Yomo Kimyata Posted May 16 Posted May 16 On 5/12/2025 at 8:59 AM, Sarkany said: 2) Oppressive Gloom to stun minions and reduce incoming attacks. I think it needs 5 slots but I'm going to drop Absolute Amazement for Rope a Dope. 2 reasons: (1) the price.... I'm not sure I'm ready to invest in that set for this build just yet and (2) rope a dope provide s/l resist which is pretty important on the ITF especially when it comes to added resist debuff resist. I just took out my Stone/Dark scrapper through an ITF, and I was surprised at how well she stunned even given the boss mez protection shouts. Now this was on a full team, but I kept running off into a new group, Folded Space, Fault, and everyone below boss level was stunned before any of the bosses could shout. And then they were all dead. On my scrapper, I've got four pieces of Absolute Amazement in Fault and used Razzle Dazzle for OG. Gets you a little melee defense and chance for immobilize doesn't hurt. Who run Bartertown?
Sarkany Posted May 17 Author Posted May 17 22 hours ago, Yomo Kimyata said: I just took out my Stone/Dark scrapper through an ITF, and I was surprised at how well she stunned even given the boss mez protection shouts. Now this was on a full team, but I kept running off into a new group, Folded Space, Fault, and everyone below boss level was stunned before any of the bosses could shout. And then they were all dead. On my scrapper, I've got four pieces of Absolute Amazement in Fault and used Razzle Dazzle for OG. Gets you a little melee defense and chance for immobilize doesn't hurt. My problem isn’t stuns or even fighting mass mobs of bosses… it’s the dwarf recharge debuffs on these ITF solo runs at 8/+4 stuns aren’t an issue either with the right sets on top of DA med protection.
Sarkany Posted May 27 Author Posted May 27 (edited) MY DOODS! Epiphany! I had left my Hybrid slot on Assault... but if I switch it to Melee, I get S/L resists to 98% along with a 500%+ native regen rate! I lose a little damage, but for this ITF test, gain a huge leap in survivability. This should solve the resist debuff problem as well. Made the switch! With the Ageless Partial Core Invocation (+end, +recovery, +recharge rate), I can run full blue bar and full green bar. This also allows me to dump sorcery and switch back in Leaping (combat jumping, super leap) and pick up taunt (a tad more team friendly) while allowing me to add some slots to health (add a numina's heal enhancer to get the +12% regen set bonus and boost health regen generally), stamina (power transfer for heal proc) and darkest night (now two slotted) New version retains 50% slow resistance. Only question is: do I have enough damage output? I think so... WILL TRY TEST AGAIN! (quick test on first cave section is very promising...) @Snarky @Yomo Kimyata @Psyonico Edited May 27 by Sarkany 1
Psyonico Posted May 27 Posted May 27 You’re very dedicated… or crazy… maybe both? 1 What this team needs is more Defenders
Sarkany Posted May 28 Author Posted May 28 2 hours ago, Psyonico said: You’re very dedicated… or crazy… maybe both? Ha! I mean, I built out a BS/Shield stalker to 50 with purple sets in between the last post and now... 1
