out on your stated opportunity for better rewards. The way you have this presented is either players put themselves in a bad spot and play the way you want them to, making it extremely difficult to solo as a squishy, or they play as is and lose access to the unstated "great rewards".

I already stated the reward suggestions. The game is "easy mode" atm. If a player wanted a 

harder game experience, they could turn it off or on, on a whim, at any level. They're not "stuck" on anything. Don't we lose access to influence for an hr when we want X2 experience? Don't we lose access to abilities when we play TF under our lvl? Can't we set stipulations for Oro missions with penalties? Are any of those options permanent? Why would my suggestion be?

Posted (edited)
8 minutes ago, megaericzero said:

Unfortunately, it makes fighting the EB harder and harder each try, thus solving the problem once and for all!

Thus solving the problem once and for all - YouTube

Indeed! It's called hard mode for a reason.If we got into a fight and you manage to brake my arm. I'm pretty sure its gonna be much more difficult to take you down.

Edited by Xion80
Added statement
Posted (edited)
21 minutes ago, Xion80 said:

I already stated the reward suggestions.

 

7 hours ago, Xion80 said:

Running through mission is "easy work" when you have nothing to fear after defeat. Oh look, I click the rez and get back to my feet, as if I wasn't just on the brink of death! Their should be heavy penalties for not only repetitive use of rez in a missions. But stacking debuff for multiple hospitals visits.

 

Regenerative powers/enhancements could receive more value, closing the gap on the mitigation scale. They could target these specific debuff, lowering, or flat out negating the time it takes to recover. Something resistance and defense couldn't do. These are some examples of the debuffs to name a few.

 

Concussion: Recharge debuff and protection debuff. Endurance debuff. 

 

Broken Bones: Resistance debuff. Damage debuff.

 

Lacerations: Constant DoT debuff.

 

3rd degree burns: DDR debuff. Healing debuff. 

 

Damaged Armor: Endurance cost increase for toggles.

 

Poisoned: Regen debuff. Maxhp debuff. End debuff.

 

Each could be tied to a specific damage type. No, all debuffs wouldn't hit you at the same time. For example. If you were defeated by a toxic attack, and used rez. You would be hit with the Poisoned debuff penalty. You would receive ONE of the debuffs from poisoned category for a time frame.  If you fall again to toxic attack, you get the next random poisoned debuff, and the timer increases. Every hospital visit becomes less effective as you're not following the doctor's orders. Health restores at lower increments every visit 100/75/50/25. (Opens the door to sophisticated  Super Groups medical equipment regular hospitals don't have.)

 

Team wipes should come with a penalty as well. Did your team of 8 get squished by the map? All enemy mobs will receive a buff making their resolve stronger! Now that I think about it. Why isn't their a team wiped badge?

 

This option opens the door for great rewards for heroes who play in this game mode. X3 xp? X2 influence? Think of it as a "hard mode" for Pug or solo gaming journey. If team leader is playing in this mode. A prompt should appear, informing you about his settings.

 

 

 

 

Looking through your posts, all of them even though I'm only providing the OP, I'm not seeing where you stipulate what these "great rewards" are. Only that the possibility of getting them for playing in this manner would be there.

 

21 minutes ago, Xion80 said:

The game is "easy mode" atm.

And players can make the game harder by using DOs/SOs instead of IO sets. They can go to the START vendor and turn off inspirations so they don't have access to them even when the fight gets difficult. They can play power sets and/or ATs they haven't tried yet and struggle with that learning curve. They can increase the difficulty up to +4/x8. They can choose to not use the best powers from their chosen power sets. There are so many different ways to increase the challenge in the game.

 

21 minutes ago, Xion80 said:

If a player wanted a harder game experience, they could turn it off or on, on a whim, at any level. They're not "stuck" on anything. Don't we lose access to influence for an hr when we want X2 experience? Don't we lose access to abilities when we play TF under our lvl? Can't we set stipulations for Oro missions with penalties? Are any of those options permanent? Why would my suggestion be?

Yes, we lose access to inf' from enemy drops when we use the double xp boost from the START vendor. Yes, we lose access to abilities that are more than 5 levels higher than the TF/SF we are doing or the story arc we are playing through via Ouroboros' flashback system. Yes, we can take on added challenges when we opt to do a TF/SF or Ouroboros flashback story arc. No, they aren't permanent. No, I'm not stating your idea would be either. What I am stating is that you are providing a mechanic that only benefits the best players or the sturdiest ATs. That anyone playing a squishy AT will find it near impossible to play using your idea, and because they would not be using your idea because it would make the game unplayable for them, they will miss out on whatever benefits you have not stated/listed. Your idea is heavily skewed in favor of a set player group playing specific ATs using specific builds to reap your unstated rewards.

 

Edited by Rudra
Edited to add "to inf' from enemy drops".
Posted (edited)

You really should just go play an actually difficult game to satisfy that itch.

 

CoH won’t ever get a mode that meets what you’re trying to get at.

