Blackshear Posted yesterday at 12:41 AM Posted yesterday at 12:41 AM Is it just me, or are customs tougher than regular game enemies in very low level AE's (as in levels 1-10)? I know how to create critters who only barely qualify for 100% XP at those levels, but I find they can easily overwhelm a party of beginner characters. Minions aren't too bad, but LT's and bosses hit like a ton of bricks. Has anyone else had this issue with their AEs?
Clave Dark 5 Posted yesterday at 12:59 AM Posted yesterday at 12:59 AM It's been a long time since I made an arc for that low, but yes, it is difficult. One good bit of advice I've seen, possibly from @ZamuelNow? was to skip using any armor and just assign them attacks; also a good idea to skip confuses, various other mezzes, etc. You can also play around with giving them relatively few melee attacks and setting them for melee, and vice versa with ranged attacks - apparently they will favor their setting over the number of opposite type attacks? It's always a great big tinkering and experimentation project, nothing in the AE works right your first try, ha ha Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
ZamuelNow Posted yesterday at 01:18 AM Posted yesterday at 01:18 AM 30 minutes ago, Blackshear said: Is it just me, or are customs tougher than regular game enemies in very low level AE's (as in levels 1-10)? I know how to create critters who only barely qualify for 100% XP at those levels, but I find they can easily overwhelm a party of beginner characters. Minions aren't too bad, but LT's and bosses hit like a ton of bricks. Has anyone else had this issue with their AEs? Out of curiosity, is this published yet? Also, always remember to adjust the XP slider so it's giving values for lvl10 instead of the default (lvl 25?). Also, remember you can customize some standard enemy color schemes. My arc Consideration of Knowledge shows some examples but if yours is published we can stick our heads in and offer feedback. AE Arcs: Search for @ZamuelNow Dhahabu Kingdom and the Indelible Curse of Hate [60044] and Dhahabu Kingdom and the Unfathomable Nightmare of Sand [61528] Consideration of Knowledge [65341]
Defeat All Snakes Posted yesterday at 04:02 AM Posted yesterday at 04:02 AM Many archetype abilities have insane scaling in the AE, sometimes much higher than the preview numbers suggest, with Beam Rifle and Devices being notorious offenders. If you have concerns, it's almost always better to err on the side of caution and give your general mobs one, maybe two of the weakest attacks available to them. Sometimes I'll just give enemies Petless Mastermind attacks for flavor over punch. 1
cranebump Posted yesterday at 09:09 PM Posted yesterday at 09:09 PM I always assume that people are running characters who are exemplared down, and probably IO’ed (with attunes). That said, I do try to test my arcs with characters to fit the level. I can certainly see, and have seen, that customs are definitely tougher than your average bear. I am certain I have some pain the ass ones in earlier arcs, but have hopefully more balanced ones on newer arcs. (Again…hopefully…):-) I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
Police Woman Posted 10 hours ago Posted 10 hours ago (edited) I write a lot of low level arcs and I agree that custom characters are often too hard for characters under level 20 - especially when the arc has factions that are entirely custom characters. But custom characters are a big part of the fun of Mission Architect, so I try to use a few to give a story arc more flavor. For a low level arc I'll try to make the custom character's powers fairly weak; avoid giving them two attack sets, or defensive powers giving high perception. I also try to use a mix of custom characters and low level standard characters to make missions more balanced. A technique I like to use is to make a custom character that's member of a standard enemy group, then treat the custom character as a "boss" objective, like this: This spawns exactly 4 "Vahzilok Bride" enemies (and despite being a "Boss" objective they are still only "minion" difficulty); they're optional objectives, so the player doesn't have to track down every single one, but there's enough that the player will definitely see them. They are surrounded by regular Vahzilok so the player character doesn't get overwhelmed by the custom characters. This can also let you give your NPC fewer powers that award less than 100% xp without it being too noticeable, since the standard mobs will still award full xp. Another trick I use is to construct a "custom group" out of mostly recolored/renamed standard NPCs, like this: These Corrupted LARPers are actually a mix of Luddites, Warriors and Circle of Thorns. Since they are canon NPCs, they are already balanced against their respective level ranges, and award full xp. The major downside is that most NPCs are very recognizable as belonging to a particular faction, so it may be hard to get the exact look that you want by doing this. Hope that helps, and happy architecting! Edited 9 hours ago by Police Woman 1
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