Silmarilla Posted April 19 Posted April 19 (edited) I saw a 2 year old post on this board about cone blasters (we are from...France) and decided to give it a try. Below is what I came up with. Any thoughts or suggestions you have to improve the build would be welcomed. I purposefully downgraded to yellow sets from orange and purple due to a lack of funds at the moment, so I'd appreciate it if we could keep the sets down to minimal oranges, no purps except ATOs. Thanks. Chet Higgins: ROCK GOD - Hero Blaster Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Sonic Attack Secondary powerset: Energy Manipulation Pool powerset (#1): Force of Will Pool powerset (#2): Fighting Pool powerset (#3): Leadership Pool powerset (#4): Flight Epic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Shriek A: Thunderstrike: Accuracy/Damage 5: Thunderstrike: Damage/Endurance 5: Thunderstrike: Damage/Recharge 7: Thunderstrike: Accuracy/Damage/Recharge 7: Thunderstrike: Accuracy/Damage/Endurance 9: Thunderstrike: Damage/Endurance/Recharge Level 1: Power Thrust (Empty) Level 2: Scream A: Superior Blaster's Wrath: Accuracy/Damage 9: Superior Blaster's Wrath: Damage/Recharge 11: Superior Blaster's Wrath: Accuracy/Damage/Recharge 13: Superior Blaster's Wrath: Accuracy/Damage/Endurance 15: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge 15: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 4: Build Up A: Adjusted Targeting: To Hit Buff/Recharge Level 6: Howl A: Superior Defiant Barrage: Accuracy/Damage 19: Superior Defiant Barrage: Damage/RechargeTime 21: Superior Defiant Barrage: Accuracy/Damage/RechargeTime 23: Superior Defiant Barrage: Accuracy/Damage/Endurance 23: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime 25: Superior Defiant Barrage: RechargeTime/+Status Level 8: Mighty Leap A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 46: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 46: Blessing of the Zephyr: Knockback Reduction (4 points) Level 10: Shout A: Thunderstrike: Accuracy/Damage 11: Thunderstrike: Damage/Endurance 13: Thunderstrike: Damage/Recharge 17: Thunderstrike: Accuracy/Damage/Recharge 17: Thunderstrike: Accuracy/Damage/Endurance 19: Thunderstrike: Damage/Endurance/Recharge Level 12: Amplify A: Adjusted Targeting: To Hit Buff/Recharge Level 14: Project Will A: Invention: Accuracy Level 16: Kick (Empty) Level 18: Shockwave A: Detonation: Accuracy/Damage 40: Detonation: Damage/Endurance 43: Detonation: Damage/Recharge 45: Detonation: Damage/Range 45: Detonation: Accuracy/Damage/Endurance 45: Sudden Acceleration: Knockback to Knockdown Level 20: Tough A: Gladiator's Armor: TP Protection +3% Def (All) 21: Steadfast Protection: Resistance/+Def 3% Level 22: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 25: Luck of the Gambler: Defense/Endurance 27: Luck of the Gambler: Defense/Recharge 27: Luck of the Gambler: Endurance/Recharge 29: Luck of the Gambler: Defense/Endurance/Recharge 29: Luck of the Gambler: Defense Level 24: Sirens Song A: Detonation: Damage/Endurance/Range Level 26: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Luck of the Gambler: Defense/Endurance 36: Luck of the Gambler: Defense/Recharge 37: Luck of the Gambler: Endurance/Recharge 37: Luck of the Gambler: Defense/Endurance/Recharge 37: Luck of the Gambler: Defense Level 28: Power Boost A: Invention: Recharge Reduction Level 30: Energize A: Preventive Medicine: Heal/RechargeTime/Endurance 31: Preventive Medicine: Heal 31: Preventive Medicine: Heal/Endurance 31: Preventive Medicine: Endurance/RechargeTime 34: Preventive Medicine: Heal/RechargeTime 36: Preventive Medicine: Chance for +Absorb Level 32: Dreadful Wail A: Multi-Strike: Accuracy/Damage 33: Multi-Strike: Damage/Endurance 33: Multi-Strike: Damage/Recharge 33: Multi-Strike: Accuracy/Endurance 34: Multi-Strike: Accuracy/Damage/Endurance 34: Multi-Strike: Damage/Endurance/Recharge Level 35: Boost Range A: Invention: Recharge Reduction Level 38: Night Fall A: Detonation: Accuracy/Damage 39: Detonation: Damage/Endurance 39: Detonation: Damage/Recharge 39: Detonation: Damage/Range 40: Detonation: Accuracy/Damage/Endurance 40: Detonation: Damage/Endurance/Range Level 41: Soul Tentacles A: Detonation: Accuracy/Damage 42: Detonation: Damage/Endurance 42: Detonation: Damage/Recharge 42: Detonation: Damage/Range 43: Detonation: Accuracy/Damage/Endurance 43: Detonation: Damage/Endurance/Range Level 44: Assault A: Invention: Endurance Reduction 46: Invention: Endurance Reduction Level 47: Tactics A: Adjusted Targeting: To Hit Buff 48: Adjusted Targeting: To Hit Buff/Recharge 48: Adjusted Targeting: To Hit Buff/Endurance/Recharge 48: Adjusted Targeting: Endurance/Recharge 50: Adjusted Targeting: To Hit Buff/Endurance 50: Adjusted Targeting: Recharge Level 49: Wall of Force A: Force Feedback: Chance for +Recharge ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Defiance Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Miracle: +Recovery 50: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod 3: Performance Shifter: Chance for +End 3: Invention: Endurance Modification Level 8: Takeoff ────────────────────────────── Accolades: Freedom Phalanx Reserve Portal Jockey Task Force Commander The Atlas Medallion ────────────────────────────── Incarnates: Musculature Core Paragon Mighty Core Final Judgement Diamagnetic Core Flawless Interface Clarion Core Epiphany Assault Core Embodiment Polar Lights Core Superior Ally ────────────────────────────── Stats Breakdown: - Defense - Smashing: 20.72% Lethal: 20.72% Fire: 24.47% Cold: 24.47% Energy: 35.4% Negative: 35.4% Toxic: 19.78% Psionic: 19.78% Melee: 21.65% Ranged: 36.03% AoE: 29.15% - Resistance - Smashing: 31.37% Lethal: 31.37% Fire: 4.5% Cold: 4.5% Energy: 9.75% Negative: 9.75% Toxic: 16.5% Psionic: 16.5% - HP & Endurance - Regeneration: 514.68% Max HP: 1572.45 | End Recovery: 3.31/sEnd Use: 0.96/s End. (Net gain: 2.35/s) Max End: 113.6 - Movement - Run Speed: 46.01 mph Jump Speed: 101.63 mph Jump Height: 200 ft Fly Speed: 0 mph - Stealth & Perception - Stealth (PvE): 30 ft Stealth (PvP): 300 ft Perception: 742.2 ft - Misc - Haste: 248.75% ToHit: 159.85% Accuracy: 56% Damage: 293% End Rdx: 122.95% Threat: 100 - Status Protection - Held: 15 Stunned: 23.3 Sleep: 15 Immobilized: 15 Knockback: 19 Repel: 0 Confused: 21.49 Terrorized: 15 Taunt: 0 Placate: 0 Teleport: 0 - Status Resistance - Held: 83.75% Stunned: 83.75% Sleep: 132.19% Immobilized: 132.19% Knockback: 0% Repel: 100% Confused: 126.14% Terrorized: 126.14% Taunt: 92.39% Placate: 92.39% Teleport: 100% - Debuff Resistance - Defense: 0% Endurance: 0% Recovery: 0% PerceptionRadius: 36.33%ToHit: 0% RechargeTime: 0% SpeedRunning: 0% Regeneration: 0% ────────────────────────────── Set Effects Breakdown Thunderstrike (Shriek) 2% (0.03 End/sec) Recovery2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)+7% Enhancement(Accuracy)6% Movement Speed2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Superior Blaster's Wrath (Scream) +15% Enhancement(Accuracy)+10% Enhancement(Range)4% DamageBuff(All)+10% Enhancement(RechargeTime)5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Superior Defiant Barrage (Howl) 4% DamageBuff(All)3.6% Max End36.14 HP (3%) HitPoints+10% Enhancement(RechargeTime)5% Defense(Energy,Negative), 