Bionic_Flea Posted July 26 Posted July 26 You saying it emphatically doesn't make it so. Fairness to who? Accountability for whom? Again, it seems to me you just want a way to throw shade at HC, or perhaps at certain players. And THAT is precisely why moderation actions are not made public. This game isn't real life. HC isn't the police. No one gets physically hurt and no one goes to prison. This debate that you and I are having is EXACTLY what would happen if the GMs' actions were public. You or someone else would go on debating the ethics or lack thereof of their decisions. 1 2
Rudra Posted July 26 Posted July 26 59 minutes ago, Forager said: Businesses hide the results of their internal investigations because investigating their employees is essentially investigating themselves. It's inherently unethical. If you made a complaint about Homecoming staff, it would make sense for them to do this to protect themselves. But we are not employees of Homecoming. We are users, so this should be more akin to a justice system than HR policy. When you report a crime, the authorities are legally required to notify you whether the offender is charged or not, when their court date is and when they are released. This is fairly basic ethics. "Offender privacy" is a laughable concept in real life, and even funnier in an anonymous online game. The only reason to avoid accountability is so that you don't have to enforce the rules consistently and fairly. Different circumstances, different expectations. For instance, in the military we are told "praise in public, punish in private". Anyone can go to their superior at any time and make a complaint. (This is encouraged.) Said superior now has an obligation to investigate, but not to inform the complainant of anything other than "I have heard your complaint". Any disciplinary actions are done in private. If the discipline is not done in private? It is because everyone is getting hit with the discipline hammer. (And if it seems like nothing is being done? Or if the superior is complicit or shielding the offender? You can elevate to his/her/their superior. Until you can no longer elevate....) You attempt to resolve things quietly. To not disrupt morale or unit cohesion any more than the original complaint already did. To find a resolution that fixes the problem if there was one without making a spectacle of it. Why? Because not only is the possible offender at risk when the disciplinary actions are taken, but so is the person that reported that person. There was a time when our group commander called a mandatory surprise Commander's Call and stated "I know you all heard the rumors about an incident. Drop it. Leave it alone. Any attempts to learn more will result in disciplinary actions." Why? Because the person that was being harassed and reported the harassment came under even more personal attacks, from others not previously involved in the situation, because the incident became known. The victim was being persecuted. By the other people in the unit. Because it was found out she had reported the problem. Our group commander. For a squadron-level reported incident. It went that far. Yes, this is a video game and not the military. However, I have seen even in games where players band together against a perceived threat to one of their own from players outside their group. And reporting what actions were taken in regards to reported complaints leads to further conflict between players. Because one group of players will think the punishment was too much and others will think it wasn't enough. Not even from the involved parties, just from those that found out. Then lines will be drawn between different camps of thought on the matter. I get the desire to know what happened when a player files a complaint. Especially in the case of dedicated harassment. I also understand why punitive measures employed by the GMs aren't reported to players, even if said player was the originator of the report. All I can say is document everything. Make sure you have a library of proof to provide the GMs for things like harassment. Give them ample evidence to be able to take action. Give them ample followup proof if the behavior persists so they can in good conscience take more severe actions if warranted. And understand that with how easy it is to make an account, even that probably won't be enough to finally put an end to it. (There is a reason why gold farmers in games like WoW persisted, even flourished, despite the efforts of Blizzard and other companies to shut them down.) 1 3
Forager Posted July 26 Posted July 26 (edited) 6 minutes ago, Bionic_Flea said: Fairness to who? The players. 6 minutes ago, Bionic_Flea said: Accountability for whom? The people in charge. Edited July 26 by Forager 1 The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Forager Posted July 26 Posted July 26 13 minutes ago, Rudra said: Because one group of players will think the punishment was too much and others will think it wasn't enough. That's fine. 1 The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Rudra Posted July 26 Posted July 26 4 minutes ago, Forager said: 19 minutes ago, Rudra said: Because one group of players will think the punishment was too much and others will think it wasn't enough. That's fine. You do realize this makes your stance seem to be "make the punishments known so we can all argue about it", right? 1 1
El D Posted July 26 Posted July 26 (edited) 23 minutes ago, Forager said: The players. If there's anything the internet at-large and the CoH forums in-particular have taught me, it's that users rarely understand what 'fairness' actually is. Or effective game design. To both points, they usually just reference what they personally want in any particular given moment. 23 minutes ago, Forager said: The people in charge. What are you going to do if they don't? 'The people who control my access to the forums, game, and accounts should let the entirety of their moderation decisions be fully assessed by the playerbase!' is a nonstarter. They have no incentive to even consider this. So where do you go from there? Edited July 26 by El D 1 1 Global is @El D, Everlasting Player, Recovering Altaholic.
