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Posted
1 hour ago, aethereal said:

 

I'm not sure about this, but I think the "updates durations" part of the stacking rule means that when you apply a second stack, the first stack gets its remaining duration reset to 45 seconds?  Worth checking out, at least.

 

EDIT:  I just ran a quick test on Brainstorm.  It does appear to work like that: I put 100% recharge enhancement in the power (so recharge time was 30s), then clicked it, and stacked three icons in my buff bar, with none of them blinking or anything, at the end of my 1 minute period of clicking every 30 seconds (so, t=0, click once, t=30, click second time, t=60, click third time, three buff icons, none of the icons blinking at any point).

 

 

Awesome. So thanks to you and @Lazarus. Means I don't have to do build contortions, just slot sufficient recharge or reach global recharge which is not particularly high. 

 

Thanks to both of you again.

  • 2 months later
Posted
On 6/23/2025 at 8:38 PM, MTeague said:

So, one thing I've been pondering.... what "weakness" does Psi Armor have (if any)

  • Ice Armor is weak to Fire
  • Fiery Aura is weak to Cold, and has no knockback protect.
  • Invuln used to be weak to Psi, though that got shored up at least in part.
  • Super Reflexes is great vs a lot, but you tend to get Whomped when you get his.
  • Energy Aura is weaker vs Negative
  • Dark Armor and Electric armor are great for Resists, but have no defense. Electric also has the whole "grounded" bit.
  • Stone has slow movement to deal with, as well as nullifying your costumes in Granite. 

What's the "catch" on Psi Armor (if there is one)?

 

Psi armor is weak to Lethal, toxic, energy/neg energy in that order.

 

 

Posted
21 hours ago, TMadness said:

 

Psi armor is weak to Lethal, toxic, energy/neg energy in that order.

 

 

 

Weak to Lethal, yet easy enough to reach Lethal cap or close to it.

 

Energy/Negative/Fire/Cold are pretty standard levels.  

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