Blyzzard Posted Monday at 03:47 AM Posted Monday at 03:47 AM You're developing new TFs, updating or fixing issues, and remodeling enemies to make them more modern, like the "warriors." But what do you plan to do with Kallisti Wharf? The area is beautiful but has little use. I dream of sending my level 50 players to tackle new missions, new enemies, and new TFs (yes, I know there's a TF in the area), but it's a shame to see this area unused when it already exists. You've revamped Atlas Park. When are you going to revamp the rest of the game in the spirit of Kallisti Wharf/Praetorian Earth? The buildings exist, why not use them to rejuvenate the game? Please note, I applaud the work done by your teams, but to be honest, the "Labyrinth of Fog" Raid doesn't interest me that much; I would have liked other things, such as: 1) As explained above, a "game refresh." 2) There was a time when developers, at the request of players, began modifying somewhat redundant maps like offices, hangars, or caves. Simply by reversing the map's entry direction, for example: Entrance A--->exit B/Entrance B--->Exit A, just by changing the wall textures. It was simple, and we felt like we had new maps. You didn't continue, which is a shame, because it cost nothing except to flip maps and change a single texture. 3) We ALL regularly make new characters; always with the goal of refreshing the game, you could make it so that each time we redo a mission, the map changes. Still on the same theme, but the map changes. For example, you create a tank, do the first low-level missions, and you're asked to stop trolls in offices. So, with your tank, you'll stop the trolls in office "X," and if you restart a new tank or, for example, a blaster and repeat the same mission, you'll be sent to office map "Y"---> Same mission, but different map. I'll make other suggestions in the coming days ^^ FR Vous développez de nouvelles TF, vous mettez à jours ou réglez des problèmes et vous remodelez des ennemis pour les actualiser comme par exemple les "warriors". Mais que comptez-vous faire de Kallisti Wharf ? La zone est magnifique mais n'a que peu d'utilité, moi je rêve d'envoyer mes lvl50 à l'assaut de nouvelles missions de nouveaux ennemis et de nouvelles TF (oui je sais il y a une TF sur zone) mais c'est dommage de voir cette zone inexploitée alors qu'elle existe. Vous avez relooké Atlas Park, Quand allez-vous relooker le reste du jeu dans l'esprit de Kallisti Wharf/Praetorian Earth Les bâtiments existent pourquoi ne pas les utiliser pour rajeunir le jeu ? Attention je salue le travail effectué par vos équipes mais pour être honnête le Raid "The labyrinthe of fog" ne m'intéresse pas plus que ça j'aurais aimé d'autres choses comme par exemple : 1) Comme expliqué plus haut un "rajeunissement du jeu" 2) Il fut un temps ou les développeurs sur la demande des joueurs avaient commencé à modifier des maps un peu redondantes comme les bureaux, les hangars ou les grottes. Tout simplement en inversant le sens d'entrée de la map par exemple : Entrée A--->sortie B/Entrée B---> Sortie A en changeant juste la texture des murs. C'était simple et nous avions l'impression d'avoir de nouvelles maps. Vous n'avez pas continué c'est dommage, parce que ça ne coutait rien si ce n'est de retourner des maps et de changer 1 texture. 3) Nous faisons TOUS régulièrement de nouveaux personnages, toujours dans le but de rajeunir le jeu, vous pourriez faire en sorte que chaque fois que l'on refait une mission, la map change. Toujours dans le même thème mais que la map change. Par exemple vous créez un tank vous faites les premières missions bas lvl et on vous demande d'aller arrêter des Trolls dans des bureaux. Donc avec votre tank vous allez arrêter les Trolls dans les bureaux "X" et si vous redémarrez un nouveau tank ou par exemple un blaster et que vous refaite la même mission et bien là vous seriez envoyé dans la map de bureaux "Y"---> Même mission mais carte différente. Je ferais d'autres suggestions dans les jours qui viennent ^^
Doc_Scorpion Posted Monday at 05:16 AM Posted Monday at 05:16 AM 1 hour ago, Blyzzard said: You've revamped Atlas Park. Atlas Park was revamped in Issue 21 by the OG dev team. Not by the Homecoming team. 1 hour ago, Blyzzard said: When are you going to revamp the rest of the game in the spirit of Kallisti Wharf/Praetorian Earth? The buildings exist, why not use them to rejuvenate the game? I seriously doubt that the buildings exists for King's Row and other zones that don't use the same cityscape as Atlas Park. And I hope you're not suggesting that instead the entire City be rendered bland and forgettable by replacing the look and feel of each zone with Atlas Park. Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
lemming Posted Monday at 05:17 PM Posted Monday at 05:17 PM There's a post about plans with KW somewhere from the devs, so there is something going on behind the scenes. Missions already have different layouts a lot of the time, but not tied at all to your character, it's just random among types. There are some where there's only a choice of one. (A lot of the DA arcs for instance) 1
Blyzzard Posted Monday at 10:46 PM Author Posted Monday at 10:46 PM 17 hours ago, Doc_Scorpion said: And I hope you're not suggesting that instead the entire City be rendered bland and forgettable by replacing the look and feel of each zone with Atlas Park. Indeed, I NEVER suggested such a thing.
Captain Fabulous Posted Monday at 10:58 PM Posted Monday at 10:58 PM 5 hours ago, lemming said: There's a post about plans with KW somewhere from the devs, so there is something going on behind the scenes. Yup.
srmalloy Posted Tuesday at 01:24 AM Posted Tuesday at 01:24 AM 20 hours ago, Doc_Scorpion said: 21 hours ago, Blyzzard said: You've revamped Atlas Park. Atlas Park was revamped in Issue 21 by the OG dev team. Not by the Homecoming team. ...with the exception of, as on Mercy Island, removing the AE building from the zone (and moving Fort Liberty into a building occupying the same footprint, instead of just destroying it, as on Mercy Island). But that hardly constitutes a 'revamp'.
srmalloy Posted Tuesday at 01:26 AM Posted Tuesday at 01:26 AM 8 hours ago, lemming said: Missions already have different layouts a lot of the time, but not tied at all to your character, it's just random among types. There are some where there's only a choice of one. I would like to see a program of "Door diversification" -- there are so many clickable doors in the zones, and relatively few of them, in my experience, are used as mission doors. It would be good to see them get used for something other than being knocked at during the Halloween event for trick-or-treating.
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