Canadian Anvil Posted Monday at 01:31 PM Posted Monday at 01:31 PM The idea of this set is to enhance powers that damage & heal (Soul Transfer, Soldiers, Siphon Life), and a secondary role of a four set for a healing power that can add a damage proc. Also, to restrict availability, the purchase currency is Anniversary Tokens, and sold at designated Anniversary Token NPCs. The Power Paradox Healing Set: their pain; your gain. You inflick damage on your emeies as you heal yourself & maybe your allies. 1. heal/absorb 2. heal/absorb/end reduction 3. heal/absorb/recharge 4. damage 5. damage/accuracy 6. Chance for Psionic Damage (No more than one enhancement of this type may be slotted per build.) SET BONUS 2: Improves the Recharge of all your powers by 5%. SET BONUS 3: Improves the Healing of all your powers by 2% SET BONUS 4: Grants you a 2.5% discount to all Endurance costs. SET BONUS 5: Improves the Damage of all your powers by 2.5%. SET BONUS 6: Improves the Accuracy of all your powers by 5%. 1 1
mistagoat Posted Monday at 02:21 PM Posted Monday at 02:21 PM The 2pc set bonus is too strong, you'd just have everyone using 2 pcs of the set x5 for the low cost recharge bonuses. Move that to the 4 or 5 pc bonus and it would be more in line with existing set/bonuses. Maybe swap it with the end discount. Currently only a couple ATO sets get a 2pc recharge bonus. 2 1 SPOON!
Uun Posted Monday at 03:47 PM Posted Monday at 03:47 PM While I'm in favor of an accurate healing/damage set, the breakdown of the proposed enhancement values doesn't work. Accuracy is far too low (26.5%) and needs to be increased significantly. You hit ED max for healing but only get to 68.9% for damage and 26.5% each for recharge and end reduction. You can get superior results combining 3x Touch of the Nictus with 3x Devastation (or 3x Mako's Bite). I would drop the %dmg proc and replace it with another standard enhancement, perhaps acc/dmg/rech. If you don't drop the proc, then I would replace the heal/absorb piece with acc/heal/absorb or acc/heal/absorb/rech. Restricting purchase currency to Anniversary Tokens is a complete non-starter, as they can only be redeemed during May. Uuniverse
Super Atom Posted Monday at 04:38 PM Posted Monday at 04:38 PM 3 hours ago, Canadian Anvil said: SET BONUS 2: Improves the Recharge of all your powers by 5%. absolutely sinful 2 bonus I like the idea of more sets to fill some of the more annoying specific holes, but you may need to swap bonus 2 and 5
TheMoneyMaker Posted Tuesday at 12:39 AM Posted Tuesday at 12:39 AM (edited) 10 hours ago, mistagoat said: The 2pc set bonus is too strong, you'd just have everyone using 2 pcs of the set x5 for the low cost recharge bonuses. Move that to the 4 or 5 pc bonus and it would be more in line with existing set/bonuses. Maybe swap it with the end discount. Currently only a couple ATO sets get a 2pc recharge bonus. Maybe swap it with the 6 pc accuracy bonus, which feels a little weak at 5% for a 6 pc bonus Actually, maybe bump the 3 pc healing bonus down to 2 pc make 3 pc the accuracy bonus and still move the recharge bonus to 6 pc Edited Tuesday at 12:41 AM by TheMoneyMaker COH Music: Origins & Archtypes, Heroes & Villains, Croatia, Nemesis
Canadian Anvil Posted Tuesday at 03:44 PM Author Posted Tuesday at 03:44 PM On 5/19/2025 at 10:21 AM, mistagoat said: The 2pc set bonus is too strong, you'd just have everyone using 2 pcs of the set x5 for the low cost recharge bonuses. Move that to the 4 or 5 pc bonus and it would be more in line with existing set/bonuses. Maybe swap it with the end discount. Currently only a couple ATO sets get a 2pc recharge bonus. Already can. I have a stalker with 2xPurple, and 4 slots with chance for...for a high damage alpha strike from the shadows. Hetacomb x 2 (chance for), Meko Bite (Chance for), Touch of Death (Neg Energy DMG), and 1 more Chance for [KD/Disorient]. I commonly drop 2 Chance for [DMG] in almost every AOE offensive power. Arcane Bolt with Arcane Power active and slotted with Apocalypse (Chance for...0 x4 and Gladiator's Javelin (Chance for...) x2 can be a powerful strike. 22 hours ago, Super Atom said: absolutely sinful 2 bonus I like the idea of more sets to fill some of the more annoying specific holes, but you may need to swap bonus 2 and 5 The idea of the secondary role is for a heal power, for example, an Empath spamming Healing Aura with a chance for Psi DMG, where bonus 2 is more beneficial than bonus 5. It's also why the Chance for is Unique to make sure it's not exploited like slotting it everywhere in Empath, Regen, Bio. And why bonus 5 and 6 are to boost the set used in offensive builds. 23 hours ago, Uun said: While I'm in favor of an accurate healing/damage set, the breakdown of the proposed enhancement values doesn't work. Accuracy is far too low (26.5%) and needs to be increased significantly. You hit ED max for healing but only get to 68.9% for damage and 26.5% each for recharge and end reduction. You can get superior results combining 3x Touch of the Nictus with 3x Devastation (or 3x Mako's Bite). I would drop the %dmg proc and replace it with another standard enhancement, perhaps acc/dmg/rech. If you don't drop the proc, then I would replace the heal/absorb piece with acc/heal/absorb or acc/heal/absorb/rech. Restricting purchase currency to Anniversary Tokens is a complete non-starter, as they can only be redeemed during May. We already have that for the Cupid's Crush. I think seasonal limitations on some items is good as it gives a reason to play for longer periods. I think Homecoming should add more sets to season areas. The reason: I believe it'll create more teaming over the season period as farming will only be able to farm those rewards during those events. It's no different than certain badges you can only get during certain events - I believe Winter's Bite use to be like that, but now you can go to the chalet anytime.
