jeffivey Posted Friday at 01:27 AM Posted Friday at 01:27 AM Can someone pls help me with a leveling guide for the perfect Earth/ Storm controller build pls. I am returning player and this would help me alot.
Rustbeltcomics Posted Friday at 05:49 PM Posted Friday at 05:49 PM (edited) I have had two lvl 50 Earth/Storm Controllers (Stormcloud2 on Excelsior) and can tell you that you will have god-like powers with this build but will not be a God/Goddess. The earth powers like mobs grouped together for all the AOE controls but Storm is known for blowing everything around. I have 29 different builds for this as there are so many different options but let me summarize how you will want to level and what powers I recommend. 1. Early levels will go slow as your single target damage is poor so grab temp powers and use Fossilize and Stone Prison (or I prefer Arcane Bolt). In teams start with Stone Cages and get Freezing Rain at level 16. Soloing with Gale is fine when soloing but get a Knockback to Knockdown into it at level 20. Leveling will be painfully slow if not on a team, I am not a fan of O2 Boost. If you want to be a healer go with another set. 2. You will be squishie no matter what you do but definitely go with Earth Mastery and Earth's Embrace to get 50% more hit points. I do not recommend getting tough and weave in this build as you have more useful control powers that will mitigate damage. Volcanic Gasses as an AOE hold is awesome and will last 60 seconds with a recharge down to about 80 seconds. Look for all the -tohit you can get as that is just as good as having defense once you hit with the specific power. 3. Quicksand, Hurricane, and Snow Storm are skippable but they each have their uses on ocassion. Quicksand provides an -25% to mob defenses and -20% recharge and can have procs to make at have some decent damage. Snow Storm is situational but with a massive -62.5% to recharge and huge slows to running and flying can really mitigate damage. Hurricane keeps everything out of melee range and provides a safe base for range teammates to stand in and be fairly safe. 4. Damage is generally low until you get Lightning Storm at level 30 but you can put damage procs into many of your powers. Focus on damage procs for powers with recharges of 10 seconds or more and don't put more than one recharge IO in any of them since that decreases the proc damage proportional to the recharge time. 5. Lightning storm and Tornado are a truely awesome powers that you can set and forget but adding in Stone Cages, Fold Space, or Volcanic Gasses can help keep the mobs in one place so they don't spend their duration moving around trying to find the next mob to land on. 6. If you like to solo a lot like I do this is likely not the powersets for you. I found this a project that wasn't always enjoyable but I wanted to get to 50 to see what all the powers together could do. I am just too much of a melee player but maybe after this rebuild I may rethink this alt. Focus on letting a teammate take the alpha hit and early on you can put on a Snow Storm to slow all the mobs. Later you can come into melee range after stuff is under control and land a nice Seismic Smash to anything controlled safely and with much satisfaction. My build is an option but I am sure there are plenty of other options. Happy to hear how your experience goes! https://api.midsreborn.com/build/download/FN3PACaSIwHgKLgy Edited Friday at 05:50 PM by Rustbeltcomics
Rustbeltcomics Posted Friday at 05:53 PM Posted Friday at 05:53 PM Here is my post and feedback on an earlier build back in 2021.
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