Fireburn Posted Thursday at 08:05 AM Posted Thursday at 08:05 AM I'm wondering about that. mainly because after making a pyro/storm controller, i find Glittering Column to be a very useful power. Casting it first makes the enemies waste their alpha strike, letting you fire your big aoe control powers without retaliation, and then you can proceed dishing out damage and kill them. Even if some find time to counter attack, it's too little and too late to save them, they are at too big of a disadvantage. Those few seconds the enemy pack loses in attacking the column make an enormous difference. I even have a meager 20% defenses and no mezz protection yet and still winning easy against x8 spawns. So, would spirit tree be equally or almost as good? It doesn't have the -to hit component, but i'm not concerned about that. It still taunts, and all i need are a few seconds of distraction and enemies not shooting at me while i neuter them. Testing it on the beta server is still a long and tedious process, so i ask to plant controllers, do you use it, and do you think it's good/bad/situational or neither?
evetsleep Posted Thursday at 04:00 PM Posted Thursday at 04:00 PM I personally like it. It's on a relatively short timer, taunts, is super sturdy, and it provides Regen (possibly panacea procing too... I haven't tested this since the update). What's not to like? Whether solo or on a team I find ways to use it. Interestingly enough the taunt doesn't seem to last long (or it could be that I'm too aggressive). On my plant/sonic troller after dropping the tree they all start gathering around it and almost as soon as I drop my -res toggle on the tree they start coming my way. But by that point I have other tools (confuse, immobilize, sleeps, vines). I think the biggest value is getting things bunched up since lots of secondaries benefit from clumped up baddies (I immediately am thinking of sonic, poison, radiation, and storm). I intend to have it in all my builds now.
Uun Posted Thursday at 04:03 PM Posted Thursday at 04:03 PM I'm using it on my Plant dominator. Dropping it in the middle of the spawn before casting Seeds seems to eliminate return fire. Spirit Tree is now pretty sturdy and has a 60s duration. I don't use it for the regen buff and haven't found the need to add any slots. Note that the taunt aura has a 5 target cap. Uuniverse
Fireburn Posted Thursday at 04:59 PM Author Posted Thursday at 04:59 PM That's exactly the purpose i had in mind, getting a few seconds of distraction and avoid retaliation while they bunch up and expose themselves to controls. I hoped for more than 5 enemies taunted, but based on what you say it seems good enough
Vinceq98 Posted Thursday at 05:12 PM Posted Thursday at 05:12 PM pretty silly not to get it. its been amazing as an opener. from my experience i love pulling 2 groups that are kinda close to each other. I place spirit tree in between and wait in stealth as they try to beat it up. then i lay all the controls, spore burst, seeds and vines and for am rewarded for the effort of using spirit tree first then waiting a bit for the mobs to start moving towards it.
evetsleep Posted 11 hours ago Posted 11 hours ago On 6/26/2025 at 12:03 PM, Uun said: Note that the taunt aura has a 5 target cap. Well that explains a lot. Thanks for that!
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