mistagoat Posted Tuesday at 04:00 PM Posted Tuesday at 04:00 PM 2 minutes ago, Canadian Anvil said: Already can. I have a stalker with 2xPurple, and 4 slots with chance for...for a high damage alpha strike from the shadows. Hetacomb x 2 (chance for), Meko Bite (Chance for), Touch of Death (Neg Energy DMG), and 1 more Chance for [KD/Disorient]. I commonly drop 2 Chance for [DMG] in almost every AOE offensive power. Arcane Bolt with Arcane Power active and slotted with Apocalypse (Chance for...0 x4 and Gladiator's Javelin (Chance for...) x2 can be a powerful strike. I think you may have misunderstood my point. It's specifically the 2pc recharge set bonus that is too strong. A 2pc recharge set bonus is only available in a couple ATO sets, I don't expect that to change. A 2pc Gladiators Javelin only offers a 2.5% recovery bonus, that's a nice bonus but not nearly as powerful or game changing as a 2pc 5% recharge bonus that one could stack 5 times to get 25% recharge for the low investment of 5 slots. Swapping the 2pc bonus and the 5pc bonus puts it in line with other sets. Don't get me wrong, I'd love to build with that, I just don't think the Devs would let that stand. Otherwise, aside for the low accuracy, I'm for the set. SPOON!
Uun Posted Tuesday at 04:19 PM Posted Tuesday at 04:19 PM 33 minutes ago, Canadian Anvil said: We already have that for the Cupid's Crush. Cupid's Crush is available from reward merit vendors and can also be obtained by using enhancement converters on Overwhelming Force. Uuniverse
arcane Posted Tuesday at 05:04 PM Posted Tuesday at 05:04 PM (edited) Your enhancement values are spread so thin. I’d ditch the proc and add a Acc/Dam/End/Rech. And yeah nice try on Bonus 2 😆 Edited Tuesday at 05:14 PM by arcane
Rudra Posted Tuesday at 05:09 PM Posted Tuesday at 05:09 PM (edited) 4 hours ago, Canadian Anvil said: for example, an Empath spamming Healing Aura with a chance for Psi DMG, Why would you want that? If it worked, you would heal your allies and then immediately harm them. Talk about friendly fire. (Healing Aura does not target enemies. So if it had a damage proc, the proc would either do nothing at all or it would have a chance to damage friendlies.) (Edit: I'd swear we already had this discussion in another thread....) Edited Tuesday at 07:52 PM by Rudra
Canadian Anvil Posted Wednesday at 05:28 PM Author Posted Wednesday at 05:28 PM On 5/20/2025 at 12:00 PM, mistagoat said: I think you may have misunderstood my point. It's specifically the 2pc recharge set bonus that is too strong. A 2pc recharge set bonus is only available in a couple ATO sets, I don't expect that to change. A 2pc Gladiators Javelin only offers a 2.5% recovery bonus, that's a nice bonus but not nearly as powerful or game changing as a 2pc 5% recharge bonus that one could stack 5 times to get 25% recharge for the low investment of 5 slots. Swapping the 2pc bonus and the 5pc bonus puts it in line with other sets. Don't get me wrong, I'd love to build with that, I just don't think the Devs would let that stand. Otherwise, aside for the low accuracy, I'm for the set. My bad. Fair point. I just dropped the BONUS with the only idea being what would be slotted for befit of healer V damage dealer. On 5/20/2025 at 12:19 PM, Uun said: Cupid's Crush is available from reward merit vendors and can also be obtained by using enhancement converters on Overwhelming Force. My bad. Didn't know it could be converted. 23 hours ago, arcane said: Your enhancement values are spread so thin. I’d ditch the proc and add a Acc/Dam/End/Rech. And yeah nice try on Bonus 2 😆 "Nice try"? Just a suggestion, my dude. My point was to have BONUS listed based on role: Healer/Support V Damage Dealer. Bonus 2 could be 1%, or replaced with something else like Increases Recovery by 2.5%. 23 hours ago, Rudra said: Why would you want that? If it worked, you would heal your allies and then immediately harm them. Talk about friendly fire. (Healing Aura does not target enemies. So if it had a damage proc, the proc would either do nothing at all or it would have a chance to damage friendlies.) (Edit: I'd swear we already had this discussion in another thread....) That is not the intention. I see how you reach that idea as there's no FOE effect listed in most powers that slot HEAL. But yeah, guess it should be a Accurate Heal set that focuses more on the DMG than HEAL, or as someone else suggest, change the PROC. (Not Edit: no idea. But for future reference, I'll file this under: Don't Know; Don't Care; for, as you say "I'd swear..." then I'd swear I would have pointed out a similar thing.) 1
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