Sarkany Posted May 28 Author Posted May 28 (edited) 18 hours ago, Sarkany said: MY DOODS! Epiphany! I had left my Hybrid slot on Assault... but if I switch it to Melee, I get S/L resists to 98% along with a 500%+ native regen rate! I lose a little damage, but for this ITF test, gain a huge leap in survivability. This should solve the resist debuff problem as well. Made the switch! With the Ageless Partial Core Invocation (+end, +recovery, +recharge rate), I can run full blue bar and full green bar. This also allows me to dump sorcery and switch back in Leaping (combat jumping, super leap) and pick up taunt (a tad more team friendly) while allowing me to add some slots to health (add a numina's heal enhancer to get the +12% regen set bonus and boost health regen generally), stamina (power transfer for heal proc) and darkest night (now two slotted) New version retains 50% slow resistance. Only question is: do I have enough damage output? I think so... WILL TRY TEST AGAIN! (quick test on first cave section is very promising...) @Snarky @Yomo Kimyata @Psyonico @Snarky @Yomo Kimyata @Psyonico IT WORKS! I can navigate the first mission! I did have to jump away from the mass of dark nictus baddies and then take them out in smaller groups, but it worked. I then went on to the next mission with the crystals and it's super easy... then the server reset on me mid mission and I now have to do some work. POINT IS: New version of build can solo ITF +4/8 missions. When I have a 2 hour block at some point I'll run it through to the end and see if I can manage enough damage output on Romulus. This has been a very fun journey so far. |MBD;25505;1678;2240;BASE64;| |G6BjERWcNgAtDnhzLuQFS4VoYMPKX9d9fSpFZ8fzsyN/HNRWRrcj+ibOpfxrYnmhrhs| |nY6O/WXS6+rrB2Lyk4U/1q6o9WX26ZnU1IvabmDsCEeD5r5XLsp4Z+gE1NDKhUcv+AD| |Wh1mjlkCNKWZvZ7jHngCKgKRQ3I29mCiUh9aDzMwP4j/6O3XFmM6uMZpnwptPASpErP| |V7WhGGRNCr6dCtwXS2NjPzjiOO2BuVvtDzOe+7ZN9ghbW6JikoE8zjjjNIX5/k5/2cc| |K6ShI88fhHtt6+sLiWIVGp6UJJXj+ZDeMD07/oRVi3XhYqEmxUQe+DbEvrTnamiQ41o| |ORyJy3g8qW8/lv5UaKLAF3/k4YF1zdDytSGnFNQMhTg91Se9w3WrwJXYcpC2wdDCMr/| |Q9mWtd0NBL+nYlR8OXkt+l819t1JxFc1/rHoxj32HzH5fmQBXPfDHYvTUsaX86hXLOl| |sInz1EUlzurNa3s9Dx9eD9Y27dRVv1Eq4+yTQSsfjLinr+J8Xi9WDvJzZ+TmaxNAutz| |XtSyNiO42O2Xuol+LCYZLRx8Kwwq0Ln83Ekav5GL6Wnd1mW/7P37K1Z7WpKk1dv2htl| |cfI0/+YupXBfGNUvdtuEX16hSGoVxpdjAogEGiGrDVizevakC8mkp9e1mPffCpTQNQD| |w88bxmsnJQsuk6lBbHkIjGlzQKIfJHEVxxMvCqADR1kV1beCpmYOgJWNUSxErqPNmcm| |MCGG9mryRYFiK48KlAY0S2WaIBkg+Wcjf3cuWhQitrr63e3iiA4b7ySPFFyCq5iVg6W| |kv04w//ZdfjcFZG16lZY6+gm0PVLoFSwAWxKc2G18qnNetGLWH2NPe6A1cHYyq3ksvr| |tiCsub7hQ0LjNF9E4JbKy38yn4+rGs+B7e+KVKWxJ8bK16l70xiCTQBe0xcKSXqvZPf| |6t/Eb5kb95sYPDyAhlqdZf7faUIWwUU6CjvwMYoWaEUUSBx42zaGFJgWS16mZd61jMY| |cH1lpVPX32WLr6yyxpYN6QgabcAlxOqlmHQgRTxLpRkK149r0E5BnwDKISOMsE3g28B| |sjbapbsGujMegBnqZlCrr1md5KvDHZGuO9XaS0iRKXY0KweKHdd8BfGevm1zLPU3JSS| |SiZ6Ch5yp6BSfhFvptbLMSScxbeJW8YreOoCsJpRsEVqQNozZazZvGEUAC1ySwQAUtu| |1wGWEJOsABF9LzsdRtxF5MpiviVTwAX+Whqaug9SPcWdn6RI9080ObWYBZAgwj8nXnt| |fmktD/MnfawOi/9kYffbci0Z3C4H/DKC4uy3NEeHSDyZtbg0GsAv2GW4Nxr0kJ710b+| |/NLUFcBCZV3Nh0gl634QtIPYdRBKlHTyjkvG06OvY+6Bg7qzlPB85SFcHlk+uqSJmy1| |pz6m09M2cakhGqwMm0E7VB8iubjPvAQ8Ez7DGo3QuMUQNSig7tHX7RJAA5L46w67/n+| |gS3rsnCeIuObXalYySmDNb0EELuHQFTSsLvzGPJzsw/mgXOwz9Usf3xb94PFOPAR+4v| |YZcAA9uwRtGNwEY3MoGmpsZ8yzgO35fAyNsKFO7cUQLq3bENxi+XCpQBK1L/dGkeHrk| |ZZXDgAXBoli4qKjoF8n/woKzYHfAheBqQ1aPtRayqTptVTRacE2KGb6GGAAfGj+TvmM| |nCyisJLbRKtGphneyc8i6ZLJcv1seDRhDeAIMIbwChdFJBZw0A87lJuiFW1L3c+QuME| |PNDHpFfn5IVyoI9yCL1oxnpi9wIDhUpNMqAP+tIJIEebEEqSIpzpwRFpJkUW4KCvBC8| |PYh58M4/H8Z2dSRZRFAUbSq4FDgj3EXpBf0ilxNNRDJR0/sb4K6P8RUp8KK7Zv+7HyA| |aN1ujtCK0n2agh9K1eEx6nNHyj4FMlahaC8Jx6W+DOlSPbkzFCHVzCku8e3IFAUWQpU| |Uxf9b0hN1PORWPg7/VF8mOzole+hixVAEGh7r+rOahaGvMaV9qxgnsdudFUMh3TEqtY| |E4uorE5ihm5+tnuvwFVV6fNRjTKYNCDjKdEPVwFrD3qy6q5oxZxOUA0XOP8mWdw7iw/| |WlsFvir+w57gEz5ocikExkxGVMK0J8n5y3Nyr6Ua8W+1+o5+HBjv1mQE0HeggNJHk+/| |VsXhednu3rvKWlDY+Xp88dpDxpZPBxdKMD9BX84LZsOhVNw7c0PvrjyQ28Q+vMn7MvI| |wykZz3vcm+792wekmnbCCM+fqHQ==| Edited May 28 by Sarkany 4
