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Psi Armor repository - Psi Armor/Claws. Proof of concept (141 health per second you say?).


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Posted
4 hours ago, Socks10 said:

Do you happen to have a leveling build for Psi/Ice? If not, that's okay. I'm just getting back into the game and struggling with builds again. Is there a reason why you skip Taunt? 

 

Personal preference. I don't find it useful since my auras will agro enemies. If someone is in trouble and I notice their HP dipping I jump to them and hit the offender on the head. Since Memento Mori is back to 'just' being either a ressurect or a panic button you can take Taunt instead. Or if not a Flier and aiming for Hasten+Superspeed or Combat Jumping+Super Jump then Taunt can replace Evasive Maneuvers.

 

As for leveling the Psi/Ice just replace all the superior versions for their normal counterparts. If it's too expensive then use SOs until level 22 and then switch to level 25 generic IOs. Use five Touch of Death (take the damage proc instead of the acc/dmg) + a random damage proc of your choosing for Freezing Touch, a quadrupled stat + damage proc from Obliteration for Freezing Aura, and up to level 22 use three prestige enhancements of your choosing from the START vendor. Bombardment can be used at 27 so just for 5 levels you might as well continue using the prestige enhancements until then.

 

Don't bother with any of the regen or status IOs like Impregnable Skin until not slot starved. Instead have three recharge in Build-up and Hasten (use SOs until 22). In Aura of Insanity just slot three confuse IOs and that's it.

 

Consume Psyche has a bit of precedence while slotting but it depends if you're solo or in team, but two heal, two end mod, and two recharge SOs as soon as you can. Don't change to IOs until at least 22. 

 

 

If you need something a bit more in-depth let me know.

Posted

Sovera put 3 hamios into AOI but I wonder if thats overdoing it?

I may be misunderstanding something but the mez magnitude increase that comes from slotting Aura of Insanity uses some kind of strange mechanic and is not a linear increase as far as I can tell.

 

From my admittedly very simplistic testing, using Aura of Insanity without any mez slots will not mez a boss but putting even one mez SO into the power will allow it to mez bosses.  Trying to slot for a maximum mess at the ED cap did not seemingly allow me to push the magnitude any higher. My understanding is that it takes a mag 4 mez to control an elite boss and I was unable to control a elite boss with aura of insanity with high mez slotting.

 

I presume that means that mez enhancement takes the power from mag two to mag three and it seems to be a binary change. If I'm correct then it seems that the most efficient path would be to slot the minimum enhancement necessary to get to mag 3 and then focus on something like accuracy.

Am I missing something here? 

Posted

To mez a boss you need at least mag 3.1 mez (assuming the boss doesn’t have any other protections) and AoI supposedly has mag 2, so unless someone weird is happening that we don’t know about, you need at least 2 of any given mez enhancement for it to work on a boss.

 

3 Acc/Mez or 2 Acc/Mez 1 accuracy makes sense though because AoI has an base accuracy penalty.

 

i haven’t gotten high enough to do this yet, but my plan was 2 Acc/Mez, 1 Acc/Dam 1 Dam/Mez.

What this team needs is more Defenders

Posted
1 hour ago, Sigma7 said:

Sovera put 3 hamios into AOI but I wonder if thats overdoing it?

I may be misunderstanding something but the mez magnitude increase that comes from slotting Aura of Insanity uses some kind of strange mechanic and is not a linear increase as far as I can tell.

 

From my admittedly very simplistic testing, using Aura of Insanity without any mez slots will not mez a boss but putting even one mez SO into the power will allow it to mez bosses.  Trying to slot for a maximum mess at the ED cap did not seemingly allow me to push the magnitude any higher. My understanding is that it takes a mag 4 mez to control an elite boss and I was unable to control a elite boss with aura of insanity with high mez slotting.

 

I presume that means that mez enhancement takes the power from mag two to mag three and it seems to be a binary change. If I'm correct then it seems that the most efficient path would be to slot the minimum enhancement necessary to get to mag 3 and then focus on something like accuracy.

Am I missing something here? 

 

I didn't test in game to be able to answer this. Three Hamis was just efficient to get accuracy and CC but it's possible that just two are enough too to supply both.

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