Forager Posted July 26 Posted July 26 6 minutes ago, El D said: They have no incentive to even consider this. Whoops. They want players to trust the system. That's what the GM said, at least. If they don't want that, then of course there's no reason to be accountable. The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Laucianna Posted July 26 Author Posted July 26 7 hours ago, Bionic_Flea said: Just playing devil's advocate here, so don't kill me. Let's assume HC did tell you the result. Published the result on a log even. How would that go? 1. They investigated your complaint and disagreed for whatever reason. It didn't look enough like Superman to generic, they looked at chat logs and found that the complainer was the aggressor, or they looked at chat logs and felt that the incident could have been role play as no clear out-of-character statement to leave the complainer alone was made. The complainer will not be satisfied and perhaps start a series of appeals. The accused now knows the complainer (or someone) made a complaint against him. 2. They agree with the complaint but only issue a warning or a 24 hour ban, not the permanent ban complainer was hoping for. The complainer will not be satisfied and perhaps start a series of appeals. The accused now knows the complainer (or someone) made a complaint against him. The accused is also not satisfied and appeals. 3. They agree with the complaint and issue a permanent ban. Complainer is satisfied but accused is not. Accused starts a series of appeals and tells his friends that complainer got him booted . . . and then creates a new account. I don't see any of those outcomes as helpful or beneficial. It creates the potential for a new series of appeals that have to be addressed on top of addressing current problems. It creates additional animosity between players and between players and HC. Everyone knows the outcome but what benefit is gained? I wouldn't want the results publicly posted anywhere as that is just a shaming board which doesn't help anything. To me and this is just my opinion which could very much be wrong but this is how those situations would go: 1 - Complaint disregarded - Complainer understands what happened isn't an issue to the GMs and can make a decision if they still wish to play depending on what it is they complained about. Aggressor has no idea anything has happened and continues on complying with the GMs verdict without even knowing. 2 - Temp ban - Complainer is informed a temporary ban has been given and to let them know if it repeats when they get back, making the complainer feel seen and safe. Aggressor gets a temp ban due to X reason and can either decide to leave the game or stop doing X, or continuing doing X until perma ban. This has the added bonus of others who have been victim to the Aggressor but didn't feel confident reporting, to have to not worry anymore without having to do anything. 3 - Perma ban - Complainer is informed and to let them know if the person returns on an alt account and the team will handle it, making them feel safe and seen. Aggressor gets a ban and can decide to move on with their life or try to evade it and catching more bans. This has the added bonus of others who have been victim to the Aggressor but didn't feel confident reporting, to have to not worry anymore without having to do anything. Whatever the HC team decide to do in the future is fully up to them and I will still play the game as long as I am not feeling too uncomfortable because of others, I am just making a suggestion that might help players who are victims feel a bit more seen and understood when they do complain. Also just to make sure this is clear I do love and adore the HC team, they are far from perfect as most of them eat Kheldians, but they are amazing people doing an amazing job keeping a game we all love running and super populated with content 💛 1 ❤️ Kheldian Guide ❤️ 🎖️ Friday Fashion Contest 🎖️ 🗒️Character Wiki🗒️Friendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what.