 

When I want a challenging game, I play Black Myth, Lies of P, Wuchang(when it comes out), Nine Sols, etc. hell I’m playing immortal feynx rising currently and the combat’s no cake walk despite looking simple, and the puzzles are definitely a fun brain teaser.

 

Point being you’ll be fulfilled, assuming you ACTUALLY want challenge and aren’t just putting out bravado like most who want this type of thing do, in other actually more challenging games.

 

And then you can take a break and relax in CoH. Think of it like a vacation in gaming.

 

This isn’t me trying to be an ass, it’s just me pointing out you’re trying to fit a square peg in a circle hole. It’s not gonna work

Edited by Seed22

Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

Posted
8 minutes ago, Seed22 said:

You really should just go play an actually difficult game to satisfy that itch.

 

CoH won’t ever get a mode that meets what you’re trying to get at.

 

When I want a challenging game, I play Black Myth, Lies of P, Wuchang(when it comes out), Nine Sols, etc. hell I’m playing immortal feynx rising currently and the combat’s no cake walk despite looking simple, and the puzzles are definitely a fun brain teaser.

 

Point being you’ll be fulfilled, assuming you ACTUALLY want challenge and aren’t just putting out bravado like most who want this type of thing do, in other actually more challenging games.

 

And then you can take a break and relax in CoH. Think of it like a vacation in gaming.

 

This isn’t me trying to be an ass, it’s just me pointing out you’re trying to fit a square peg in a circle hole. It’s not gonna work

....So your answer is no thanks. Gotcha.

Posted
10 minutes ago, Rudra said:

 

Looking through your posts, all of them even though I'm only providing the OP, I'm not seeing where you stipulate what these "great rewards" are. Only that the possibility of getting them for playing in this manner would be there.

 

And players can make the game harder by using DOs/SOs instead of IO sets. They can go to the START vendor and turn off inspirations so they don't have access to them even when the fight gets difficult. They can play power sets and/or ATs they haven't tried yet and struggle with that learning curve. They can increase the difficulty up to +4/x8. They can choose to not use the best powers from their chosen power sets. There are so many different ways to increase the challenge in the game.

 

Yes, we lose access to inf' from enemy drops when we use the double xp boost from the START vendor. Yes, we lose access to abilities that are more than 5 levels higher than the TF/SF we are doing or the story arc we are playing through via Ouroboros' flashback system. Yes, we can take on added challenges when we opt to do a TF/SF or Ouroboros flashback story arc. No, they aren't permanent. No, I'm not stating your idea would be either. What I am stating is that you are providing a mechanic that only benefits the best players or the sturdiest ATs. That anyone playing a squishy AT will find it near impossible to play using your idea, and because they would not be using your idea because it would make the game unplayable for them, they will miss out on whatever benefits you have not stated/listed. Your idea is heavily skewed in favor of a set player group playing specific ATs using specific builds to reap your unstated rewards.

 

It's definitely a no for you. Right!

  • Thumbs Down 1
Posted

I guess as long as it's optional, I wouldn't object. But it sounds absolutely ghastly. "Let's see...I couldn't beat this guy at full strength, so now I have to try again with debuffs. Hmm, I wonder how this is going to turn out...?"

My one concern is that there's already a bit of a divide between the "expert" players and the "casuals", and this seems like it would just make that gap bigger, and make it harder for people on either end to fill teams.

---

64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)

Posted (edited)
5 minutes ago, JKCarrier said:

I guess as long as it's optional, I wouldn't object. But it sounds absolutely ghastly. "Let's see...I couldn't beat this guy at full strength, so now I have to try again with debuffs. Hmm, I wonder how this is going to turn out...?"

My one concern is that there's already a bit of a divide between the "expert" players and the "casuals", and this seems like it would just make that gap bigger, and make it harder for people on either end to fill teams.

Your inspiration are still available.  Didn't say anything about not being able to use those. Didn't lock out your accolade or Incarnate. Didn't increase the level difficulty.  You just have injuries. Won't go past 3 debuffs.

 

Not really into the politics. I'm sure I've played with them all. The casuals and expert caliber.

Edited by Xion80
Added statement
Posted
3 minutes ago, Xion80 said:

....So your answer is no thanks. Gotcha.

Im trying to help you here. Okay let me be a bit more clear, take a look at Hard Mode in game. 
 

That’s about as hard as you’ll get CoH. The devs, who I talk to in closed beta, even said back when it came out that basically that was peak of what they’d be comfortable with adding in terms of difficulty.

 

So, knowing that, It’s not a matter of what I want, it’s a matter of what is the hard line they’ve drawn in the sand in regards to the matter.

 

(I don’t want your idea of difficulty because as someone who ACTUALLY plays challenging games instead of just talking about wanting challenge, I can see the glaring holes in your suggestion that literally negate all challenge that I don’t think you’ve considered. One I mentioned already.) 

