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Posted (edited)

So I made something stupid.

 

I've always liked Poison, but struggled to get it to FEEL right across various ATs.

 

Had the concept for a Poison/DP and came up with this.  It wound up far, far tougher than I was expecting.

 

It has full-time softcap Ranged and AoE, and 32.9% Melee Defense.  With your maxed Venomous Gas, this makes even +3s whiff in melee as you bust a cap on their ass.  Note that this is WITHOUT using Envenom/Weaken, this is just on all the time.

 

Why Dual Pistols?  Two huge synergies:  Suppressive Fire with Chemical Ammo combos with Poison Trap to lock Bosses, and Chemical Ammo stacks even more -Damage on top of Poison's already crazy high -Damage.  You can just neuter the boss or even AV and shoot it in the face.

 

Been mucking about with dropping Defense levels some to fit in procs, but honestly I like the sheer stupidity I can get up to with this level of survival.

 

On teams you can wade into Melee and dramatically increase kill times.

 

Toggles: I only run Combat Jumping, Maneuvers, Weave, Temp Invuln, and Venomous Gas.  This is built to let you solo non-stop without relying on Vigilance to shore up Endurance.

 

Krait - Hero Defender
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Poison
  • Secondary powerset: Dual Pistols
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Concealment
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Envenom

  • A: Shield Breaker: Accuracy/Endurance/Recharge
  • 7: Shield Breaker: Accuracy/Recharge
  • 9: Shield Breaker: Accuracy/Defense Debuff
  • 9: Shield Breaker: Defense Debuff/Endurance/Recharge
  • 15: Shield Breaker: Defense Debuff
  • 17: Shield Breaker: Chance for Lethal Damage

Level 1: Pistols

  • A: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge
  • 17: Superior Defender's Bastion: Accuracy/Damage/Endurance
  • 42: Superior Defender's Bastion: Accuracy/Damage
  • 43: Superior Defender's Bastion: Damage/Endurance/Recharge
  • 43: Superior Defender's Bastion: Damage/Recharge
  • 43: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal

Level 2: Weaken

  • A: Cloud Senses: Accuracy/Endurance/Recharge
  • 3: Cloud Senses: Accuracy/Recharge
  • 3: Cloud Senses: Accuracy/ToHitDebuff
  • 5: Cloud Senses: ToHit Debuff/Endurance/Recharge
  • 5: Cloud Senses: ToHit Debuff
  • 7: Cloud Senses: Chance for Negative Energy Damage

Level 4: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 6: Maneuvers

  • A: Red Fortune: Defense/Endurance
  • 11: Red Fortune: Defense/Endurance/Recharge
  • 11: Red Fortune: Defense
  • 13: Red Fortune: Defense/Recharge
  • 13: Red Fortune: Endurance
  • 15: Red Fortune: Endurance/Recharge

Level 8: Elixir of Life

  • A: Invention: Endurance Reduction

Level 10: Boxing

  • (Empty)

Level 12: Swap Ammo


Level 14: Tough

  • A: Unbreakable Guard: +Max HP

Level 16: Bullet Rain

  • A: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 45: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 45: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 45: Superior Frozen Blast: Accuracy/Damage
  • 46: Superior Frozen Blast: Damage/Endurance
  • 46: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 18: Weave

  • A: Red Fortune: Defense/Endurance
  • 19: Red Fortune: Defense/Endurance/Recharge
  • 19: Red Fortune: Defense
  • 40: Red Fortune: Defense/Recharge
  • 42: Red Fortune: Endurance
  • 42: Red Fortune: Endurance/Recharge

Level 20: Suppressive Fire

  • A: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime
  • 21: Superior Vigilant Assault: Accuracy/Damage/Endurance
  • 21: Superior Vigilant Assault: Accuracy/Damage
  • 23: Superior Vigilant Assault: Damage/Endurance/RechargeTime
  • 23: Superior Vigilant Assault: Damage/RechargeTime
  • 36: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb

Level 22: Poison Trap

  • A: Lockdown: Accuracy/Endurance/Recharge/Hold
  • 29: Lockdown: Accuracy/Recharge
  • 29: Lockdown: Accuracy/Hold
  • 31: Lockdown: Endurance/Recharge/Hold
  • 31: Lockdown: Recharge/Hold
  • 31: Lockdown: Chance for +2 Mag Hold

Level 24: Executioner's Shot

  • A: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 25: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 25: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 34: Superior Winter's Bite: Accuracy/Damage
  • 36: Superior Winter's Bite: Damage/RechargeTime
  • 36: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 26: Venomous Gas

  • A: Enzyme Exposure
  • 27: Enzyme Exposure
  • 27: Enzyme Exposure

Level 28: Tactics

  • A: Rectified Reticle: Increased Perception

Level 30: Hail of Bullets

  • A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 33: Superior Avalanche: Accuracy/Damage/Recharge
  • 33: Superior Avalanche: Accuracy/Damage/Endurance
  • 33: Superior Avalanche: Damage/Endurance
  • 34: Superior Avalanche: Recharge/Chance for Knockdown
  • 34: Armageddon: Chance for Fire Damage

Level 32: Vengeance

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 35: Power Build Up

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 37: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 37: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 37: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 40: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 40: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 38: Temp Invulnerability

  • A: Gladiator's Armor: End/Resist
  • 39: Gladiator's Armor: Resistance
  • 39: Gladiator's Armor: TP Protection +3% Def (All)
  • 39: Steadfast Protection: Resistance/+Def 3%
  • 48: Steadfast Protection: Knockback Protection

Level 41: Force of Nature

  • A: Steadfast Protection: Knockback Protection

Level 44: Grant Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 47: Stealth

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Infiltration

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Vigilance


Level 1: Brawl

  • A: Invention: Accuracy

Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • A: Invention: Healing

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Miracle: +Recovery
  • 48: Numina's Convalesence: +Regeneration/+Recovery
  • 50: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Synapse's Shock: EndMod
  • 46: Synapse's Shock: EndMod/Increased Run Speed
  • 48: Performance Shifter: EndMod
  • 50: Performance Shifter: Chance for +End
  • 50: Power Transfer: Chance to Heal Self

Level 12: Chemical Ammunition


Level 12: Cryo Ammunition


Level 12: Incendiary Ammunition


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Edited by SableShrike
Posted
  • Maneuvers and Weave are overslotted. If you're going for set bonuses, there are better choices than Red Fortune (i.e., Reactive Defenses, Shield Wall).
  • You're missing the Reactive Defenses and Shield Wall +res uniques. 
  • Elixir of Life can mule any of the resist set uniques (except Impervious Skin +regen).
  • Unbreakable Constraint or Gladiator's Net are better options for Poison Trap than Lockdown. It procs quite well, so you can slot at least 2 %dmg procs and still maintain hold duration and set bonuses.
  • Don't skip Piercing Rounds. It provides 20% -res.
  • 1-slotting Tactics with Rectified Reticle is pointless. It only provides +100 ft of perception, while Tactics already provides +432 ft. You need to slot end red if you want to run Tactics.
  • Power Build Up is a questionable choice. While you do benefit from the +dmg and +tohit, Poison doesn't really benefit from the +special. I would go with a different epic.

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