Rejolt Posted July 5, 2019 Posted July 5, 2019 My main on live was an Electric/Energy Manip/Electric blaster that was my first character and became my badger. Once you've been 1000s of hours into a character and you're know for playing it it's hard to change it! Now that we've restarted I made a super strength/electric armor/Mu patron brute so I could be more durable while it did aoe damage and drained mobs (and don't hate on me, but the brute plays more like the Champions Online main I had while CoH was closed). Its nice not having to think 5 times faster than the meleers or be dead. Is there a reason to go back to Electric/Energy blasting on Homecoming? Does anyone else here play the combo? I know it got Energize and a crashless nuke (like all T9 blast nukes), and if there's a sniper change it would greatly help but should I make it again? My first two blasters have been fire/tactical (wow is that a great all-range character) and dual pistols/ninjitsu (about fainted when I finally could make a pistols/sword character and yes I know Sentinels can do it too). Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
atletikus Posted July 5, 2019 Posted July 5, 2019 Pros: [*] New snipe mechanic will now improved ranged single-target damage quite a bit. [*] The sustain power in Energy is perhaps the best of all. [*] Easier than ever to soft-cap defense(s). Cons: [*] Tesla Cage and Stun still not updated to new meta where blasters no longer have to sacrifice loads of damage for single-target control (only Ice and Dark favored so far). [*] More interesting and viable new Blaster combinations.
Rejolt Posted July 6, 2019 Author Posted July 6, 2019 Yeah... I was going to make a Martial manip blaster on live but the game closed. I tried it in beta. When you see /plant, /nin, /TA and others you lose your mind on the new stuff and forget you kinda stop playing your main for long stretches in CoH lol. Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
Without_Pause Posted July 6, 2019 Posted July 6, 2019 Pretty much every build I was going to reroll if CoH came back I have and I don't think any of them are living up to the hype I had in my head about them even if I did really enjoy them before. Some even got to 50 on live. Currently favoring Water/ice way more than I thought possible. Even, "Wait, they gave blasters Dark/dark?" is kind of sitting and waiting. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Shockacon Posted July 7, 2019 Posted July 7, 2019 My very first toon I leveled up back in the day was an Elec/Eng blaster... always will have a soft spot in my heart but when Homecoming came around and I tried the combo again... it felt kinda meh... ended up switching it to a beam rifle/elec for something that at least fit the theme but wasn't something I had played before... I am liking it much better than trying to level with Elec/Eng
Rejolt Posted July 7, 2019 Author Posted July 7, 2019 Pretty much every build I was going to reroll if CoH came back I have and I don't think any of them are living up to the hype I had in my head about them even if I did really enjoy them before. Some even got to 50 on live. Currently favoring Water/ice way more than I thought possible. Even, "Wait, they gave blasters Dark/dark?" is kind of sitting and waiting. Seeing this a lot too. I'm playing different combinations of sets I liked before. My Live main stable of regularly-played level 50 characters: Elec/nrg/ele blaster (first hero) Elec/elec/elec dom (My praetorian) Fire/fire/fire dom (enjoyed this before and after dom improvements) Elec/elec/mu brute (my villain) fire/kin/fire controller (Farmer blue side) dark/fire/mu brute (Farmer red side) shield/SS/earth tank (Team-oriented tank) elec/kin/elec corruptor (team-oriented support) Emp/elec/leadership defender (all-in Empathy with some ability to sap endurance) My Homecoming stable of characters: SS/Elec/Mu Brute (main and somewhat of my farmer) Elec/Kin/Medicine pool Corruptor (teamplayer) Dual Pistols/Ninjitsu blaster (seriously, been waiting for this combo forever, Shadowrun theme) Elec/Time/Primal Controller (kinda glad it's easy to level stuff, this is strong but slower than I like to play) In progress characters on HC: savage/bio, Fire/TA blaster, remade all-fire dom which I'm wavering on with all the proliferated sets. I mean come on... they have Traps on controllers lol. I'm debating Plant/Traps or Dark/Traps (huntsman-like with the big dog) I think we're all making things using past experiences and trying to make new experiences using them. Eventually we'll settle into some new stuff with maybe a remade original when it's all said and done. Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
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