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Posted

working on a Sav/Dark Brute build when a buddy of mine started talking about a Dark/EM tanker he has that stuns the bajeezus outta mobs. And I thought that might be a pretty fun build to make.

 

Can anyone tell me if the Oppressive Gloom stun and all the stuns in Energy Melee's attacks work well enough to stun....what exactly? AVs maybe?? At least for a sec...

 

Also, is disorient and stun the same thing? The wording seems to intermingle.

 

Thanks,

 

-WT

 

And as I'm typing this...I'm having deja vu...so if this is a repeat lol sorry

Posted

Yes, 'stun' and 'disorient' refer to the same effect! 

 

Just speaking from personal experience, my EM toons can just about perma-stun AVs with just the punches (and Cross Punch). Oppressive Gloom will definitely stack with it, and it is a pretty low investment toggle to run. Just keep in mind it has a hit check!

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted
2 hours ago, Spaghetti Betty said:

Yes, 'stun' and 'disorient' refer to the same effect! 

 

Just speaking from personal experience, my EM toons can just about perma-stun AVs with just the punches (and Cross Punch). Oppressive Gloom will definitely stack with it, and it is a pretty low investment toggle to run. Just keep in mind it has a hit check!

I mean, if you felt inspired and so INCLINED to drop a Dark Armor/Energy Melee Tanker build… we wouldn’t be mad at you 😉

Posted

I literally just posted this build at the same time that you asked this question!  Yes, you can build a very effective stun tank - see my build in my flavors of tank post that I just put up two mins ago 

To make it work reliably you need to put the disorient proc in cloak of fear.  Happy to discuss the build if you like.

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Posted
2 hours ago, Spaghetti Betty said:

Yes, 'stun' and 'disorient' refer to the same effect! 

 

Just speaking from personal experience, my EM toons can just about perma-stun AVs with just the punches (and Cross Punch). Oppressive Gloom will definitely stack with it, and it is a pretty low investment toggle to run. Just keep in mind it has a hit check!

 

That is great to know!

 

Thanks Betty!

Posted
14 minutes ago, Intermipants said:

I literally just posted this build at the same time that you asked this question!  Yes, you can build a very effective stun tank - see my build in my flavors of tank post that I just put up two mins ago 

To make it work reliably you need to put the disorient proc in cloak of fear.  Happy to discuss the build if you like.

 

I thought procs in a AOE toggle didn't pop very often at all

 

Posted
21 minutes ago, WuTang said:

 

I thought procs in a AOE toggle didn't pop very often at all

 

It procs often enough to be effective. I tested it to make sure and it makes a big difference in keeping mobs stunned or feared. 

Posted
23 hours ago, BuiltDifferent5 said:

I mean, if you felt inspired and so INCLINED to drop a Dark Armor/Energy Melee Tanker build… we wouldn’t be mad at you 😉

I guess I could!

 

I don't think I'd particularly ever play these two things together (not the biggest fan of Dark Armor), but it was interesting to try and make something work!

 

bgfvsafds.thumb.png.4b27fba5117798cfc07c2baa9701d35d.png

Fuzzy Pompf - Tanker (Dark Armor - Energy Melee).mbd

 

Funnily enough, Cross Punch has a Mag 3 stun like all of the EM punches! It also brings extra utility that EM loves! Like a good cleaving ST attack to juggle with Bone Smasher that can take a -RES proc and a FFback proc! Why do I keep hearing this power sucks again?

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted (edited)

I've rejiggered the build a little more and won't need Cardiac and I wanted to max out my Super Speed for theme, so plan on going Muscular for that and a damage bump.

 

It's at level 40 now and so far the stun effect seems to work pretty good. It's just another layer of mitigation, but a comical one. All the minions are insta-stunned with OG and then Whirling Hands keeps them drunk, while the ST attacks keep the hard targets wobbly. It's not all 100% but good enough.

 

I'm a little let down by Dark Regen, the heal is fantastic, but since I slotted it for recharge, ToE: +End is almost useless. I guess it's the icing, but most often I only get back what DR costs. Still a free huge heal is pretty good.

 

It exemps down well too.

 

How much KB protection is really needed? I assume pretty high for Freem, but other than that? 11? 15? More? I looked at my Fiery Aura Brute and he gets by on 9, but he doesn't need bad guys around him for a clutch heal.

Edited by WuTang
Posted

A bunch of us did a Dark/Stone tanker challenge awhile ago where the idea was that we had stacked OG and Fault to stunlock mobs as we killed them.

 

Dark/elec works well. As does dark/as for stacking stuns with oppressive gloom.

So there's several ways of doing it. But once you hit mag 4, you stun bosses.

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