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  • Developer
Posted

Zones

Spoiler

Various

  • Newsies have been updated to shout about much more recent Homecoming-relevant things.

 

Talos Island

  • Relocated a shrubbery that was too close to a mission door, occasionally causing players to exit trapped inside.
  • Closed geometry gap near a group of shops nearby the tram plaza.

 

Independence Port

  • Closed geometry gaps around the water foundation of the building near Miss Liberty.

 

Brickstown

  • Fixed two event glowie spawn points that were floating above the ground and not working correctly.

 

Peregrine Island

  • Carnies in Peregrine Island now display more festive behaviors instead of holding sniper rifles and shotguns.

 

'Crey's Folly'

  • Lowered two floating crates near [1715, -21, 1518].

 

Eden

  • Removed rogue piece of canopy geometry from Eden.

 

Firebase Zulu

  • Brought a floating shrub back to ground.

 

Grandville

  • Arachnos has added a quartet of new R.O.T. installations in the Central Holding Block (CHB) to ensure prison security for their highest security prisoners.
  • Dr. Quatrexin and Calystix the Shaper have been added to the prisoners found in the CHB.
  • Prisoner locations within the Grandville CHB have been moved around slightly in order to facilitate future planned content.

 

Rikti War Zone

  • Removed floating tank markers in the air.
  • Fixed indoor lighting when in the vehicle bay south of the Vanguard base.

 

Nova Praetoria 

  • Lowered two floating trees.

 

Imperial City

  • Lowered a floating traffic light.
  • Removed a random metal door that was poking out of the floor.

 

First Ward

  • Moved Vanessa Devore out of the stairs.

 

Labyrinth of Fog

  • When the zone is at +10 Labyrinth Shifts, The Minotaur In The Fog will instantly teleport to their chosen hunt target, making it much faster for raids to find and engage them in combat.
  • The target of the Minotaur at +10 shifts is now announced.
  • Doors found in the Orange 5th Column floor of the map have been removed as the Minotaur had issues pathing through them.
  • Players inside the Font of Malevolence now receive a minor stealth buff to allow raids to assemble within without aggro'ing the central mobs.
  • Fixed a Malevolent Fog spawn point that was misbehaving in the Green Praetorian Lab ceiling.
  • High score of the last run now persists until the Minotaur is defeated again/zone resets so players can view it more easily.
  • Stuck check timer of the Minotaur reduced from 6 minutes to 60 seconds.

 

 


 

  • The Curator changed the title to Focused Feedback: Zone Map Changes & Fixes
Posted

There is a floating board behind the cabin/boathouse in Perez Park at [-868.2 -1.5 3748.8].  It's just hanging vertically up there like no one cares about logic or whatever.

 

screenshot-250529-05-21-22.jpg

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