Game Master GM_GooglyMoogly Posted July 26 Game Master Posted July 26 (edited) 15 minutes ago, Laucianna said: Also just to make sure this is clear I do love and adore the HC team, they are far from perfect as most of them eat Kheldians Awww . . . we adore you too . . . with lemon and a nice sauce. Edited July 26 by GM_GooglyMoogly 1 1 2 1
Rudra Posted July 26 Posted July 26 13 minutes ago, Laucianna said: 2 - Temp ban - Complainer is informed a temporary ban has been given and to let them know if it repeats when they get back, making the complainer feel seen and safe. Aggressor gets a temp ban due to X reason and can either decide to leave the game or stop doing X, or continuing doing X until perma ban. This has the added bonus of others who have been victim to the Aggressor but didn't feel confident reporting, to have to not worry anymore without having to do anything. Except there is absolutely no way for other possible victims to know they don't have to worry any more unless the GM publicly announces the punishment, the complainant runs around telling others of the punishment, or the banned player's friends run around telling others of the ban. You say you are against the first happening. (Which I appreciate.) The second currently isn't possible because the GMs don't tell anyone what actions they took against someone. Which leaves option 3. You may not think it, but you are asking to make option 2 possible. Which still leads to angry discussions about what happened. (Option 3 is less likely to happen because the offender is not likely to know who reported him/her/them unless the offender was only harassing a single specific player. 17 minutes ago, Laucianna said: 3 - Perma ban - Complainer is informed and to let them know if the person returns on an alt account and the team will handle it, making them feel safe and seen. Aggressor gets a ban and can decide to move on with their life or try to evade it and catching more bans. This has the added bonus of others who have been victim to the Aggressor but didn't feel confident reporting, to have to not worry anymore without having to do anything. See response to #2 above.
Rudra Posted July 26 Posted July 26 2 minutes ago, GM_GooglyMoogly said: Awww . . . we adore you too . . . with lemon and a nice sauce. Dammit GM2! Now I want Kheldian... I mean... calamari.... 1
Forager Posted July 26 Posted July 26 1 hour ago, Rudra said: You do realize this makes your stance seem to be "make the punishments known so we can all argue about it", right? My stance is "make the punishments known to ensure fairness and give victims of harassment peace of mind." The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Forager Posted July 26 Posted July 26 (edited) 44 minutes ago, Rudra said: You say you are against the first happening. Whoops. Laucianna is not detailing 3 options. She's giving 3 example outcomes if players DO find out what happens. The first one is the GM telling the complainant that no action will be taken. 44 minutes ago, Rudra said: The second currently isn't possible because the GMs don't tell anyone what actions they took against someone. Right. She is saying it should be possible and that they should tell someone what actions they took. 44 minutes ago, Rudra said: You may not think it, but you are asking to make option 2 possible. Umm... she does think it lol. That's exactly what she is suggesting. That's exactly what we are arguing should happen. It's not an option. It's an example of how it should work. Edited July 26 by Forager The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
PeregrineFalcon Posted July 26 Posted July 26 The City of Heroes RETAIL team had the rule that "we don't discuss moderator actions." And the City of Heroes HOMECOMING team has decided to follow that same standard. But that's not the only acceptable standard. I'll give you an example: Shortly after Guild Wars 2 launched a person started complaining on social media (maybe Reddit, I forget) that the GW2 team had banned them for no reason at all, and that they were horrible people, etc., etc. Gail (the head of the of the mod team at the time) responded showing screenshots of things he'd said in game that showed him saying ridiculous racist stuff in general chat. This had the effect of not only letting people know that that kind of behavior wouldn't be tolerated, but it also gave people confidence that the mod team was actually responding to reports like this which kept a lot of people from doing those things in the first place. Another example: whenever I play Rainbow Six Siege I constantly see messages pop up like: "Battleye just banned XxXwackynameXxX." Now I don't know much about how moderation works for Siege, but you know what I do know? I know that if I make a dumb name, or say something dumb in chat, I'm gonna get banned, so I don't do any of those things. So there is a legitimate reason to show players at least some of the results of moderator actions, if not all of the details. The Homecoming team has chosen not to do that, and that's fine, but just so people understand there are other legal and acceptable ways to deal with moderation. 1 Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
Bionic_Flea Posted July 26 Posted July 26 17 minutes ago, PeregrineFalcon said: but just so people understand there are other legal and acceptable ways to deal with moderation. Since I understand that you are an actual lawyer, not just play one on TV, would you say that HC's moderation policies are illegal? How about unethical?
