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Posted

If you are asking for Sally in Croatoa to spawn Lusca in Independence Port, my question is why? Every time I pass through IP, Lusca is there at one of his spawn points. Doesn't look like he needs any help being present. If you are asking for Lusca to be summonable in Croatoa as well as being in IP? My question is why? Lusca is already pretty commonly present in IP and I don't see the point of spawning Lusca in that small lake where he has nowhere to make use of his moving around the map ability.

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Posted

Honestly when I made the suggestion in General, it was more Lusca pops up if you take out Sally and smacks the player.

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Posted

I think I'd be more for this if there was a large river or channel connecting Lake Salamanca to Independence Port or Baumtown Canal, but despite the zone map showing a creek or small river leaving the zone in a southwesterly direction, the city map doesn't show any river or canal traveling to IP or Baumtown Canal.  Elsewhere, the map does show  a prominent river the one through KW to Perez Park, but of course, the waters of that park are rather shallow.   I'd be more inclined, therefore, to having Lusca have a triggered showing in Talos, Kallisti Wharf, or Peregrine Island, but then the question of why Sally triggers that at distance is the question to answer.

 

Perhaps what would need to be done simultaneous to adding Lusca would be to retcon Lake Salamanca's creek on the city map, so that it is a deep channel river to IP.

Posted
On 8/1/2025 at 5:41 PM, MTeague said:

Maybe not Lusca then, but like a Giant Monster version of Sally.  Name it Lochie, or something.

 

That's not bad.  I'd be up for two or more of those showing up.  Basically the family showing up to take out whomever is picking on the little one.  A swarm GM is a little bit different. One or many, they'll probably need ranged attacks, like high-velocity water spitting, or some such.

 

I do feel something needs to change in regards to Sally.  What started as a joke now just feels like going through the motions.  I'd even be up for something entirely different, like (since Croatoa is magical) being under a negative stats effect of some kind for 1 in-game hour, a curse as it were, for dropping Sally.  At least then it causes you to consider what you'll be doing for the next in-game hour before striking.

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Posted
1 hour ago, Techwright said:

I'd even be up for something entirely different, like (since Croatoa is magical) being under a negative stats effect of some kind for 1 in-game hour, a curse as it were, for dropping Sally. 

I can get behind this. Maybe not an hour, but still.

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