cohRock Posted January 23 Posted January 23 The Perfect Zinger set has a proc with a chance of causing psi damage. It can be slotted in the Placate power. Does anyone know if damage occurs, does that negate the placate effect? Or does the proc fire before placating? -- Rock
Marine X Posted January 23 Posted January 23 (edited) The Taunt/Placate effect happens regardless of whether the Proc occurs, the set bonuses are also unaffected by whether or not the Proc occurs. Edited January 23 by Marine X 1 " When it's too tough for everyone else, it's just right for me..." ( Unless it's Raining, or Cold, or Really Dirty or there are Sappers, Man I hate those Guys...) Marine X
cohRock Posted January 23 Author Posted January 23 @Marine XThank you for responding. I still don't know, though, the result of the proc firing. Would that unplacate the just-placated foe? -- Rock
tidge Posted January 23 Posted January 23 This is an interesting question, and one I've never tested (for reasons I'll explain later). Years ago, I would have said "%damage breaks the Placate, no matter what", based on how other powers (like Sleeps) used to work. IIRC a short delay was added to Sleeps, so that the %damage didn't prevent a critter from being put to sleep. The handful of different Placate-like powers I looked at in City of Data don't appear to have a delayed effect to Placate, even after the more recent reconsideration of Threat. Keep in mind, there are different sorts of powers which Placate. For example: a primary power set's version behaves differently for Stalkers and Banes/Widows than Pacify from the Presence pool. The primary reason why I've never tested this: Generally I've found that particular %damage piece to be underwhelming in Taunt/Provoke/Confront-only "attacks" such that I almost exclusively use the Mocking Beratement set in Threat powers (when seeking set bonuses). Part of the issue is the ToHit check required for the %damage (even in 'auto-hit' powers), part of the issue is that for the types of powers where it can be the only %damage, it has ended up having a very marginal impact on clear times. To my way of thinking: If I need to placate an enemy, I'm unlikely to really benefit from a little extra damage anyway! If I don't need to placate them, just hit them! The calculus of others may be different.
Hedgefund Posted January 23 Posted January 23 I've tested this before and the proc activation does NOT break the placate effect. 1 2 1
Hedgefund Posted January 23 Posted January 23 (edited) Let me add more detail - it puts you in a hidden state but the mobs still attack you. If you have high def you should be able to get a hidden crit off. I want to emphasize that this is NOT as if there was no enemy affecting proc slotted. My wording above is imprecise to say "does NOT break..." You placate, you get put in a hidden state, enemies continue to attack. It wasn't asked, but my 2 inf is I wouldn't slot Placate this way. Edited January 23 by Hedgefund 1
ZemX Posted 37 minutes ago Posted 37 minutes ago On 1/23/2025 at 10:05 AM, Hedgefund said: Let me add more detail - it puts you in a hidden state but the mobs still attack you. If you have high def you should be able to get a hidden crit off. Non-pool placate powers have a 5s window now where even getting hit doesn't cancel the hide, so it should be a guaranteed hidden attack follow-up no matter what happens with aggro or your defense level. The remaining 5s of Hide after that can be spoiled by getting hit though.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now