Sakura Tenshi Posted February 17 Author Posted February 17 3 hours ago, Display Name said: I'm sure it would be a massive buff, period. Imagine Aim, Hasten and another power of choice on auto-fire. Permadom, anyone? But anyway, it doesn't hurt to ask. As I play three sets with click based next protection and also deal with hasten, it would be nice.
Parabola Posted February 17 Posted February 17 I'm wondering if a system could be coded that would allow multiple auto-fire powers but only certain powers. Basically long duration buffs such as hasten, domination or the click mez protections could be on a list that would allow them to be set on auto-fire together. But if you set a power not on the list to auto, such as healing aura or an attack, then you are only allowed that one. That would allow the devs to fine tune the level of automation they are happy with. That being said I play using keybinds to trigger powers and it's all too easy to keep queuing powers, preventing an auto-fire power from going off. Having a power set to auto doesn't guarantee it will fire as soon as it is recharged and that would be more pronounced with multiple powers set in that way.
kelika2 Posted February 17 Posted February 17 huntsman should get a gunblade kinda attack for their final tier. stab+shoot and can benefit from stealth attack hell, id also settle for a pet ability. backup, calls another huntsman
Sakura Tenshi Posted February 17 Author Posted February 17 (edited) On 2/16/2025 at 11:42 PM, kelika2 said: huntsman should get a gunblade kinda attack for their final tier. stab+shoot and can benefit from stealth attack hell, id also settle for a pet ability. backup, calls another huntsman I mean, the level 30 secondary power is summoning a pair of disruptor bots, plus there's PPP pet summons. That being said, I'm always a fan of playing 'pet masters who are badass as their pets', and wolf spiders would be a fun backup summon too. edit because I don’t feel right bumping this thread, another change I’d make to powers: Radiation Blast - now deals energy/toxic damage to help distinguish it from other energy ranged sets. (I believe Rad melee also does this, so it helps bring it in line) Energy/body Mastery: laser beam eyes - is now a snipe power to allow players to have their lethally effective eye lasers. Scrapper taunts - the taunt power in all scrapper melee sets now has an auto-hit portion (taunt and -range) but now will also function as an attack as well of some form. For some such as broadsword or titan weapons, this will be a lunging gap closer that teleports the user to their target. For others like electric melee or dark melee, it will instead pull the chosen target to you. For some like katana and energy melee, this is just a ranged attack. (Yeah I’ve posted this before to a lot of pushback, but this is my thread and it’s not called ‘reasonable power changes’) Edited February 25 by Sakura Tenshi
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