2.5% Defense(Ranged) Blessing of the Zephyr (Mighty Leap) 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)Knockback Protection (Mag 4) Thunderstrike (Shout) 2% (0.03 End/sec) Recovery2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)+7% Enhancement(Accuracy)6% Movement Speed2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Detonation (Shockwave) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Energy,Negative), 2.5% Status Resistance13.55 HP (1.12%) HitPoints1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold) Gladiator's Armor (Tough) 3% Defense(All), 100% MezResist(Teleport) (20% chance) Steadfast Protection (Tough) 3% Defense(All) Luck of the Gambler (Weave) 10% (0.5 HP/sec) Regeneration13.55 HP (1.12%) HitPoints+9% Enhancement(Accuracy)3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance+7.5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) 10% (0.5 HP/sec) Regeneration13.55 HP (1.12%) HitPoints+9% Enhancement(Accuracy)3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance+7.5% Enhancement(RechargeTime) Preventive Medicine (Energize) 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance22.59 HP (1.87%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine Multi-Strike (Dreadful Wail) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Fire,Cold), 2.5% Status Resistance2.25% Resistance(Energy,Negative), 3.75% Status Resistance1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing) Detonation (Night Fall) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Energy,Negative), 2.5% Status Resistance13.55 HP (1.12%) HitPoints1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance Detonation (Soul Tentacles) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Energy,Negative), 2.5% Status Resistance13.55 HP (1.12%) HitPoints1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance Adjusted Targeting (Tactics) 2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance+9% Enhancement(Accuracy)+5% Enhancement(RechargeTime)3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance Performance Shifter (Stamina) 7.5% Movement Speed ────────────────────────────── Set Buffs Totals Damage(All) (10% Total)+4% Damage(All) (From Superior Blaster's Wrath in Scream)+4% Damage(All) (From Superior Defiant Barrage in Howl)+2% Damage(All) (From Adjusted Targeting in Tactics) S/L Defense (6.94% Total)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+0.94% S/L Defense (From Multi-Strike in Dreadful Wail) Fire/Cold Defense (10.69% Total)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+0.94% Fire/Cold Defense (From Blessing of the Zephyr in Mighty Leap)+0.94% Fire/Cold Defense (From Detonation in Shockwave)+0.94% Fire/Cold Defense (From Multi-Strike in Dreadful Wail)+0.94% Fire/Cold Defense (From Detonation in Night Fall)+0.94% Fire/Cold Defense (From Detonation in Soul Tentacles) Energy/Negative Defense (21.63% Total)+5% Energy/Negative Defense (From Superior Defiant Barrage in Howl)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Energy/Negative Defense (From Thunderstrike in Shriek)+2.5% Energy/Negative Defense (From Superior Blaster's Wrath in Scream)+2.5% Energy/Negative Defense (From Thunderstrike in Shout)+1.25% Energy/Negative Defense (From Thunderstrike in Shriek)+1.25% Energy/Negative Defense (From Thunderstrike in Shout)+0.63% Energy/Negative Defense (From Blessing of the Zephyr in Mighty Leap) Defense (Toxic) (6% Total)+3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Melee) (7.88% Total)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Tough)+1.88% Defense(Melee) (From Multi-Strike in Dreadful Wail) Defense (Ranged) (22.25% Total)+5% Defense(Ranged) (From Superior Blaster's Wrath in Scream)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Defense(Ranged) (From Thunderstrike in Shriek)+2.5% Defense(Ranged) (From Superior Defiant Barrage in Howl)+2.5% Defense(Ranged) (From Thunderstrike in Shout)+1.25% Defense(Ranged) (From Thunderstrike in Shriek)+1.25% Defense(Ranged) (From Blessing of the Zephyr in Mighty Leap)+1.25% Defense(Ranged) (From Thunderstrike in Shout) Defense (AoE) (15.38% Total)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Tough)+1.88% Defense(AoE) (From Blessing of the Zephyr in Mighty Leap)+1.88% Defense(AoE) (From Detonation in Shockwave)+1.88% Defense(AoE) (From Multi-Strike in Dreadful Wail)+1.88% Defense(AoE) (From Detonation in Night Fall)+1.88% Defense(AoE) (From Detonation in Soul Tentacles) Max Endurance (3.6% Total)+3.6% Max Endurance (From Superior Defiant Barrage in Howl) Enhancement (Accuracy) (56% Total)+15% Enhancement(Accuracy) (From Superior Blaster's Wrath in Scream)+9% Enhancement(Accuracy) (From Luck of the Gambler in Weave)+9% Enhancement(Accuracy) (From Luck of the Gambler in Maneuvers)+9% Enhancement(Accuracy) (From Adjusted Targeting in Tactics)+7% Enhancement(Accuracy) (From Thunderstrike in Shriek)+7% Enhancement(Accuracy) (From Thunderstrike in Shout) Enhancement (EnduranceDiscount) (3.75% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Energize) Enhancement (Range) (10% Total)+10% Enhancement(Range) (From Superior Blaster's Wrath in Scream) Enhancement (RechargeTime) (48.75% Total)+10% Enhancement(RechargeTime) (From Superior Blaster's Wrath in Scream)+10% Enhancement(RechargeTime) (From Superior Defiant Barrage in Howl)+8.75% Enhancement(RechargeTime) (From Preventive Medicine in Energize)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Weave)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)+5% Enhancement(RechargeTime) (From Adjusted Targeting in Tactics) HitPoints (126.5 HP Total / 10.5% of Base HP)+36.14 HP (3%) HitPoints (From Superior Defiant Barrage in Howl)+22.59 HP (1.87%) HitPoints (From Preventive Medicine in Energize)+13.55 HP (1.12%) HitPoints (From Detonation in Shockwave)+13.55 HP (1.12%) HitPoints (From Luck of the Gambler in Weave)+13.55 HP (1.12%) HitPoints (From Luck of the Gambler in Maneuvers)+13.55 HP (1.12%) HitPoints (From Detonation in Night Fall)+13.55 HP (1.12%) HitPoints (From Detonation in Soul Tentacles) JumpHeight (19.5% Total)+7.5% JumpHeight (From Performance Shifter in Stamina)+6% JumpHeight (From Thunderstrike in Shout)+6% JumpHeight (From Thunderstrike in Shriek) Mez (Knockback) (-4 Total)+Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Mighty Leap) Mez (Knockup) (-4 Total)+Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Mighty Leap) MezResist(All) (83.75% Total)+7.5% MezResist(All) (From Luck of the Gambler in Weave)+7.5% MezResist(All) (From Luck of the Gambler in Maneuvers)+6.25% MezResist(All) (From Adjusted Targeting in Tactics)+6.25% MezResist(All) (From Detonation in Soul Tentacles)+6.25% MezResist(All) (From Luck of the Gambler in Weave)+6.25% MezResist(All) (From Luck of the Gambler in Maneuvers)+6.25% MezResist(All) (From Detonation in Night Fall)+5% MezResist(All) (From Preventive Medicine in Energize)+5% MezResist(All) (From Adjusted Targeting in Tactics)+3.75% MezResist(All) (From Preventive Medicine in Energize)+3.75% MezResist(All) (From Multi-Strike in Dreadful Wail)+2.5% MezResist(All) (From Detonation in Soul Tentacles)+2.5% MezResist(All) (From Detonation in Soul Tentacles)+2.5% MezResist(All) (From Multi-Strike in Dreadful Wail)+2.5% MezResist(All) (From Detonation in