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Recently finished my latest project to 50 and was looking for something new and thought "Hey, Rad/Storm sounds like (barely) controlled chaos, let's give that a go!" One problem: I can't find ANY info on a Rad/Storm corruptor build, or a Storm/Rad Defender build for that matter. My Search Fu is usually pretty decent, so I went in game and made sure it wasn't one of those few prohibited power combinations (lookin' at you Thorns/Shield). So, to sum it up, help?

Posted

I played a Storm/Rad defender on live from about i3 to shutdown. I only knew of a handful of others back then and don't think I've seen one on HC. I haven't remade the character, but I do play both sets. 

 

Rad Blast

Neutrino Bolt/X-Ray Beam: You have to take one of these. X-Ray Beam has marginally better DPA.

Irradiate: Excellent PBAoE with a huge range. Very procable. Good follow up to Atomic Blast.

Electron Haze: Short narrow cone. Gets a lot of hate due to its long animation but the damage isn't terrible. Also has a 25% chance of kb, but it's low mag. Optional.

Proton Volley: Very cool looking snipe with photon torpedo sfx. Your best ST attack.

Aim: Slot with a %bu proc and use before Atomic Blast.

Cosmic Burst: High damage ST attack with a mag 3 stun.

Neutron Bomb: Targeted AoE. While the animation isn't that long, the projectile has a slow travel time, so you won't seen the orange numbers for a few seconds, especially if the target is at max range. Note, the damage is locked in when the attack is fired.

Atomic Blast: PBAoE nuke with a mag 3 hold as a secondary effect.

 

Storm Summoning

Gale/O2 Boost: You have to take one of these. Gale is a low damage, high kb cone. O2 Boost is a ST heal that also provides protection against end drain, stun and sleep. While Gale has its fans, I take O2 Boost and 1-slot it with the Preventive Medicine %absorb proc.

Snow Storm: Toggle slow and -fly. Can be useful at low levels but won't be needed once you get better powers. Either skip or 1-slot with an end/slow IO.

Steamy Mist: Toggle PBAoE stealth, def, F/C/E resist and confuse protection. 6 slots isn't enough for all the things this power does. It accepts all the +def and +res uniques, plus the defense and resistance are both worth enhancing.

Freezing Rain: This is a debuff, not an attack. Although it takes accuracy, it doesn't need it. Slot with 2x recharge IOs or 3-4 pieces of a defense debuff set. Don't bother slotting for damage or procs.

Hurricane: Massive PBAoE tohit and range debuff with repel and small (5%) chance of kb. Situational with a steep learning curve. Hated when used badly but very effective in confined areas.

Thunder Clap: PBAoE mag 2 (minion only) stun with a huge acc penalty. Skip.

Tornado: Summons a mobile pseudo pet that does high damage (autohit), knockback and debuffs defense. Requires a kb>kd IO or it will send stuff flying.

Lightning Storm: Summons a stationary pseudo pet that shoots lightning bolts with a small (5 ft) AoE. Also does kb, but it's low mag so kb>kd isn't mandatory.

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