SableShrike Posted 6 hours ago Posted 6 hours ago (edited) So I made something stupid. I've always liked Poison, but struggled to get it to FEEL right across various ATs. Had the concept for a Poison/DP and came up with this. It wound up far, far tougher than I was expecting. It has full-time softcap Ranged and AoE, and 32.9% Melee Defense. With your maxed Venomous Gas, this makes even +3s whiff in melee as you bust a cap on their ass. Note that this is WITHOUT using Envenom/Weaken, this is just on all the time. Why Dual Pistols? Two huge synergies: Suppressive Fire with Chemical Ammo combos with Poison Trap to lock Bosses, and Chemical Ammo stacks even more -Damage on top of Poison's already crazy high -Damage. You can just neuter the boss or even AV and shoot it in the face. Been mucking about with dropping Defense levels some to fit in procs, but honestly I like the sheer stupidity I can get up to with this level of survival. On teams you can wade into Melee and dramatically increase kill times. Toggles: I only run Combat Jumping, Maneuvers, Weave, Temp Invuln, and Venomous Gas. This is built to let you solo non-stop without relying on Vigilance to shore up Endurance. Krait - Hero Defender Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Poison Secondary powerset: Dual Pistols Pool powerset (#1): Leaping Pool powerset (#2): Leadership Pool powerset (#3): Fighting Pool powerset (#4): Concealment Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Envenom A: Shield Breaker: Accuracy/Endurance/Recharge 7: Shield Breaker: Accuracy/Recharge 9: Shield Breaker: Accuracy/Defense Debuff 9: Shield Breaker: Defense Debuff/Endurance/Recharge 15: Shield Breaker: Defense Debuff 17: Shield Breaker: Chance for Lethal Damage Level 1: Pistols A: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge 17: Superior Defender's Bastion: Accuracy/Damage/Endurance 42: Superior Defender's Bastion: Accuracy/Damage 43: Superior Defender's Bastion: Damage/Endurance/Recharge 43: Superior Defender's Bastion: Damage/Recharge 43: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal Level 2: Weaken A: Cloud Senses: Accuracy/Endurance/Recharge 3: Cloud Senses: Accuracy/Recharge 3: Cloud Senses: Accuracy/ToHitDebuff 5: Cloud Senses: ToHit Debuff/Endurance/Recharge 5: Cloud Senses: ToHit Debuff 7: Cloud Senses: Chance for Negative Energy Damage Level 4: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Maneuvers A: Red Fortune: Defense/Endurance 11: Red Fortune: Defense/Endurance/Recharge 11: Red Fortune: Defense 13: Red Fortune: Defense/Recharge 13: Red Fortune: Endurance 15: Red Fortune: Endurance/Recharge Level 8: Elixir of Life A: Invention: Endurance Reduction Level 10: Boxing (Empty) Level 12: Swap Ammo Level 14: Tough A: Unbreakable Guard: +Max HP Level 16: Bullet Rain A: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 45: Superior Frozen Blast: Accuracy/Damage/Recharge 45: Superior Frozen Blast: Accuracy/Damage/Endurance 45: Superior Frozen Blast: Accuracy/Damage 46: Superior Frozen Blast: Damage/Endurance 46: Superior Frozen Blast: Recharge/Chance for Immobilize Level 18: Weave A: Red Fortune: Defense/Endurance 19: Red Fortune: Defense/Endurance/Recharge 19: Red Fortune: Defense 40: Red Fortune: Defense/Recharge 42: Red Fortune: Endurance 42: Red Fortune: Endurance/Recharge Level 20: Suppressive Fire A: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime 21: Superior Vigilant Assault: Accuracy/Damage/Endurance 21: Superior Vigilant Assault: Accuracy/Damage 23: Superior Vigilant Assault: Damage/Endurance/RechargeTime 23: Superior Vigilant Assault: Damage/RechargeTime 36: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb Level 22: Poison Trap A: Lockdown: Accuracy/Endurance/Recharge/Hold 