Rudra Posted July 26 Posted July 26 1 hour ago, Forager said: Whoops. Laucianna is not detailing 3 options. She's giving 3 example outcomes if players DO find out what happens. The first one is the GM telling the complainant that no action will be taken. If you are going to break up my comment, kindly do so in a way that makes sense. You are so eager to "Whoops!" or 'Whoopsie!" other posters that you didn't even bother to realize I did not say @Laucianna is giving three options, but that those are the three options that I see available.
Forager Posted July 27 Posted July 27 5 hours ago, Rudra said: If you are going to break up my comment, kindly do so in a way that makes sense. You are so eager to "Whoops!" or 'Whoopsie!" other posters that you didn't even bother to realize I did not say @Laucianna is giving three options, but that those are the three options that I see available. Oh, ok I get it. You're talking about 8 hours ago, Rudra said: unless the GM publicly announces the punishment, the complainant runs around telling others of the punishment, or the banned player's friends run around telling others of the ban as "3 options." In that case, yeah number 2 would totally be possible. It should be possible, because the GM should tell the victim what actions, if any, were taken. 8 hours ago, Rudra said: Which still leads to angry discussions about what happened. That's fine. The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
luficia Posted July 27 Posted July 27 Victims should be told exactly what's being done or has been done under the clause that it cannot be discussed beyond between either the GM/Devs and those involved with the ticket. Those who break this rule with screenshots either in-game or in discord with sufficient proof its that person should have a 3 to 7 day suspension. That's what I'd suggest, anyway. Harassment, no matter where it comes from, shouldn't be tolerated. Homecoming has a harassment problem with players circumventing the rules by using discord, and sometimes even reddit, to get around this knowing that the Homecoming team won't do anything. Its been problematic since 2022 which is why I think there's a lot more that needs to be refined, not just informing victims if a problem has been handled or not. The consensus has been to report to discord directly every time a lot of us report about this issue. The problem is that discord doesn't allow you to report the person/server on discord's website anymore. In order to make the report, you have to physically join the problem server that's been harassing you in order to report the server and/or the person. You can see how this can be an issue. Let me be clear though; I understand the development team and the GMs are volunteers. No one gets paid for what they do and all of this is a voluntary commitment. That is highly commendable, to take time out the day from working a day job, with families, to volunteer to do this level of work. What they do isn't easy. The players? We aren't though. A lot of us, especially me, just want to play the game and roleplay on Everlasting in peace. It shouldn't feel our responsibility to have to deal with the harassment, especially on discord. You shouldn't have to put yourself in danger or be forced to tolerate harassment that is not only affecting people outside of the game but transfers to in-game as well. Allowances need to be made for HC to broaden its reach to platforms accessible via HC itself. If a SG/VG can openly advertise/recruit on Homecoming's discord with an invitation to that SG/VG's discord, then any evidence of misconduct found therein should be admissible in a report. This includes unofficial discord communities as well. Homecoming is considered official now on paper and since Homecoming can advertise on official platforms with NCSoft's approval, then its time to update the rules to meet up today's standards. At the very least, it'd be nice to see things get updated but also ensure the new updates to the policies don't open new loop holes for players to exploit. In tl;dr Homecoming needs to crack down harder on issues and re-write policies to match with today's climate, as well as closing the big glaring loopholes that people have been exploiting since 2022. 1
Game Master GM_GooglyMoogly Posted July 27 Game Master Posted July 27 8 minutes ago, luficia said: Homecoming has a harassment problem with players circumventing the rules by using discord, and sometimes even reddit, to get around this knowing that the Homecoming team won't do anything. We have no authority to police anything outside of HC -- our game, forums, and Discord. If something happens on Reddit or someone else's Discord we have no power there. We can't suspend or ban them from those locations and we can't do any kind of deeper investigation like we can here to review chat logs, etc. That said, you can submit whatever you like in a complaint to demonstrate a pattern of harassment. 3 3