Night Fall)+2.5% MezResist(All) (From Multi-Strike in Dreadful Wail)+2.5% MezResist(All) (From Detonation in Shockwave)+2.5% MezResist(All) (From Detonation in Night Fall)+2.5% MezResist(All) (From Detonation in Shockwave) MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough) Recovery (4% Total)+2% (0.03 End/sec) Recovery (From Thunderstrike in Shriek)+2% (0.03 End/sec) Recovery (From Thunderstrike in Shout) Regeneration (20% Total / 33.72 HP/s)+10% (0.5 HP/sec) Regeneration (From Luck of the Gambler in Weave)+10% (0.5 HP/sec) Regeneration (From Luck of the Gambler in Maneuvers) S/L Resistance (19.5% Total)+3.75% S/L Resistance (From Luck of the Gambler in Weave)+3.75% S/L Resistance (From Luck of the Gambler in Maneuvers)+3.75% S/L Resistance (From Adjusted Targeting in Tactics)+2.25% S/L Resistance (From Preventive Medicine in Energize)+1.5% S/L Resistance (From Detonation in Shockwave)+1.5% S/L Resistance (From Multi-Strike in Dreadful Wail)+1.5% S/L Resistance (From Detonation in Night Fall)+1.5% S/L Resistance (From Detonation in Soul Tentacles) Fire/Cold Resistance (4.5% Total)+3% Fire/Cold Resistance (From Preventive Medicine in Energize)+1.5% Fire/Cold Resistance (From Multi-Strike in Dreadful Wail) Energy/Negative Resistance (9.75% Total)+3% Energy/Negative Resistance (From Adjusted Targeting in Tactics)+2.25% Energy/Negative Resistance (From Multi-Strike in Dreadful Wail)+1.5% Energy/Negative Resistance (From Detonation in Shockwave)+1.5% Energy/Negative Resistance (From Detonation in Night Fall)+1.5% Energy/Negative Resistance (From Detonation in Soul Tentacles) Resistance (Toxic) (16.5% Total)+4.5% Resistance(Toxic) (From Luck of the Gambler in Weave)+4.5% Resistance(Toxic) (From Luck of the Gambler in Maneuvers)+3.75% Resistance(Toxic) (From Detonation in Night Fall)+3.75% Resistance(Toxic) (From Detonation in Soul Tentacles) Resistance (Psionic) (16.5% Total)+4.5% Resistance(Psionic) (From Luck of the Gambler in Weave)+4.5% Resistance(Psionic) (From Luck of the Gambler in Maneuvers)+3.75% Resistance(Psionic) (From Detonation in Night Fall)+3.75% Resistance(Psionic) (From Detonation in Soul Tentacles) SpeedFlying (19.5% Total)+7.5% SpeedFlying (From Performance Shifter in Stamina)+6% SpeedFlying (From Thunderstrike in Shout)+6% SpeedFlying (From Thunderstrike in Shriek) SpeedJumping (19.5% Total)+7.5% SpeedJumping (From Performance Shifter in Stamina)+6% SpeedJumping (From Thunderstrike in Shout)+6% SpeedJumping (From Thunderstrike in Shriek) SpeedRunning (19.5% Total)+7.5% SpeedRunning (From Performance Shifter in Stamina)+6% SpeedRunning (From Thunderstrike in Shout)+6% SpeedRunning (From Thunderstrike in Shriek) Chet Higgins - ROCK GOD - Blaster (Sonic Attack - Energy Manipulation).mbd Edited April 19 by Silmarilla
Silmarilla Posted April 19 Author Posted April 19 (edited) Edited due to not needing the extra post Edited April 19 by Silmarilla
normalperson Posted April 20 Posted April 20 It looks like you're focusing on defense rather than resistance, right? So the last two benefits from getting Luck of the Gambler up to a full 6 are +Resists. Might as well only build it up to 4, and assign the slots to something else. (Skip two of the /Rech ones, since you don't use it much on a persistent defense power.) And on tactics, Guassian's Fire Control will get you +2.5 directional defense , whereas Adjusted Targeting mostly gets you +Resist bonuses. Also because it is persistent, the Guassian proc will fire more often. That's just to do with my philosophy, though: better to go all in on defense, rather than just a little bit in on def and a little bit in on resist.