 

I’m trying to give you suggestions for actually challenging games you could play to satiate that itch, but hey to each their own

 

 

  • Thumbs Down 1

Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

Posted
5 minutes ago, Seed22 said:

Im trying to help you here. Okay let me be a bit more clear, take a look at Hard Mode in game. 
 

That’s about as hard as you’ll get CoH. The devs, who I talk to in closed beta, even said back when it came out that basically that was peak of what they’d be comfortable with adding in terms of difficulty.

 

So, knowing that, It’s not a matter of what I want, it’s a matter of what is the hard line they’ve drawn in the sand in regards to the matter.

 

(I don’t want your idea of difficulty because as someone who ACTUALLY plays challenging games instead of just talking about wanting challenge, I can see the glaring holes in your suggestion that literally negate all challenge that I don’t think you’ve considered. One I mentioned already.) 

 

I’m trying to give you suggestions for actually challenging games you could play to satiate that itch, but hey to each their own

 

 

Yup, you're correct. Only person in the world who plays challenging games is you. I wasn't referencing "Hard mode" implemented in game by devs. Never asked you for recommendations on what games out there could challenge me. I dropped a suggestion. Not a challenge to what already is. No special help required. You've made you stance pretty clear. I left it at that. Maybe you should to.

Posted (edited)
3 minutes ago, Xion80 said:

Only person in the world who plays challenging games is you.

That’s pretty much his schtick on this forum, yes. “Play Dark Souls or stfu, pussy.”

 

That and literally musing that perhaps Homecoming should be shut down because a couple people on the forums aren’t in lockstep with his opinions, I guess.

Edited by arcane
  • Like 2
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Posted
12 minutes ago, Xion80 said:

Not really into the politics. I'm sure I've played with them all. The casuals and expert caliber.

 

My point is, you're going to have top players who want to run in this mode all the time for the extra rewards, and less capable players who won't want to because falling into that repeated die/debuff spiral is too frustrating. Any time you try to put together a team, somebody's gonna ask "Hey, are we running in Death Penalty mode?" and whether you answer "yes" or "no", you're going to have people drop out. Or worse, they'll drop out halfway through a Task Force after they've been debuffed a half-dozen times, which I believe you were complaining about in another thread...

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---

64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)

Posted
1 minute ago, arcane said:

That’s pretty much his schtick on this forum, yes. “Play Dark Souls or stfu, pussy.”

Umm Ok...I don't see how that is relevant. More power to him. 

Posted
1 minute ago, JKCarrier said:

 

My point is, you're going to have top players who want to run in this mode all the time for the extra rewards, and less capable players who won't want to because falling into that repeated die/debuff spiral is too frustrating. Any time you try to put together a team, somebody's gonna ask "Hey, are we running in Death Penalty mode?" and whether you answer "yes" or "no", you're going to have people drop out. Or worse, they'll drop out halfway through a Task Force after they've been debuffed a half-dozen times, which I believe you were complaining about in another thread...

"Complaining" an referencing a behavior are two different things. Nice try though. I only asked for a badge to spot them in other post. Besides, I actually solo TF to get what I need, but that neither here or there.

 

It's not your cup of tea for a multitude of reason. Understood. 

Posted
16 minutes ago, Xion80 said:

Umm Ok...I don't see how that is relevant. More power to him. 

I’ve clarified my stance many times as never having been that but ehhh reading comprehension in 2025 isn’t a thing so I’m not surprised he missed it. 
 

Arcane, start slow, start with the Junie. B Jones series and work your way up from there. Hell we all have to start somewhere 

Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

Posted

@Xion80, please start reading what other players are trying to tell you and not just treating feedback like it's some horrible thing. I get you are trying to defend your idea, but you are absolutely refusing to hear what anyone says. Accepting feedback and working with those responding to you is not a bad thing.

  • Thanks 1
Posted

I'll leave this here, one can go to Ourodev site download the binaries and run their own server as a VM and make whatever changes this one included that they want.

 

If you want your change to have reasonable traction show evidence of an actual use case and how it can reasonably be implemented into the city of heroes framework. What might not be right for here, might be right for there.

Posted
5 minutes ago, Rudra said:

@Xion80, please start reading what other players are trying to tell you and not just treating feedback like it's some horrible thing. I get you are trying to defend your idea, but you are absolutely refusing to hear what anyone says. Accepting feedback and working with those responding to you is not a bad thing.

 I don't need deep rooted feedback on a grain of salt suggestion I made. It has no true value. We either agree or disagree. I try to minimize the "extra" banter. It's not healthy, and leads to disrespectful comments. Feedback isn't a horrible thing. Making out of pocket comments? Well...

  • Thumbs Down 1
Posted
2 minutes ago, SeraphimKensai said:

I'll leave this here, one can go to Ourodev site download the binaries and run their own server as a VM and make whatever changes this one included that they want.

 

If you want your change to have reasonable traction show evidence of an actual use case and how it can reasonably be implemented into the city of heroes framework. What might not be right for here, might be right for there.

Nah, none of that is required. You simply saying you disagree is good enough. The end.

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