PeregrineFalcon Posted July 28 Posted July 28 On 7/26/2025 at 2:50 PM, Bionic_Flea said: would you say that HC's moderation policies are illegal? How about unethical? Not in the US, no. There's certainly nothing illegal, or unethical, about customer privacy. I'm honestly not certain why this is even a question. 1 Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
Forager Posted July 28 Posted July 28 On 7/27/2025 at 3:49 PM, luficia said: Victims should be told exactly what's being done or has been done under the clause that it cannot be discussed beyond between either the GM/Devs and those involved with the ticket. You can prohibit spam, abuse or harassment... but you shouldn't ban someone from just discussing a thing that happened to them with willing listeners. That would be a huge reach, even for a private entity. One of the common objections are these hypothetical tough conversations that a GM might have to have. If there was a rule against discussing it, you are guaranteeing more GM work. Evidence that the rule was broken would be flying all over the place, but finding enough evidence to take action would take a ton of legwork. I just need someone saying "I heard you got banned" and a GM would have to track down the rest to actually stop it. The solution is for GMs to enforce the rules fairly and consistently, tell the victim what actions they took, then close the case. People can think what they want and say what they want. If someone involved breaks the rules again, or in retaliation... repeat the process. The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Forager Posted July 28 Posted July 28 On 7/27/2025 at 3:49 PM, luficia said: Homecoming has a harassment problem with players circumventing the rules by using discord, and sometimes even reddit, to get around this knowing that the Homecoming team won't do anything. Yikes... I was surprised that some are arguing against accountability, but I didn't think anyone would make any arguments for overreach. The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Rudra Posted July 28 Posted July 28 (edited) 55 minutes ago, Forager said: You can prohibit spam, abuse or harassment... but you shouldn't ban someone from just discussing a thing that happened to them with willing listeners. That would be a huge reach, even for a private entity. One of the common objections are these hypothetical tough conversations that a GM might have to have. If there was a rule against discussing it, you are guaranteeing more GM work. Evidence that the rule was broken would be flying all over the place, but finding enough evidence to take action would take a ton of legwork. I just need someone saying "I heard you got banned" and a GM would have to track down the rest to actually stop it. The solution is for GMs to enforce the rules fairly and consistently, tell the victim what actions they took, then close the case. People can think what they want and say what they want. If someone involved breaks the rules again, or in retaliation... repeat the process. You are further convincing me that the sole reason you want punitive actions shared from the GMs to the reporter is in the hopes (or for the sake of?) being able to argue about it. Which to me is a prime reason to not disclose such information. 35 minutes ago, Forager said: Yikes... I was surprised that some are arguing against accountability, but I didn't think anyone would make any arguments for overreach. No one is arguing against accountability. The argument is against publicizing punitive actions and it leading to arguments (and bad blood) over said actions. Accountability does not require public notice. (Edit: For instance, when someone screws up at work, that person is accountable for that screw up. The actions taken to make said person accountable is not and should not be publicly shared unless the screw up is something those applying disciplinary measures fear may occur further without such notice. In which case, notice of the action and its results may be shared, but not who was involved. Because sharing who was involved and what was done to said individual too often leads to continued shaming by others even after the screw up has been corrected.) Edit again: In the case of the OP, the offender may be temporarily banned or suffer other retributive measures and so may change his/her/their ways. Making the incident public means that even if said individual stops the offending behavior, others may no longer be willing to play with said individual because of the previous actions the said individual no longer engages