Speed Freak Posted February 13 Posted February 13 Recently finished my latest project to 50 and was looking for something new and thought "Hey, Rad/Storm sounds like (barely) controlled chaos, let's give that a go!" One problem: I can't find ANY info on a Rad/Storm corruptor build, or a Storm/Rad Defender build for that matter. My Search Fu is usually pretty decent, so I went in game and made sure it wasn't one of those few prohibited power combinations (lookin' at you Thorns/Shield). So, to sum it up, help?
Uun Posted February 13 Posted February 13 I played a Storm/Rad defender on live from about i3 to shutdown. I only knew of a handful of others back then and don't think I've seen one on HC. I haven't remade the character, but I do play both sets. Rad Blast Neutrino Bolt/X-Ray Beam: You have to take one of these. X-Ray Beam has marginally better DPA. Irradiate: Excellent PBAoE with a huge range. Very procable. Good follow up to Atomic Blast. Electron Haze: Short narrow cone. Gets a lot of hate due to its long animation but the damage isn't terrible. Also has a 25% chance of kb, but it's low mag. Optional. Proton Volley: Very cool looking snipe with photon torpedo sfx. Your best ST attack. Aim: Slot with a %bu proc and use before Atomic Blast. Cosmic Burst: High damage ST attack with a mag 3 stun. Neutron Bomb: Targeted AoE. While the animation isn't that long, the projectile has a slow travel time, so you won't seen the orange numbers for a few seconds, especially if the target is at max range. Note, the damage is locked in when the attack is fired. Atomic Blast: PBAoE nuke with a mag 3 hold as a secondary effect. Storm Summoning Gale/O2 Boost: You have to take one of these. Gale is a low damage, high kb cone. O2 Boost is a ST heal that also provides protection against end drain, stun and sleep. While Gale has its fans, I take O2 Boost and 1-slot it with the Preventive Medicine %absorb proc. Snow Storm: Toggle slow and -fly. Can be useful at low levels but won't be needed once you get better powers. Either skip or 1-slot with an end/slow IO. Steamy Mist: Toggle PBAoE stealth, def, F/C/E resist and confuse protection. 6 slots isn't enough for all the things this power does. It accepts all the +def and +res uniques, plus the defense and resistance are both worth enhancing. Freezing Rain: This is a debuff, not an attack. Although it takes accuracy, it doesn't need it. Slot with 2x recharge IOs or 3-4 pieces of a defense debuff set. Don't bother slotting for damage or procs. Hurricane: Massive PBAoE tohit and range debuff with repel and small (5%) chance of kb. Situational with a steep learning curve. Hated when used badly but very effective in confined areas. Thunder Clap: PBAoE mag 2 (minion only) stun with a huge acc penalty. Skip. Tornado: Summons a mobile pseudo pet that does high damage (autohit), knockback and debuffs defense. Requires a kb>kd IO or it will send stuff flying. Lightning Storm: Summons a stationary pseudo pet that shoots lightning bolts with a small (5 ft) AoE. Also does kb, but it's low mag so kb>kd isn't mandatory. 2 Uuniverse
Speed Freak Posted February 15 Author Posted February 15 Thanks for your reply, this at least gives me somewhere to start. =D
JJDrakken Posted February 17 Posted February 17 On 2/14/2025 at 9:07 PM, Speed Freak said: Thanks for your reply, this at least gives me somewhere to start. =D Perhaps these will help you out? Corruptor (Storm Blast - Radiation Emission).mbdCorruptor (Radiation Blast - Storm Summoning).mbd 1
Doomguide2005 Posted February 17 Posted February 17 (edited) I would note that Thunderclap by itself is near worthless, but if stacked with Cosmic Burst you can take out a Boss easily. The con is TC requires melee range usage (but does have a 25ft radius so there's that to consider), but with the stealth you can develop on Storm first strike is basically yours. It comes down to familiarity and playstyle. Get above boss(es) i.e. Hover, use TC, hit select boss with CB. Boss (and minions) no longer an issue. PS: If you can hit it with Irradiate from Hover, you'll hit it with TC. Edited February 17 by Doomguide2005 Added thoughts 1
Uun Posted February 17 Posted February 17 10 minutes ago, Doomguide2005 said: I would note that Thunderclap by itself is near worthless, but if stacked with Cosmic Burst you can take out a Boss easily. The con is TC requires melee range usage (but does have a 25ft radius so there's that to consider), but with the stealth you can develop on Storm first strike is basically yours. It comes down to familiarity and playstyle. Get above boss(es) i.e. Hover, use TC, hit select boss with CB. Boss (and minions) no longer an issue. Another option is to pick up Oppressive Gloom (mag 2 stun aura) from Dark Mastery. That said, I find that the power/slot investment required to make Thunder Clap useful isn't worth it. 1 Uuniverse
Doomguide2005 Posted February 17 Posted February 17 9 minutes ago, Uun said: Another option is to pick up Oppressive Gloom (mag 2 stun aura) from Dark Mastery. That said, I find that the power/slot investment required to make Thunder Clap useful isn't worth it. Or all 3!! Yeah, I get it, definitely a playstyle issue influencing build. But 3 slots can do it. 1
Black_Assassin Posted February 17 Posted February 17 This is my take on it. I run this set up on my storm/storm corr and I love power sink on storm corrs. You have power sink in both Electric and Mu mastery. Charged armour is marginally better in Mu mastery. Electric you can get Thunderstrike and proc-bomb like I have for a nice PBAoE nuke. Mu you can pick up Energise which gives you a heal on demand but importantly it has a huge endurance discount. It has a high recharge though, so lasts 30s and would recharge in about 74s. Build below, I have aimed for 1 small purple from range softcap and otherwise everything is damage orientated. Tornado and LS will be your recharge superchargers 🙂 Plenty of -res procs in the build so they should be firing often. Corruptor (Radiation Blast - Storm Summoning).mbd 1 @Black Assassin - Torchbearer
Uun Posted February 17 Posted February 17 17 minutes ago, Black_Assassin said: Charged armour is marginally better in Mu mastery. Charged Armor is identical in both epics other than the level available and whether it requires a prerequisite. There are slight differences in Power Sink (radius and end drain). 1 1 Uuniverse
Black_Assassin Posted February 17 Posted February 17 45 minutes ago, Uun said: Charged Armor is identical in both epics other than the level available and whether it requires a prerequisite. There are slight differences in Power Sink (radius and end drain). That's a mids mistake then XD 1 @Black Assassin - Torchbearer
Speed Freak Posted Monday at 10:21 PM Author Posted Monday at 10:21 PM Wow, thanks very much guys (and ladies should any of you be). @JJDrakken Sorry, I checked the spreadsheet, neither of those builds was listed, I'm guessing they were done afterwards and I didn't want to bug you (again) for a build. Once again, thanks very much to all of you for your help.
JJDrakken Posted Tuesday at 04:27 AM Posted Tuesday at 04:27 AM (edited) 6 hours ago, Speed Freak said: Wow, thanks very much guys (and ladies should any of you be). @JJDrakken Sorry, I checked the spreadsheet, neither of those builds was listed, I'm guessing they were done afterwards and I didn't want to bug you (again) for a build. Once again, thanks very much to all of you for your help. That Spreadsheet is not maintained and is old over all. Nor am I the creator of said spreadsheet. Feel free to ask. Edited Tuesday at 04:29 AM by JJDrakken
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