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Posted (edited)
2 hours ago, Doc_Scorpion said:


You can already do that to a large extent.

And you left out the countering disadvantage.  The more granular your storage (the more SG's you have) the more complex and time consuming it becomes to manage.  And the more complex it is to manage, the fewer and fewer people that will actually do it.

Only the most dedicated basement dwelling neckbeard is really going to have the time, energy, and attention span to totally detach themselves from the economy.  Let alone the interest in doing so.

If players are already willing to make multiple SGs for storage as has already been shown in multiple discussions about having multi-base storage access on the other threads asking for the exact same thing, then the whole excessively granular becomes excessive to manage argument falls apart. Players are already willing to do this even with the complication of only being able to be in one SG per character at a time.

 

Edit: And just how complicated/difficult to manage do you really think it would be? You just treat the SGs like they are database entry names. Purple Danger Rangers, so the purples go here. Rare Hunters, so the rare salvage goes here. Fisticuffers, so non-purple melee sets go here. So on and so forth.

 

Edit again: But then they have to make the bases for all of that? Pop into new sorting SG base, add a single large room, throw your storage bins into said large room, and done. Maybe even throw a letter near groups for name of set sorting for the bins.

 

Edited by Rudra
Posted

I don’t have a dog in this fight, so I’m a bit ignorant, but I don’t understand the use of the word exploit here. It seems to me that exploits are called exploits because they are advantageous. I don’t really understand what advantages players would get from having extra storage space.

Posted
23 minutes ago, arcane said:

I don’t have a dog in this fight, so I’m a bit ignorant, but I don’t understand the use of the word exploit here. It seems to me that exploits are called exploits because they are advantageous. I don’t really understand what advantages players would get from having extra storage space.

I don't remember the explanation for the exploit part, though I did call it an exploit in my post.

 

The more storage capacity we have, the less we need to offload into the market to free up space in our limited storage. The market is there to help burn our inf' and provide resources players may need but weren't favored by RNGesus to get to be able to get, so I don't support anything that further weakens the game market/economy.

Posted
13 hours ago, Rudra said:

I don't remember the explanation for the exploit part, though I did call it an exploit in my post.

 

The more storage capacity we have, the less we need to offload into the market to free up space in our limited storage. The market is there to help burn our inf' and provide resources players may need but weren't favored by RNGesus to get to be able to get, so I don't support anything that further weakens the game market/economy.

Everyone has a great deal of storage space with having personal bases already, additional storage by just dropping stuff in the auction house without posting it, 1000 character slots per server to mule stuff around, and a fairly decent on character storage capacity. Despite all that, the market does fine.

Posted
8 minutes ago, TheMoneyMaker said:

Everyone has a great deal of storage space with having personal bases already, additional storage by just dropping stuff in the auction house without posting it, 1000 character slots per server to mule stuff around, and a fairly decent on character storage capacity. Despite all that, the market does fine.

Great! So with all the storage we already have, we don't need more. Thanks for the support.

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