in. The problem with public punishment even in video games. (Edit yet again: Which is why my recommendation for dealing with bad actors is to develop an evidence library of activity and provide that to the GMs for action. Then continue building an evidence library if the offending action continues to submit to the GMs as proof of failure to adjust behavior so further actions can be taken. If necessary, ask the GMs to work with the victim to protect the victim as needed such as by non-announced account name and global name changes to make it difficult for the offender to continue said actions if other measures are insufficient as deterrence.) (By which I mean generation of a new account and all data from old account transferred to new account. Renaming characters would be up to the player, but with a new account, tracking the victim becomes problematic unless that player's characters are all being individually tracked by the offender.) Yet another edit: You keep harping about accountability, but what I find odd is you seem to be talking about dev/GM accountability. When the accountability is for the player engaging in bad behavior. The accountability of said player's behavior is on that player and his/her/their actions. The GM himself/herself/themselves is not accountable to us for the incident(s). The offending player is the one that needs to have accountability. And if your intent is to have accountability over the responding GM(s) for the situation? Then I have to ask: who are you that the GMs are accountable to you for something you aren't even involved in. And as far as the reporting player, the accountability is still on the reported bad behavior, not the GMs and their taken actions. So the fact the GMs don't report on their actions is not the issue. It is the continued bad behavior (if it does continue) and how to stop it. THAT is the accountability in question. And continued bad behavior calls for escalation of punitive measures. Such escalation requires proof it is called for. That means keeping track of how many times such behavior is reported, what specific behavior is reported, what evidence of behavior is provided, and evidence of previous reports and what they included to justify taking more extreme measures against the offending player. Edited July 28 by Rudra 1
Forager Posted July 28 Posted July 28 39 minutes ago, Rudra said: Making the incident public means that even if said individual stops the offending behavior, others may no longer be willing to play with said individual That's fine. 34 minutes ago, Rudra said: but what I find odd is you seem to be talking about dev/GM accountability I definitely am. I have stated that explicitly, multiple times. 35 minutes ago, Rudra said: Then I have to ask: who are you that the GMs are accountable to you for something you aren't even involved in. A player. The GM said they want players to trust the system. If they want players to trust the system for reporting harassment, players have to know what happens when they report harassment. This is a few times that you have returned to this talking point of people arguing, and assigned it to me. You care if they argue. You keep bringing it up. I don't care if they argue and neither should anyone else. It's fine. Offenders getting their feelings hurt because people know they got in trouble is a non-problem. Victims being uncertain about whether or not they are being protected is a problem. 1 The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Game Master GM_GooglyMoogly Posted July 28 Game Master Posted July 28 (edited) 2 hours ago, Forager said: The solution is for GMs to enforce the rules fairly and consistently (we do, or at least we try to), tell the victim what actions they took, (We don't and I doubt that rule is going to change, sorry) then close the case (We generally do, but sometimes we keep it open to monitor) . People can think what they want and say what they want. (they can! Agreement at last!) If someone involved breaks the rules again, or in retaliation... repeat the process. (We do, if needed) All of the GMs actions are logged in one place or another. We are directly accountable to the Lead GMs, then City Council, but ultimately to the players. When and if we make a mistake, we reverse the mistake to the extent possible. Sometimes GMs cease to be GMs due to their actions. If players don't think we are being fair, even after complaining up the chain of command, then they might leave. Enough people do that and it becomes a ghost town. We don't want a ghost town. We want a vibrant community of people from all over the world playing, having fun, talking about the game, and feeling safe. Edited July 28 by GM_GooglyMoogly 1
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