Jacke Posted 17 hours ago Posted 17 hours ago (edited) 16 hours ago, Akisan said: I generally stick to the normal inspirations, with 2 exceptions: Medium team break frees last for 180 seconds. Super regular break frees last for only 120. Well worth it against mez-happy groups, even if you only use them on yourself. On low defense builds, a single large purple doesn't quite hit the softcap, and 2 of them is way over. I usually stock both large purples and large dual def/resist inspirations on those builds, as 1 of each puts me to a little over the softcap, with some bonus resistance for whatever does hit. The second point is very interesting. In a similar case, I'd likely carry Large Dual Def+Resist Inspirations and pop 2 of them. But your point about keeping Def over softcap to allow for Def Debuffing (especially without Defence Debuff Resistance) is very important too. However, the duration values for break frees in some of the in-game and external documentation do not match what is current in the game. I've just tested all of them in the last 2 days and submitted a text bug report for the /linkinfo Info tab, which is in-game and at the top of their pages in CoD2. I submitted a similar typo report to the HC Wiki and it has already been fixed. There are 3 durations for Break Frees: 30s for the Small Break Frees available from Nurse and Contact stores, which also drop frequently 60s for the Medium Break Frees (Emerge) 90s for all other Break Frees: Large and Super, as well as all Team (Medium, Large, Super) https://homecoming.wiki/wiki/Inspirations Edited 17 hours ago by Jacke 1 2 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Chance Jackson Posted 13 hours ago Posted 13 hours ago I like them alot probably more than regular inspirations 2
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