29: Lockdown: Accuracy/Recharge 29: Lockdown: Accuracy/Hold 31: Lockdown: Endurance/Recharge/Hold 31: Lockdown: Recharge/Hold 31: Lockdown: Chance for +2 Mag Hold Level 24: Executioner's Shot A: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 25: Superior Winter's Bite: Accuracy/Damage/Recharge 25: Superior Winter's Bite: Accuracy/Damage/Endurance 34: Superior Winter's Bite: Accuracy/Damage 36: Superior Winter's Bite: Damage/RechargeTime 36: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 26: Venomous Gas A: Enzyme Exposure 27: Enzyme Exposure 27: Enzyme Exposure Level 28: Tactics A: Rectified Reticle: Increased Perception Level 30: Hail of Bullets A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 33: Superior Avalanche: Accuracy/Damage/Recharge 33: Superior Avalanche: Accuracy/Damage/Endurance 33: Superior Avalanche: Damage/Endurance 34: Superior Avalanche: Recharge/Chance for Knockdown 34: Armageddon: Chance for Fire Damage Level 32: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Power Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff 37: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 37: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 37: Gaussian's Synchronized Fire-Control: Recharge/Endurance 40: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 40: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Temp Invulnerability A: Gladiator's Armor: End/Resist 39: Gladiator's Armor: Resistance 39: Gladiator's Armor: TP Protection +3% Def (All) 39: Steadfast Protection: Resistance/+Def 3% 48: Steadfast Protection: Knockback Protection Level 41: Force of Nature A: Steadfast Protection: Knockback Protection Level 44: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Vigilance Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery 48: Numina's Convalesence: +Regeneration/+Recovery 50: Panacea: +Hit Points/Endurance Level 1: Stamina A: Synapse's Shock: EndMod 46: Synapse's Shock: EndMod/Increased Run Speed 48: Performance Shifter: EndMod 50: Performance Shifter: Chance for +End 50: Power Transfer: Chance to Heal Self Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition |MBD;24620;1541;2056;BASE64;| |GytgICwLbNNhWP/EQTdsKK/0knz4SYhSpGtPy8mUR+NAmCT5bzu2Xa/PhjIkS1df67C| |AdHXKLOXRy9IC/ZQ+Y8/NnIpNu8elwxgUqQ4G+WzulLRfeFUtnXb3+b2MHZagM8GcWV| |iILwpsqf39/5Y/DwqExWiMn3HgLDs78+jNlZZWVJ1PaUWmCFNKd3GeaDmj9r60ZVUOK| |ljc/y5e/ggHhKxmU6H1l1igbJZCkJOG2RUpm6KvLz7YlwKHxbrb0uk8lyDyFwq83nnr| |ZQLskNobeEUHgn2X9TzVFOel+24XBiuknOPvAzRuV+niK2F1oYkl/DNFNMGH0tGC/Vn| |nLsSbnid6CxPf2fCZHLU0+iNwHY8nIshVB9Uqfl68CgP/v1edPuQo3RNaWX0yqtMS0x| |Seq/RC56+su2z7T99imVrRniyyaDNvIJIF5+OxzatIlWh3qfhY8LBT0VOwRTZthwX7y| 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Uun Posted 1 hour ago Posted 1 hour ago Maneuvers and Weave are overslotted. If you're going for set bonuses, there are better choices than Red Fortune (i.e., Reactive Defenses, Shield Wall). You're missing the Reactive Defenses and Shield Wall +res uniques. Elixir of Life can mule any of the resist set uniques (except Impervious Skin +regen). Unbreakable Constraint or Gladiator's Net are better options for Poison Trap than Lockdown. It procs quite well, so you can slot at least 2 %dmg procs and still maintain hold duration and set bonuses. Don't skip Piercing Rounds. It provides 20% -res. 1-slotting Tactics with Rectified Reticle is pointless. It only provides +100 ft of perception, while Tactics already provides +432 ft. You need to slot end red if you want to run Tactics. Power Build Up is a questionable choice. While you do benefit from the +dmg and +tohit, Poison doesn't really benefit from the +special. I would go with a different epic. Uuniverse
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