Forager Posted Sunday at 04:27 PM Posted Sunday at 04:27 PM Am I wrong or does this set not require a lot of enhancements? I'm looking for general advice, experiences and best practices as opposed to builds. I started up an Ice/Marine corruptor. The secondary slotting escapes me. How am I supposed to be slotting these things generally? I have no experience with the set and little experience with buff/debuff sets generally. I'm not having end issues, I'm not waiting on anything to recharge and a lot of it is +/- damage anyway... so it all seemed to work well single slotted.
Auroxis Posted Sunday at 06:18 PM Posted Sunday at 06:18 PM (edited) 1. Shoal Rush Generally a skip, as of the two must-pick powers it has less slotting options and end-game utility. 2. Soothing Wave You can slot this with a healing set, or just place the Preventive Medicine proc in it: 3. Toroidal Bubble This is where you slot your resistance sets. 3pc Gladiator for the KB protection and defense, Steadfast Protection for defense, and an EndMod IO for endurance: 4. Whitecap As many procs as you can fit while maintaining 95% chance to hit +3 mobs. -Res, purple damage proc, and Force Feedback procs are the highest priority. A high-end build should aim to reach 95% accuracy without any slotting (Kismet IO and Tactics helps): 5. Tide Pool Either an Endurance Reduction IO or a Slow Mod IO. Endurance Reduction will be better while leveling, but you don't have a way to keep stuff from running away as a Corr so the slow mod can help when soloing stuff once your build is fleshed out: 6. Brine Either an Acc/Heal Hami or just a straight-up +5 Heal IO. While leveling you do want Accuracy, but since we already aim to get 95% chance to hit without slotting, you can just slot a Heal IO in there once the build is done: 7. Shifting Tides This is the most interesting slotting. Since the power passively affects both enemies and allies, the ATO proc gives you and your team a heal and endurance pretty much every 10s, and the Gauss proc gives you a build-up at a similar interval. You can split the ATO set by 3-slotting to get more recharge, or you can get more accuracy out of 4-slotting it to help with fully-proccing whitecap: 8. Barrier Reef We always want the LotG IO here. Some people like to slot some defense here, but since its defense is unreliable my preferred slotting is to slot a 5-piece Panacea for the recharge and absorb. Panacea proc can proc on allies in this power: 9. Power of the Depths You always want the 5-piece Panacea here. As for the 6th slot, the EndMod/Rech hami/d-sync or a simple +5 EndMod IO (if you +5 all rech pieces): That's pretty much it, slotting for procs and sets. Edited Sunday at 06:32 PM by Auroxis 1 1
Forager Posted Monday at 12:27 PM Author Posted Monday at 12:27 PM Thanks so much for this. Other than the panacea proc in barrier reef, this is very different from what I have.
Psyonico Posted Monday at 04:04 PM Posted Monday at 04:04 PM I’d argue you probably want more slots in Brine and Soothing Wave. I’m also not sure what you mean by Barrier Reef’s defense being “unreliable”. It’s exactly as reliable as the Absorb. What this team needs is more Defenders
Uun Posted Monday at 04:25 PM Posted Monday at 04:25 PM I may be in the minority, but I happen to like Shoal Rush. The slow stacks with Tide Pool and it activates the Tide Pool Frenzy. You can also throw an Achilles' Heel proc in it. I've done some experimenting with Brine and strongly endorse adding slots (I slot 5x Touch of the Nictus). While the -res doesn't stack, the -hp does. When used in range of Shifting Tides, the recharge is cut dramatically and you can spam the heck out of it. I pretty much only use it on hard targets, but it really shreds AVs (which have no resistance to hp debuffs). I tried the Gaussian %bu proc in Shifting Tides and found it didn't fire much. I've currently got it 3-slotted with dmg/end HOs (the endurance cost is significant). 2 Uuniverse
Auroxis Posted Monday at 04:28 PM Posted Monday at 04:28 PM (edited) 51 minutes ago, Psyonico said: I’d argue you probably want more slots in Brine and Soothing Wave. I’m also not sure what you mean by Barrier Reef’s defense being “unreliable”. It’s exactly as reliable as the Absorb. Soothing Wave with a heal set is an option like i said, but i find that i never use it. As a sidenote i do 6-slot it on my defender builds as i feel more obligated to support there. Going with 2 or 3 slots on brine is solid (touch of the nictus), i probably should have mentioned that as an option. I just don't use it that often outside of as an opener against AV's or against Hami. +5 Heal IO does the trick for that. To elaborate on barrier reef, you can't get a recharge set bonus if you invest in both, and defense is more important to have at the start of the fight due to debuffs coming your way, while absorb works just as fine if it arrives a bit late to the party. Edited Monday at 04:57 PM by Auroxis
Auroxis Posted Monday at 04:53 PM Posted Monday at 04:53 PM (edited) @Uun Regarding Brine spam, it's important to remember these things: 1. The HP debuff is less impactful the lower %HP your target has, meaning that a target with 50000/100000 HP will have their max HP reduced by 500 but their current HP reduced by 250. 2. The HP debuff, while not impacted by AV resists, is also not impacted by resistance debuffs on that AV or damage buffs on yourself, while your attacks are. So against something like Hami with massive resists it's valid to spam, but most AV's do not have that much resistance and fall to the negatives a lot more often. 3. Brine's -res lasts 60s, meaning you will likely not be needing to re-apply it against the vast majority of AV's. Edited Monday at 05:18 PM by Auroxis
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