Uun Posted April 20 Posted April 20 Sonic Attack was revamped in 2022. Prior to the revamp, Screech did minimal damage and most skipped it. It's now the highest damage power in the set and shouldn't be skipped. Drop Shriek or Scream for Screech. Not sure why you picked Energy Manipulation if you're skipping all the melee attacks. Energize is one of the worst blaster sustain powers. Not only is it a a click instead of a toggle, but it requires significant slotting to make it perma. While Boost Range is useful, about the only thing Power Boost buffs is Sirens Song's sleep duration and Dreadful Wail's stun duration. If you're looking for a fully ranged blaster, Devices or Tactical Arrow might be better choices. It looks like the build you used predates the changes to when powers become available. Just about all the powers in your primary and secondary can be taken earlier. Swap the ATOs between Howl and Scream. You want the Defiant Barrage status protection proc in a T1 or T2 power (which you can use while mezzed). You're going to have endurance issues running Tough, Weave and 3 Leadership toggles. I recommend dropping Assault, which has a low value for blasters. Slot the Gaussian's %buildup proc in Build Up or Amplify. Drop Weave and Maneuvers down to 3 slots each (def, def/end, def/%rech). Add the slots to Sirens Song, which is a very good attack (also changed in 2022). In Dreadful Wail, switch Multi-Strike for Obliteration. While this is an orange set, it doesn't cost very much on the AH. This will provide more recharge and better set bonuses. Drop Soul Tentacles for Dark Embrace. You don't need another cone and it's a pretty crappy attack. Dark Embrace is a S/L/N/T resist armor. Drop Tactics down to 3 slots. Drop Wall of Force for Unleash Potential. You don't need another cone while Unleash is a good "oh crap" power. Uuniverse
Meknomancer Posted April 20 Posted April 20 (edited) 21 hours ago, Silmarilla said: Edited due to not needing the extra post One of my favourite blaster combos, been playing it a lot lately. Aimed for about 40% ranged relying on power boost and a t4 barrier when needed. I didn't go all ranged, shockwave/howl/sirens song are all you need, they recharge fast enough to be cycled. Boost range is great for this allowing all the cones to hit the entire mob. Melee cannot be avoided at all times, its inevitable something is going to get in your face, there's too many maps where you can't pull back/fly high enough to avoid it. Sonic or Rad or Beam work really well with the Energy secondary thanks to power boost and all of them having a stun component in an attack ( 2 attacks in the case of beam) so it makes more sense to stack them with energy punch and bone smasher. Power boosted screech/cosmic burst/lancer shot or overcharge followed by the 2 melee is enough to keep bosses/eb's and some av's perma stunned. If you plan to play all ranged cones and ignore most of energy's secondary you maybe better off with dark blast/energy/soul. You can stack a massive amount of -to hit and controls with the cones as well as a stacked hold from abyssal gaze and soul storm. At least that way if you do end up getting stuck in melee there's less chance of them hitting you. If funds are an issue and your skipping hasten don't worry about it. Energy is very forgiving, its not hard to get perma energize even without high s/l resists and defence your getting every 50'ish seconds to cover getting hit, less than that if you can fit a force feedback into shockwave. First thing i'd do with your build is drop the t1 or t2 blast and move the slots to screech. Thats your heavy hitter. Dump the luck of the gamblers for the cheaper red fortunes and 6 slot them for the extra ranged defense bonuses. Swap the preventetive set for a numina set. After that your hitting around 40% ranged defense and clicking power boost will put you close to 45% til you get your barrier. Aoe sets- just toss in whatever you can afford. 5 posi's and a bombardment proc/6 bombardment if you want the resist bonuses or even use artillery sets to take you into incarnate level ranged defense. As long as your remembering to hit power boost you should be ok, the problem is you have it 1 slotted with no recharge bonuses and no hasten and you really want to get power boost recharge down to as little as possible. Swapping a couple things in your build it'd end up looking like this: I'll throw on what i'm running as comparison but it uses some winter and purples. Chet Higgins - ROCK GOD - Blaster (Sonic Attack - Energy Manipulation) (1).mbd SONIC NRG - Blaster (Sonic Attack - Energy Manipulation).mbd Edited April 20 by Meknomancer
kelika2 Posted Sunday at 07:21 PM Posted Sunday at 07:21 PM i will never understand peoples obsession with taking tough and weave so early
Meknomancer Posted Sunday at 07:53 PM Posted Sunday at 07:53 PM 31 minutes ago, kelika2 said: i will never understand peoples obsession with taking tough and weave so early Mids builds don't always reflect the power order of the picks.
Nemu Posted Monday at 11:48 AM Posted Monday at 11:48 AM The build has a lot of full sets. I see a mix of range defense, AoE defense, recharge, and a smattering of resistance bonuses. What's your goal/game plan? How are you going to deal with mez of any type? Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
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