Sarkany Posted June 2 Author Posted June 2 On 4/29/2025 at 9:29 AM, Snarky said: I thank you for the nod! I do NOT suggest taking (or investing) in Defense on Dark Armor. The Fear and Stun cloaks provide a “faux defense” to deL with lackeys and your high Resistance (which i suggest you go deep on) combined with the best heal in the game gives you tools to tank AVs. BY THE WAY! Have you seen the massive update on the test server for cloak of fear??? I am about to have to uno reverse myself on this topic big time! Changes in test: Endurance cost lowered from 0.56 per second to 0.26 end per second. Pulse rate changed from every 5s to every 1s. Power is now auto hit (Fear effect still requires a hit roll). Radius increased from 8ft to 15ft (Fear and Taunt still only apply within 8ft). Accuracy increased from 0.67 to 0.8. Power now applies a scale 2 -dmg debuff (equal to Chilling Embrace). Power now applies a -25% kb str debuff on all affected targets. Power now grants + 1.0KB protection for each enemy in range for 5 seconds. This Stacks and refreshes even if only one foe is in range and is capped at 10 for a maximum of 10 kb mez protection. The most foes you have in melee range, the faster you will reach the cap.. Enhancements and resistance now affect magnitude instead of duration. That's a pretty impressive buff! to hit debuff, new damage debuff and new KB protection buff appear to be all auto hit! The old to-hit debuff now gets a huge boost to accuracy! I have already designed a modified build that drops darkest night for cloak of fear! 1
Snarky Posted June 2 Posted June 2 3 hours ago, Sarkany said: BY THE WAY! Have you seen the massive update on the test server for cloak of fear??? I am about to have to uno reverse myself on this topic big time! Changes in test: Endurance cost lowered from 0.56 per second to 0.26 end per second. Pulse rate changed from every 5s to every 1s. Power is now auto hit (Fear effect still requires a hit roll). Radius increased from 8ft to 15ft (Fear and Taunt still only apply within 8ft). Accuracy increased from 0.67 to 0.8. Power now applies a scale 2 -dmg debuff (equal to Chilling Embrace). Power now applies a -25% kb str debuff on all affected targets. Power now grants + 1.0KB protection for each enemy in range for 5 seconds. This Stacks and refreshes even if only one foe is in range and is capped at 10 for a maximum of 10 kb mez protection. The most foes you have in melee range, the faster you will reach the cap.. Enhancements and resistance now affect magnitude instead of duration. That's a pretty impressive buff! to hit debuff, new damage debuff and new KB protection buff appear to be all auto hit! The old to-hit debuff now gets a huge boost to accuracy! I have already designed a modified build that drops darkest night for cloak of fear! I would still stack them both. Darkest Night gives you a ranged option and can act to both “trawl” large groups to you and debuff really tough mobs
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now