Blue Jay Posted Thursday at 03:58 PM Posted Thursday at 03:58 PM Logged in for the first time yesterday since the new issue was released. Something has gotten changed regarding fire imps. They only join in the fight half the time. Often, whether the mob is full or it's one or two baddies left, they just stand still. Are there times they aren't supposed to fight now? It isn't consistent that I can tell, and happens both street sweeping and in missions. No mud no lotus Badges: Victory: 1345 Homecoming: 1649 Discord: Blue Jay#2187 ♫❤️☯☺ Bluejays are fierce!
kelika2 Posted Thursday at 04:10 PM Posted Thursday at 04:10 PM If Controller: They added mastermind tier commands and controls to pets. They start on Defensive and Follow. Use the Team Tab and click on Pets to bring up window. If the window is not there then.. oh hell I forgot how to find it in the Options menus If Dominator: I dunno, actual bug?
arcane Posted Thursday at 04:53 PM Posted Thursday at 04:53 PM They buffed your pets to be controllable - you just have to control them now.
srmalloy Posted Thursday at 06:05 PM Posted Thursday at 06:05 PM 1 hour ago, arcane said: They buffed your pets to be controllable - you just have to control them now. And like the mastermind pets, they summon in "Defensive Follow" mode; if you want them to be like they used to be, type "/petcomall agg" after summoning them to put them in Aggressive mode. Then they'll act like they did before the update, aggroing on everything in sight. For a little more management, turn on Advanced Mode in the pet window, then set them to Defensive or Passive when you don't want them jumping on any theoretically-hostile mob you pass.
Blue Jay Posted Friday at 11:13 PM Author Posted Friday at 11:13 PM Ah ok. Thanks! Was there a change to bonfire too? No mud no lotus Badges: Victory: 1345 Homecoming: 1649 Discord: Blue Jay#2187 ♫❤️☯☺ Bluejays are fierce!
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